TLDR:
When walls are open railguns should be able to shoot through those tiles without damaging the walls.
Why?
Since walls can be toggled with the signal network, this would allow railguns (and hopefully any team-damaging turrets added by mods, such as some cannon turret ones) to be implemented in ...
Search found 31 matches
- Mon Jul 13, 2026 7:32 am
- Forum: Ideas and Suggestions
- Topic: Change open walls to be immune to railguns
- Replies: 1
- Views: 211
- Thu Jul 02, 2026 6:50 pm
- Forum: Implemented Suggestions
- Topic: Change name of "global" Speaker playback option to "universal"
- Replies: 4
- Views: 1064
- Tue Jun 30, 2026 6:16 pm
- Forum: Ideas and Suggestions
- Topic: Passive Demolishers
- Replies: 0
- Views: 139
Passive Demolishers
Any chances a change to Demolishers so they will only target working machinery could be considered? Being able to run rails and power lines over worm country would allow for a lot of varied and fun factory designs on Vulcanus.
- Thu Jun 25, 2026 6:55 pm
- Forum: Releases
- Topic: Version 2.1.8
- Replies: 9
- Views: 12769
Re: Version 2.1.8
On a similar topic, could the sliders in the map generator get another look before eod? I'd love text input but even just tweaking which % are available and how many notches there are would be nice. I'd love sub 17% on some resource sliders for example, or 1000% scale for the water generation on ...
- Fri Oct 18, 2024 12:00 pm
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 75507
Re: Friday Facts #433 - Liftoff Initiated
The narration retreads what the visuals are already doing - that Fulgora has lightning, Vulcanus has lava, and Gleba has pentapods.
Exactly my issue. I don't want a talking trailer when the main trailer showed how much better a mute one can be, but if you have to have speech at least write an ...
- Fri Oct 18, 2024 11:39 am
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 75507
Re: Friday Facts #433 - Liftoff Initiated
I'm not a fan of the narration, this https://www.youtube.com/watch?v=J8SBp4SyvLc and it's iterations click much better. And the narration flatout saying the features of every planet instead of showing them and letting people be intrigued feels off too. We couldn't tell there's molten lava, strange ...
- Fri Oct 11, 2024 12:52 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 106003
Re: Friday Facts #432 - Aquilo
I don't think a high velocity entry is good for such a capricious design as a railgun. Could work for a coilgun though.urmet wrote: Fri Oct 11, 2024 12:48 pm maybe it's some hybrid design where the projectile is shot into the railgun part that then accelerates the bullet even more?
- Fri Oct 11, 2024 12:44 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 106003
Re: Friday Facts #432 - Aquilo
The railguns dropping shells like artillery is a cool detail but may be misplaced, they would use discarding sabots. But maybe the shell is just a matryoshka doll encasing the sabot encasing the bullet.
- Fri Oct 11, 2024 12:30 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 106003
Re: Friday Facts #432 - Aquilo
What you should be able to do is irrelevant, if it's possible at all to softlock yourself there someone is going to do it
You can already softlock yourself if you mine out your starting patches while all others have biters on them. You can softlock yourself before the game starts by setting ...
- Fri Oct 11, 2024 11:42 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 106003
Re: Friday Facts #432 - Aquilo
Can I give a suggestion? I absolutely adore the snowy graphics. I can see why rails don't freeze over as it would be annoying to run a heatpipe along the whole length of a rail line.
But imagine how cool it would look to have the rails freeze over visually even though they aren't affected ...
But imagine how cool it would look to have the rails freeze over visually even though they aren't affected ...
- Sat Oct 05, 2024 3:19 am
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 84966
Re: Friday Facts #431 - Gleba & Captivity
This is some great stuff, I always thought Gleba is the most interesting planet even if it's not the most optimal pick.
Now If you make the biochamber able to process chem plant recipes with bonus speed/prod, Gleba might actually be competitive with Vulcanus and Fulgora.
It feels like at the point ...
Now If you make the biochamber able to process chem plant recipes with bonus speed/prod, Gleba might actually be competitive with Vulcanus and Fulgora.
It feels like at the point ...
- Sun Sep 22, 2024 6:10 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 107654
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
You said "Since the only reason you would build in it's territory is to kill it". But isn't a second reason to get the resources in its territory? That is what I am not understanding in your argument
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The reason you're killing it is to get the resources. You have to kill the the ...
- Sun Sep 22, 2024 1:19 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 107654
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
I'm confused by this post. You know, you have to kill the demolisher to access the mines. Or else the thing from the FFF will happen.meganothing wrote: Sun Sep 22, 2024 12:46 pm Isn't the ability to increase mining output a good reason to go into demolisher-territories?
- Sun Sep 22, 2024 9:26 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 107654
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
I have some thoughts and suggestions on the demolisher. I really hope someone reads these posts lol.
An issue I find with the demolisher is that interacting with it isn't very dynamic, it's just black and white. Either you build in it's territory and get attacked, or you don't and you don't. Since ...
An issue I find with the demolisher is that interacting with it isn't very dynamic, it's just black and white. Either you build in it's territory and get attacked, or you don't and you don't. Since ...
- Fri Sep 20, 2024 3:37 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 107654
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Wormers? Spewers?GregoriusT wrote: Fri Sep 20, 2024 1:09 pm By the way, the Nauvis Worms really need a better name, they are the only Enemy that does not follow the Factorio naming convention.
- Sat Aug 24, 2024 5:01 am
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 47733
Re: Friday Facts #425 - Behind the legs
How is that better as a pollution type ? x)
It was joke, I put smiley faces on the end.
And yeah I can see them going with the EM pollution increasing storm power thing, but again that would be rather disappointing. Since you can 100% lightning proof a part of your factory with a lightning rod ...
- Fri Aug 23, 2024 9:14 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 47733
Re: Friday Facts #425 - Behind the legs
Thunder !
How is thunder a pollution type? That's an environmental hazard, not something you produce...
I was thinking maybe cultural desecration pollution, robots getting angry at you ransacking the archaeological sites of their builders/victims :P :P
Or maybe anti-pollution? Since a lot of ...
- Fri Aug 23, 2024 6:52 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 47733
Re: Friday Facts #425 - Behind the legs
Each planet having it's own pollution type sounds fun
Nauvis - Biters - Pollution
Gleba - Pentapods - Pollen
Vulcanus - Rock Monsters - Vibration
Fulgora - Robot Warforms - ???
Aquilo - The Floating Brain Thing - Heat
However there is something seriously wrong with the new spidertron walk cycle ...
Nauvis - Biters - Pollution
Gleba - Pentapods - Pollen
Vulcanus - Rock Monsters - Vibration
Fulgora - Robot Warforms - ???
Aquilo - The Floating Brain Thing - Heat
However there is something seriously wrong with the new spidertron walk cycle ...
- Sat Aug 17, 2024 3:45 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 112888
Re: Friday Facts #424 - Gleba Pentapod Enemies
These are cool, these will interact really well with the nuclear artillery mod :D :D :D
https://cdn.discordapp.com/attachments/630415961362661396/1274395231042670652/1723857223437041.png?ex=66c2188c&is=66c0c70c&hm=8d48ddc4da54340c5d212e16f575eca8be9b3ea09feaeb343264d51590ba2409&
I didn't expect ...
https://cdn.discordapp.com/attachments/630415961362661396/1274395231042670652/1723857223437041.png?ex=66c2188c&is=66c0c70c&hm=8d48ddc4da54340c5d212e16f575eca8be9b3ea09feaeb343264d51590ba2409&
I didn't expect ...
- Fri Aug 09, 2024 3:01 am
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 119
- Views: 68167
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
So it seems these can't really be used the same way nixie tubes from mods can, which is a little disappointing.