Search found 17 matches

by Phauxstus
Fri Sep 20, 2024 3:37 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 111
Views: 12655

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

GregoriusT wrote: ↑
Fri Sep 20, 2024 1:09 pm
By the way, the Nauvis Worms really need a better name, they are the only Enemy that does not follow the Factorio naming convention.
Wormers? Spewers?
by Phauxstus
Sat Aug 24, 2024 5:01 am
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 13716

Re: Friday Facts #425 - Behind the legs

How is that better as a pollution type ? x) It was joke, I put smiley faces on the end. And yeah I can see them going with the EM pollution increasing storm power thing, but again that would be rather disappointing. Since you can 100% lightning proof a part of your factory with a lightning rod, whi...
by Phauxstus
Fri Aug 23, 2024 9:14 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 13716

Re: Friday Facts #425 - Behind the legs

Thunder ! How is thunder a pollution type? That's an environmental hazard, not something you produce... I was thinking maybe cultural desecration pollution, robots getting angry at you ransacking the archaeological sites of their builders/victims :P :P Or maybe anti-pollution? Since a lot of your r...
by Phauxstus
Fri Aug 23, 2024 6:52 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 13716

Re: Friday Facts #425 - Behind the legs

Each planet having it's own pollution type sounds fun Nauvis - Biters - Pollution Gleba - Pentapods - Pollen Vulcanus - Rock Monsters - Vibration Fulgora - Robot Warforms - ??? Aquilo - The Floating Brain Thing - Heat However there is something seriously wrong with the new spidertron walk cycle. Som...
by Phauxstus
Sat Aug 17, 2024 3:45 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 28784

Re: Friday Facts #424 - Gleba Pentapod Enemies

These are cool, these will interact really well with the nuclear artillery mod :D :D :D https://cdn.discordapp.com/attachments/630415961362661396/1274395231042670652/1723857223437041.png?ex=66c2188c&is=66c0c70c&hm=8d48ddc4da54340c5d212e16f575eca8be9b3ea09feaeb343264d51590ba2409& I didn't...
by Phauxstus
Fri Aug 09, 2024 3:01 am
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 117
Views: 19078

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

So it seems these can't really be used the same way nixie tubes from mods can, which is a little disappointing.
by Phauxstus
Fri Jul 05, 2024 2:32 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 164
Views: 38013

Re: Friday Facts #418 - Space Age release date

The space age expansion releasing on the 21st october for 35 USD will feature the quality mechanic. There is one crucial thing about this mechanic that everyone would be happy if it were fixed.
by Phauxstus
Fri Jun 07, 2024 1:11 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 50810

Re: Friday Facts #414 - Spoils of Agriculture

gGeorg wrote: ↑
Fri Jun 07, 2024 12:58 pm
Or perhaps use the best freezer in the universe. Simply expose storage on space platform to absolute zero temperature of deep space, so it is preserved forever ?
Reread the post you quoted...
by Phauxstus
Fri Jun 07, 2024 1:01 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 50810

Re: Friday Facts #414 - Spoils of Agriculture

Also, why harvesting the fruits removes the whole tree? This is not how the fruit trees usually work. Could be a plant that only fruits once in its lifetime. Kinda strange for such a plant to bother with being a tree which favors longer sedentary playstyles, but considering how full of life Gleba i...
by Phauxstus
Fri Jun 07, 2024 12:43 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 50810

Re: Friday Facts #414 - Spoils of Agriculture

'Spoilage'? Haven't these people heard of fridges and freezers? Freezing kills all the cells. There's a reason blood bags and cell lines aren't kept on ice. Chilling only slows it down, so you might as well just assume it's already being done in the abstract. Or the bacteria are REALLY capricious a...
by Phauxstus
Fri Jun 07, 2024 12:35 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 50810

Re: Friday Facts #414 - Spoils of Agriculture

The animation on the towers looks a little weird.
The way the hand gets stretched forward at an angle makes it look more like a human hand than a crane-like machine. I think it would look much better if it was locked to a 90 degree angle, or could only deviate a few degrees so it can connect properly.
by Phauxstus
Fri Jun 07, 2024 12:26 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 50810

Re: Friday Facts #414 - Spoils of Agriculture

Will the agri-tower harvesting/replanting mechanic work for non fruit-bearing trees, IE wood automation in vanilla? Why not make it work for fish too?
Come on wube, we're this close to having every single item be automateable, don't drop the ball now!!!
by Phauxstus
Thu May 16, 2024 5:40 am
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 21432

Re: Friday Facts #410 - Rocket turret & Target priorities

It's possible to use a laser turret as a detector. But I do agree that a wire to the laser turret would be nice to have. But will it be UPS performant? That might be the reason that easier solutions for disconnecting laser turrets haven't been implemented. Yes, you can use turrets as turret activit...
by Phauxstus
Sun May 12, 2024 6:42 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 21432

Re: Friday Facts #410 - Rocket turret & Target priorities

I feed ammo to a gun turret from a crate and I read crate contents. If crate is not full, a power switch will trigger and lasers will activate. Yes, but since we're getting circuit network connection for turrets anyway it would be nice to be able to get this information directly instead of having t...
by Phauxstus
Fri May 10, 2024 8:29 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 21432

Re: Friday Facts #410 - Rocket turret & Target priorities

For turret target priority, I hope you didn't forget to put players as one of the available targets :P Maybe even let us write down specific names to target? So, from the footage in the FFF, looks like they have 360 arcs. So, basically there will be NO WAY to avoid blowing up your own defences if yo...
by Phauxstus
Fri May 10, 2024 2:57 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 21432

Re: Friday Facts #410 - Rocket turret & Target priorities

That's cool, I bet we're getting them on the green planet. But now I also want shotgun, discharge, and cannon turrets... Could we get a circuit connection output for turrets that reads when they're active? You could use a drop in the ammo output to hack it together, but it wouldn't work for ammo-les...
by Phauxstus
Fri Apr 19, 2024 11:14 am
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 59
Views: 11308

Re: Friday Facts #407 - Automating a soundtrack

That first (and third) WIP track sounded... really bad. Distractingly bad. I hope that's "just started" WIP not "final touches" WIP.

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