First impressions:
Day 1:
hmm this goes here, and that goes there and AAHAHHHHHHH BUGS!
Day 2:
Turrets turrets everywhere, that'll show those bugs... how how do I do this oil thing....
Day 300:
24 lane factories, maps that have a separate player transit system.
Do I increase green circuit ...
Search found 7 matches
- Sun May 07, 2017 1:33 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 474
- Views: 370042
- Wed Apr 26, 2017 1:26 pm
- Forum: General discussion
- Topic: Unwanted Achievements
- Replies: 11
- Views: 6631
Re: Unwanted Achievements
Just as a corollary:
I play on a multiplayer server but it's really a single player game. I just like being able to switch computers/locations and not have to transfer save games.
(On a side note, I finished all research 0.14 on the server but did not get the achievement for it. doh)
I play on a multiplayer server but it's really a single player game. I just like being able to switch computers/locations and not have to transfer save games.
(On a side note, I finished all research 0.14 on the server but did not get the achievement for it. doh)
- Fri Nov 11, 2016 6:27 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 147538
Re: Friday Facts #164 - Nuclear power
Big fan of the changes.
On power plant explosions, I would like to see some sort of fail safe for initial setup but once you push it to a certain point it becomes fail-deadly. I think that might be included in the mention of different performance levels. At level 1 it will fail safely, but much ...
On power plant explosions, I would like to see some sort of fail safe for initial setup but once you push it to a certain point it becomes fail-deadly. I think that might be included in the mention of different performance levels. At level 1 it will fail safely, but much ...
- Thu Apr 14, 2016 1:56 pm
- Forum: Mods
- Topic: [MOD 0.12.29] April Fool's Mod 7.7.7
- Replies: 13
- Views: 28450
Re: [MOD 0.12.29] April Fool's Mod 7.7.7
Why oh why didn't I see this sooner.
I love the latin change notes. I still can read latin pretty well so that alone made my day.
I love the latin change notes. I still can read latin pretty well so that alone made my day.
- Mon Apr 04, 2016 7:19 pm
- Forum: Ideas and Suggestions
- Topic: Containerization
- Replies: 19
- Views: 12009
Re: Containerization
I've added it to https://forums.factorio.com/viewtopic.php?f=80&t=23008 Warehouse / Depot / Storage / Stock (and related)
It doesn't hit this subject exactly, but in the mentioned article is is already a sub-article; if there are too much suggestions about this topic I will create an own list.
I ...
It doesn't hit this subject exactly, but in the mentioned article is is already a sub-article; if there are too much suggestions about this topic I will create an own list.
I ...
- Mon Apr 04, 2016 6:02 pm
- Forum: Balancing
- Topic: "Eras" of Factorio
- Replies: 15
- Views: 9285
Re: "Eras" of Factorio
Most people's play of Factorio, especially as a noob, can be categorised in a number of different phases.
The "gate" between milestones/Eras would be a level of automated production of specific material sustained for an extended period. For example to progress out of the "manual era" one would ...
The "gate" between milestones/Eras would be a level of automated production of specific material sustained for an extended period. For example to progress out of the "manual era" one would ...
- Mon Apr 04, 2016 5:38 pm
- Forum: Ideas and Suggestions
- Topic: Containerization
- Replies: 19
- Views: 12009
Containerization
I did some forum searching and I see several suggestions for containers but they all seem to veer off by having containers do strange things like move on conveyor belts.
What I am envisioning is taking a page from real shipping methods and essentially making a new freight car that is loaded by one ...
What I am envisioning is taking a page from real shipping methods and essentially making a new freight car that is loaded by one ...