Search found 34 matches

by Phauxstus
Fri Sep 04, 2026 2:25 pm
Forum: Assigned
Topic: [raiguard][2.1.8] Fluid is not shared evenly
Replies: 72
Views: 22587

Re: [raiguard][2.1.8] Fluid is not shared evenly

A per pipeline volume limit maybe? It could work like pipeline extents where if you go equal/over the pipeline is disabled and can't accept any more until you go back below. The game knows what the pipeline volume is since you can read the full contents right?
This would also include storage tanks ...
by Phauxstus
Fri Sep 04, 2026 12:36 pm
Forum: Assigned
Topic: [raiguard][2.1.8] Fluid is not shared evenly
Replies: 72
Views: 22587

Re: [raiguard][2.1.8] Fluid is not shared evenly

Maybe there could be a way to do something like this? Both producers and consumers need to be separated into blocks as large as the pipe capacity can allow. Imagine multiple pumps in each pumping station and maybe also that there's multiple blue pipes running in parallel.
https://files.catbox.moe ...
by Phauxstus
Thu Aug 06, 2026 2:36 am
Forum: Releases
Topic: Version 2.1.13
Replies: 41
Views: 15482

Re: Version 2.1.13

Klonan wrote: Wed Aug 05, 2026 4:24 pm It can catch them with the long range if you're lucky
Could it be possible to make the alert also trigger if the scan updates a chunk and finds that new bases have since been added?
by Phauxstus
Mon Jul 13, 2026 7:32 am
Forum: Ideas and Suggestions
Topic: Change open walls to be immune to railguns
Replies: 1
Views: 263

Change open walls to be immune to railguns

TLDR:
When walls are open railguns should be able to shoot through those tiles without damaging the walls.

Why?
Since walls can be toggled with the signal network, this would allow railguns (and hopefully any team-damaging turrets added by mods, such as some cannon turret ones) to be implemented in ...
by Phauxstus
Tue Jun 30, 2026 6:16 pm
Forum: Ideas and Suggestions
Topic: Passive Demolishers
Replies: 0
Views: 176

Passive Demolishers

Any chances a change to Demolishers so they will only target working machinery could be considered? Being able to run rails and power lines over worm country would allow for a lot of varied and fun factory designs on Vulcanus.
by Phauxstus
Thu Jun 25, 2026 6:55 pm
Forum: Releases
Topic: Version 2.1.8
Replies: 9
Views: 15152

Re: Version 2.1.8

On a similar topic, could the sliders in the map generator get another look before eod? I'd love text input but even just tweaking which % are available and how many notches there are would be nice. I'd love sub 17% on some resource sliders for example, or 1000% scale for the water generation on ...
by Phauxstus
Fri Oct 18, 2024 12:00 pm
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 78795

Re: Friday Facts #433 - Liftoff Initiated


The narration retreads what the visuals are already doing - that Fulgora has lightning, Vulcanus has lava, and Gleba has pentapods.

Exactly my issue. I don't want a talking trailer when the main trailer showed how much better a mute one can be, but if you have to have speech at least write an ...
by Phauxstus
Fri Oct 18, 2024 11:39 am
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 78795

Re: Friday Facts #433 - Liftoff Initiated

I'm not a fan of the narration, this https://www.youtube.com/watch?v=J8SBp4SyvLc and it's iterations click much better. And the narration flatout saying the features of every planet instead of showing them and letting people be intrigued feels off too. We couldn't tell there's molten lava, strange ...
by Phauxstus
Fri Oct 11, 2024 12:52 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 111227

Re: Friday Facts #432 - Aquilo

urmet wrote: Fri Oct 11, 2024 12:48 pm maybe it's some hybrid design where the projectile is shot into the railgun part that then accelerates the bullet even more?
I don't think a high velocity entry is good for such a capricious design as a railgun. Could work for a coilgun though.
by Phauxstus
Fri Oct 11, 2024 12:44 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 111227

Re: Friday Facts #432 - Aquilo

The railguns dropping shells like artillery is a cool detail but may be misplaced, they would use discarding sabots. But maybe the shell is just a matryoshka doll encasing the sabot encasing the bullet.
by Phauxstus
Fri Oct 11, 2024 12:30 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 111227

Re: Friday Facts #432 - Aquilo


What you should be able to do is irrelevant, if it's possible at all to softlock yourself there someone is going to do it

You can already softlock yourself if you mine out your starting patches while all others have biters on them. You can softlock yourself before the game starts by setting ...
by Phauxstus
Fri Oct 11, 2024 11:42 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 111227

Re: Friday Facts #432 - Aquilo

Can I give a suggestion? I absolutely adore the snowy graphics. I can see why rails don't freeze over as it would be annoying to run a heatpipe along the whole length of a rail line.
But imagine how cool it would look to have the rails freeze over visually even though they aren't affected ...
by Phauxstus
Sat Oct 05, 2024 3:19 am
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 88706

Re: Friday Facts #431 - Gleba & Captivity

This is some great stuff, I always thought Gleba is the most interesting planet even if it's not the most optimal pick.
Now If you make the biochamber able to process chem plant recipes with bonus speed/prod, Gleba might actually be competitive with Vulcanus and Fulgora.
It feels like at the point ...
by Phauxstus
Sun Sep 22, 2024 6:10 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 113608

Re: Friday Facts #429 - Vulcanus Demolisher Enemies


You said "Since the only reason you would build in it's territory is to kill it". But isn't a second reason to get the resources in its territory? That is what I am not understanding in your argument

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The reason you're killing it is to get the resources. You have to kill the the ...
by Phauxstus
Sun Sep 22, 2024 1:19 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 113608

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

meganothing wrote: Sun Sep 22, 2024 12:46 pm Isn't the ability to increase mining output a good reason to go into demolisher-territories?
I'm confused by this post. You know, you have to kill the demolisher to access the mines. Or else the thing from the FFF will happen.
by Phauxstus
Sun Sep 22, 2024 9:26 am
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 113608

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

I have some thoughts and suggestions on the demolisher. I really hope someone reads these posts lol.

An issue I find with the demolisher is that interacting with it isn't very dynamic, it's just black and white. Either you build in it's territory and get attacked, or you don't and you don't. Since ...
by Phauxstus
Fri Sep 20, 2024 3:37 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 113608

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

GregoriusT wrote: Fri Sep 20, 2024 1:09 pm By the way, the Nauvis Worms really need a better name, they are the only Enemy that does not follow the Factorio naming convention.
Wormers? Spewers?
by Phauxstus
Sat Aug 24, 2024 5:01 am
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 49854

Re: Friday Facts #425 - Behind the legs


How is that better as a pollution type ? x)

It was joke, I put smiley faces on the end.

And yeah I can see them going with the EM pollution increasing storm power thing, but again that would be rather disappointing. Since you can 100% lightning proof a part of your factory with a lightning rod ...
by Phauxstus
Fri Aug 23, 2024 9:14 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 49854

Re: Friday Facts #425 - Behind the legs


Thunder !

How is thunder a pollution type? That's an environmental hazard, not something you produce...

I was thinking maybe cultural desecration pollution, robots getting angry at you ransacking the archaeological sites of their builders/victims :P :P
Or maybe anti-pollution? Since a lot of ...

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