Search found 5 matches
- Sun Feb 09, 2025 7:16 am
- Forum: Resolved for the next release
- Topic: [Jerzy][2.0.33] Fusion generator broken animation when facing north
- Replies: 4
- Views: 471
Re: [2.0.33] Fusion generator broken animation when facing north
Oh, I see now. I'm not sure how I didn't see that.
- Sun Feb 09, 2025 4:09 am
- Forum: Resolved for the next release
- Topic: [Jerzy][2.0.33] Fusion generator broken animation when facing north
- Replies: 4
- Views: 471
Re: [2.0.33] Fusion generator broken animation when facing north
are you referring to the fact that the north facing generator is mirrored/flipped around?
- Fri Nov 29, 2024 4:00 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 606
- Views: 351312
Re: Thank you (Make the dev-team happy today!)
I've been playing this game for a while now, and it is AWESOME!! One thing I really appreciate that often gets overlooked in games, besides all the wonderful things already mentioned by others, is the sound design. I love the unique little sounds most of the items make when you interact with them ...
- Mon May 13, 2024 7:07 pm
- Forum: Gameplay Help
- Topic: Lower trainstation priority. Possible?
- Replies: 8
- Views: 1762
Re: Lower trainstation priority. Possible?
Passing through such stops is not absolutely avoided but rather treated as an additional cost of taking that path. So a destination stop that requires a path through another stop will still be picked over an alternative destination stop that is sufficiently far away.
Exactly. The penalty for ...
- Sun May 12, 2024 12:41 am
- Forum: Gameplay Help
- Topic: Lower trainstation priority. Possible?
- Replies: 8
- Views: 1762
Re: Lower trainstation priority. Possible?
You could put an extra train stop that doesnt do anything in front of the copper requester station that you want to set as low priority, in a way that forces the train to go past it to enter the station. Trains avoid passing through train stops not on their schedule, so the train would avoid those ...