Wormers? Spewers?GregoriusT wrote: βFri Sep 20, 2024 1:09 pmBy the way, the Nauvis Worms really need a better name, they are the only Enemy that does not follow the Factorio naming convention.
Search found 17 matches
- Fri Sep 20, 2024 3:37 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 111
- Views: 12655
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
- Sat Aug 24, 2024 5:01 am
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 13716
Re: Friday Facts #425 - Behind the legs
How is that better as a pollution type ? x) It was joke, I put smiley faces on the end. And yeah I can see them going with the EM pollution increasing storm power thing, but again that would be rather disappointing. Since you can 100% lightning proof a part of your factory with a lightning rod, whi...
- Fri Aug 23, 2024 9:14 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 13716
Re: Friday Facts #425 - Behind the legs
Thunder ! How is thunder a pollution type? That's an environmental hazard, not something you produce... I was thinking maybe cultural desecration pollution, robots getting angry at you ransacking the archaeological sites of their builders/victims :P :P Or maybe anti-pollution? Since a lot of your r...
- Fri Aug 23, 2024 6:52 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 13716
Re: Friday Facts #425 - Behind the legs
Each planet having it's own pollution type sounds fun Nauvis - Biters - Pollution Gleba - Pentapods - Pollen Vulcanus - Rock Monsters - Vibration Fulgora - Robot Warforms - ??? Aquilo - The Floating Brain Thing - Heat However there is something seriously wrong with the new spidertron walk cycle. Som...
- Sat Aug 17, 2024 3:45 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 28784
Re: Friday Facts #424 - Gleba Pentapod Enemies
These are cool, these will interact really well with the nuclear artillery mod :D :D :D https://cdn.discordapp.com/attachments/630415961362661396/1274395231042670652/1723857223437041.png?ex=66c2188c&is=66c0c70c&hm=8d48ddc4da54340c5d212e16f575eca8be9b3ea09feaeb343264d51590ba2409& I didn't...
- Fri Aug 09, 2024 3:01 am
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 117
- Views: 19078
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
So it seems these can't really be used the same way nixie tubes from mods can, which is a little disappointing.
- Fri Jul 05, 2024 2:32 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 164
- Views: 38013
Re: Friday Facts #418 - Space Age release date
The space age expansion releasing on the 21st october for 35 USD will feature the quality mechanic. There is one crucial thing about this mechanic that everyone would be happy if it were fixed.
- Fri Jun 07, 2024 1:11 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 50810
- Fri Jun 07, 2024 1:01 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 50810
Re: Friday Facts #414 - Spoils of Agriculture
Also, why harvesting the fruits removes the whole tree? This is not how the fruit trees usually work. Could be a plant that only fruits once in its lifetime. Kinda strange for such a plant to bother with being a tree which favors longer sedentary playstyles, but considering how full of life Gleba i...
- Fri Jun 07, 2024 12:43 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 50810
Re: Friday Facts #414 - Spoils of Agriculture
'Spoilage'? Haven't these people heard of fridges and freezers? Freezing kills all the cells. There's a reason blood bags and cell lines aren't kept on ice. Chilling only slows it down, so you might as well just assume it's already being done in the abstract. Or the bacteria are REALLY capricious a...
- Fri Jun 07, 2024 12:35 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 50810
Re: Friday Facts #414 - Spoils of Agriculture
The animation on the towers looks a little weird.
The way the hand gets stretched forward at an angle makes it look more like a human hand than a crane-like machine. I think it would look much better if it was locked to a 90 degree angle, or could only deviate a few degrees so it can connect properly.
The way the hand gets stretched forward at an angle makes it look more like a human hand than a crane-like machine. I think it would look much better if it was locked to a 90 degree angle, or could only deviate a few degrees so it can connect properly.
- Fri Jun 07, 2024 12:26 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 50810
Re: Friday Facts #414 - Spoils of Agriculture
Will the agri-tower harvesting/replanting mechanic work for non fruit-bearing trees, IE wood automation in vanilla? Why not make it work for fish too?
Come on wube, we're this close to having every single item be automateable, don't drop the ball now!!!
Come on wube, we're this close to having every single item be automateable, don't drop the ball now!!!
- Thu May 16, 2024 5:40 am
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 112
- Views: 21432
Re: Friday Facts #410 - Rocket turret & Target priorities
It's possible to use a laser turret as a detector. But I do agree that a wire to the laser turret would be nice to have. But will it be UPS performant? That might be the reason that easier solutions for disconnecting laser turrets haven't been implemented. Yes, you can use turrets as turret activit...
- Sun May 12, 2024 6:42 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 112
- Views: 21432
Re: Friday Facts #410 - Rocket turret & Target priorities
I feed ammo to a gun turret from a crate and I read crate contents. If crate is not full, a power switch will trigger and lasers will activate. Yes, but since we're getting circuit network connection for turrets anyway it would be nice to be able to get this information directly instead of having t...
- Fri May 10, 2024 8:29 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 112
- Views: 21432
Re: Friday Facts #410 - Rocket turret & Target priorities
For turret target priority, I hope you didn't forget to put players as one of the available targets :P Maybe even let us write down specific names to target? So, from the footage in the FFF, looks like they have 360 arcs. So, basically there will be NO WAY to avoid blowing up your own defences if yo...
- Fri May 10, 2024 2:57 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 112
- Views: 21432
Re: Friday Facts #410 - Rocket turret & Target priorities
That's cool, I bet we're getting them on the green planet. But now I also want shotgun, discharge, and cannon turrets... Could we get a circuit connection output for turrets that reads when they're active? You could use a drop in the ammo output to hack it together, but it wouldn't work for ammo-les...
- Fri Apr 19, 2024 11:14 am
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 59
- Views: 11308
Re: Friday Facts #407 - Automating a soundtrack
That first (and third) WIP track sounded... really bad. Distractingly bad. I hope that's "just started" WIP not "final touches" WIP.