Search found 4 matches
- Mon Apr 06, 2026 5:37 pm
- Forum: Resolved for the next release
- Topic: [2.0.76] Crash creating loader with stack size override via console
- Replies: 3
- Views: 639
- Mon Apr 06, 2026 1:53 pm
- Forum: Resolved for the next release
- Topic: [2.0.76] Crash creating loader with stack size override via console
- Replies: 3
- Views: 639
[2.0.76] Crash creating loader with stack size override via console
when running via console create_entity to make a loader (from loaders-modernized mod) that have a stack size override enabled and passing a stack size override value the game crashes. Creating that loader without that parameter works fine and setting that parameter on live entity works fine ...
- Tue Jul 01, 2025 8:32 pm
- Forum: Implemented mod requests
- Topic: Expand ConfigurationChangedData with migrated prototype names
- Replies: 3
- Views: 964
Re: Expand ConfigurationChangedData with migrated prototype names
This will be super usefull for any mod that need to store item/signall information. Both for current Cybersyn and upcoming Cybersyn2 where the same issues arise with migrations.
- Thu May 16, 2024 8:23 pm
- Forum: Duplicates
- Topic: [1.1.107] Crash loading save after mod update "CompiledMapGenSettings::finalizeAutoplacersEtc"
- Replies: 1
- Views: 785
[1.1.107] Crash loading save after mod update "CompiledMapGenSettings::finalizeAutoplacersEtc"
What did you do?
I updated mods using in game mod manager update tab (dont have exact list, the main one used in the save is Lunar Landings which previously to the update was manully installed with a version predating mod portal release). I've installed another mod - better victory screen which is ...
I updated mods using in game mod manager update tab (dont have exact list, the main one used in the save is Lunar Landings which previously to the update was manully installed with a version predating mod portal release). I've installed another mod - better victory screen which is ...