Search found 8 matches

by revilowaldow
Sat Jul 25, 2026 10:27 am
Forum: Ideas and Suggestions
Topic: [2.1] Make Thruster Fuel and Thruster Oxidiser Barrelable
Replies: 2
Views: 324

[2.1] Make Thruster Fuel and Thruster Oxidiser Barrelable

TL;DR
Make Thruster Fuel and Thruster Oxidiser barrel-able to support platform-platform transfers and kickstarting large platforms


What?
Allowing thruster fuel and oxidiser to be barrel-able via removal of the current auto_barrel = false line.

Why?
Since 2.1 introduced platform to platform ...
by revilowaldow
Fri Jul 24, 2026 11:17 pm
Forum: Not a bug
Topic: [2.0.9] Missing barrel recipes
Replies: 9
Views: 2960

Re: [2.0.9] Missing barrel recipes


well barrel some water or send asteroid chunks :D


Already barreling water to kickstart nuclear power when there's not much ice laying around. Asteroid chunks don't currently go through the hub on my ships so getting them out logistically forces me to completely redesign a ship for 5 minutes of ...
by revilowaldow
Fri Jul 24, 2026 11:13 pm
Forum: Not a bug
Topic: [2.0.9] Missing barrel recipes
Replies: 9
Views: 2960

Re: [2.0.9] Missing barrel recipes


Ice, Iron ore, Carbon, and Calcite are all Transfer-able items already.


I understand your point, but why give us the option to have platforms that speed up the construction or supply of platforms, and then only allow them to be sent ingredients? Imagine pulling into a petrol/gas station in your ...
by revilowaldow
Fri Jul 24, 2026 9:00 pm
Forum: Not a bug
Topic: [2.0.9] Missing barrel recipes
Replies: 9
Views: 2960

Re: [2.0.9] Missing barrel recipes


Hello, these things are not barrelable on purpose, (by the auto_barrel = false line in the prototypes)


With the release of 2.1 it would be really helpful if the thruster fuel and oxidiser specifically were barrel-able. Platform to platform transfers intentionally make getting a new ship setup ...
by revilowaldow
Fri Jun 12, 2026 11:29 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 388
Views: 59689

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

> the primary change being splitting the Recycler to its own tiny separate mod.
Is the secondary change making asteroid collectors at common quality not be absolutely trash?
Getting uncommon collectors is literally my only interaction with quality outside of the recycler.
Please can they get a base ...
by revilowaldow
Fri Nov 08, 2024 9:35 pm
Forum: Not a bug
Topic: [2.0.11] Rocket Silo requests more than required
Replies: 5
Views: 2672

Re: [2.0.11] Rocket Silo requests more than required

I've just encountered this too, it certainly feels strange that the platform is demanding far more resources than it actually requires.
In a space and storage restricted context like the plat form this definitely feels like it should be automatically setting the demand threshold. At least for ...
by revilowaldow
Fri Nov 08, 2024 4:13 pm
Forum: Assigned
Topic: [Sanqui] Website return to top rocket
Replies: 0
Views: 580

[Sanqui] Website return to top rocket

On the Friday facts articles I love the rocket return to top animation, I click it every week.

The rocket loads the animated gifs in on mouseover, but this is already too late to load a big png as the user is already interacting with the GUI.
It would be nice if the rocket was proactively rather ...
by revilowaldow
Sat Apr 27, 2024 6:04 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 86276

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Great to see continued Linux / Mac support.

Is there any information about the possibility of the Factorio server binary supporting ARM? Especially with native Apple Silicon support now a thing.
I've personally been keen to run a Factorio server off a free tier Oracle machine for a long time.

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