OK i think i figured this out....... the spider was following one of its bots....................
i verified this by removing the personal roboports from the spider, and then it follows the bots straight to the nearest roboport.
the behavior is exactly the same when following other things like ...
Search found 14 matches
- Tue Aug 05, 2025 9:16 pm
- Forum: Not a bug
- Topic: [2.0.60] Not a Bug: Spider Moves by itself during deconstruction
- Replies: 3
- Views: 198
- Tue Aug 05, 2025 9:07 pm
- Forum: Not a bug
- Topic: [2.0.60] Not a Bug: Spider Moves by itself during deconstruction
- Replies: 3
- Views: 198
Re: [2.0.60] Bug (Feature?) Spider Moves by itself during deconstruction
all i remember doing before this is adding a row of accumulators and force-building over top of a power pole.
- Tue Aug 05, 2025 9:04 pm
- Forum: Not a bug
- Topic: [2.0.60] Not a Bug: Spider Moves by itself during deconstruction
- Replies: 3
- Views: 198
Re: [2.0.60] Bug (Feature?) Spider Moves by itself during deconstruction
i dont think this is queued actions, because even queued movements show up on the map view, and will not be paused by the spider having full trash.
- Tue Aug 05, 2025 9:00 pm
- Forum: Not a bug
- Topic: [2.0.60] Not a Bug: Spider Moves by itself during deconstruction
- Replies: 3
- Views: 198
[2.0.60] Not a Bug: Spider Moves by itself during deconstruction
[2.0.60 with visible planets mod]
issue: spider is moving when not commanded to move, during bot deconstruction.
you will see in this save, the spider on fulgora, will dart around deconstructing things, until its trash is full. then empty the trash and spider will start moving again.
i cannot ...
issue: spider is moving when not commanded to move, during bot deconstruction.
you will see in this save, the spider on fulgora, will dart around deconstructing things, until its trash is full. then empty the trash and spider will start moving again.
i cannot ...
- Fri Dec 06, 2024 9:18 pm
- Forum: Minor issues
- Topic: [2.0.23] biters not attacking artillery wagon
- Replies: 5
- Views: 830
Re: [2.0.23] biters not attacking artillery wagon
i created a scenario with editor, and attached it.
- Fri Dec 06, 2024 9:01 pm
- Forum: Minor issues
- Topic: [2.0.23] biters not attacking artillery wagon
- Replies: 5
- Views: 830
Re: [2.0.23] biters not attacking artillery wagon
see attached.
1) shot fired
2) attack incoming
3) attack finds no target
1) shot fired
2) attack incoming
3) attack finds no target
- Fri Dec 06, 2024 8:57 pm
- Forum: Minor issues
- Topic: [2.0.23] biters not attacking artillery wagon
- Replies: 5
- Views: 830
Re: [2.0.23] biters not attacking artillery wagon
darn it, my save is too large. i think this will be easy to reproduce and i'll add an image at least.
- Fri Dec 06, 2024 8:54 pm
- Forum: Minor issues
- Topic: [2.0.23] biters not attacking artillery wagon
- Replies: 5
- Views: 830
[2.0.23] biters not attacking artillery wagon
WHEN I use an artillery wagon on auto-fire (manual fire ???? )
THEN a biter attack is summoned
AND the biters do not consider the artillery wagon a target
i expect:
the biters should attack the artillery wagon with their usual frenzy reserved for artillery turrets.
BACKGROUND:
https://forums ...
THEN a biter attack is summoned
AND the biters do not consider the artillery wagon a target
i expect:
the biters should attack the artillery wagon with their usual frenzy reserved for artillery turrets.
BACKGROUND:
https://forums ...
- Fri Dec 06, 2024 12:30 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.23] Opening galaxy of fame unpauses game
- Replies: 2
- Views: 461
Re: [2.0.23] galaxy of fame should not UN-pause the game.
this would also fix other issues i found when searching, where a destroyed ship on the victory screen causes bad things to happen.
- Fri Dec 06, 2024 12:29 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.23] Opening galaxy of fame unpauses game
- Replies: 2
- Views: 461
[boskid][2.0.23] Opening galaxy of fame unpauses game
this is not consistent with any other of the Game Menu buttons. and during the excitement of your first win, it is not pleasant to be unpaused (in a dangerous zone) while you're trying to read thru the win screen.
WHEN I press ESC key
AND I click "Galaxy of Fame"
THEN the game is unpaused.
I ...
WHEN I press ESC key
AND I click "Galaxy of Fame"
THEN the game is unpaused.
I ...
- Thu Oct 31, 2024 12:55 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 114332
Re: Gleba has killed the game for me.
sorry you don't like it. I had fun with it; my challenge with Gleba was getting insta-gibbed by stompers. But there are elegant ways to handle spoilage, I hope you give it another shot maybe with a different approach.
Trying to not give any spoilers but of course if you want specific solutions ...
Trying to not give any spoilers but of course if you want specific solutions ...
- Wed Oct 30, 2024 8:10 pm
- Forum: Duplicates
- Topic: clicking inventory after using keybind to open Factoriopedia does not work on first click v: 2.0.12
- Replies: 2
- Views: 468
- Wed Oct 30, 2024 7:50 pm
- Forum: Duplicates
- Topic: clicking inventory after using keybind to open Factoriopedia does not work on first click v: 2.0.12
- Replies: 2
- Views: 468
clicking inventory after using keybind to open Factoriopedia does not work on first click v: 2.0.12
hi,
i do have Factoriopedia mapped to secondary key F2 , which seems to be causing this. .... (unrelated, i could not get ALT + click to funciton as expected to open Factoriopedia)
i tried remapping the factoriopedia alt binding to "-" key and see the same behavior:
to reproduce:
i am on ...
i do have Factoriopedia mapped to secondary key F2 , which seems to be causing this. .... (unrelated, i could not get ALT + click to funciton as expected to open Factoriopedia)
i tried remapping the factoriopedia alt binding to "-" key and see the same behavior:
to reproduce:
i am on ...
- Fri May 17, 2024 6:21 pm
- Forum: 1 / 0 magic
- Topic: [1.1.107] Crash during game pause (SpriteDrawOrder)
- Replies: 1
- Views: 512
[1.1.107] Crash during game pause (SpriteDrawOrder)
hi,
i had a crash which i believe occurred while game was paused and definitely was not in focus. (pretty sure it was paused)
i recently enabled non-blocking-saves on linux via the secret settings menu.
not much more info than that, i'll update here if i am able to reproduce.
i had a crash which i believe occurred while game was paused and definitely was not in focus. (pretty sure it was paused)
i recently enabled non-blocking-saves on linux via the secret settings menu.
not much more info than that, i'll update here if i am able to reproduce.