Search found 4 matches
- Sat Oct 26, 2024 8:14 pm
- Forum: Pending
- Topic: [raiguard] [2.0.11][Linux headless] Crash on multiplayer related to pointers
- Replies: 5
- Views: 505
Re: [2.0.11][Linux headless] Crash on multiplayer related to pointers
if it is then the first one was probably me. i tried to paste a nuclear blueprint when i was on around 5pm ish i think ( when you posted the report) and immediatly after the whole world froze and i got server not responding error. this happened again on my private server with friends this evening ...
- Sat Oct 26, 2024 8:04 pm
- Forum: Pending
- Topic: [raiguard] [2.0.11][Linux headless] Crash on multiplayer related to pointers
- Replies: 5
- Views: 505
Re: [2.0.11] Crash during mass multiplayer session with Entity deletion
was this on the biter battles server?
- Sat Oct 26, 2024 7:57 pm
- Forum: Pending
- Topic: Server Crash, from Combinators? Lights?
- Replies: 2
- Views: 229
Re: Server Crash, from Combinators? Lights?
was this on the biter battles space age server?
- Sun May 19, 2024 3:57 pm
- Forum: Logistic Train Network
- Topic: multiple trains pathing to same depot resulting in deadlock
- Replies: 1
- Views: 541
multiple trains pathing to same depot resulting in deadlock
what appears to be happening is multiple trains will path to the same depot then the path wont be updated until the first has arrived this leads to the second train being stuck on the path to go to that depot whilst also blocking trains behind it. train limit is on. how do i fix this?