Search found 4 matches
- Thu Oct 31, 2024 2:21 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.13 SA] Platform ghost cursor should change based on inventory status
- Replies: 0
- Views: 108
[2.0.13 SA] Platform ghost cursor should change based on inventory status
There's no indication of whether what's about to be placed has local inventory to support it or not. If the cursor changed to something else when it was going to ghost instead of build, the feedback would be helpful. I don't have any more foundations here, but I can't tell that without going into th...
- Thu Oct 31, 2024 2:06 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.13 SA] Display platform available quantity in quickbar
- Replies: 0
- Views: 112
[2.0.13 SA] Display platform available quantity in quickbar
In the platform map view, none of the quickbar items reflect the quantity stored on the platform. I know that building is more abstract in this mode, but it is helpful in general to know how many items are available to place, and that goes extra for the inventory-limited platform environment. Buildi...
- Sun Oct 27, 2024 8:36 pm
- Forum: Ideas and Suggestions
- Topic: [SA 2.0.11] Option to hide Last User in detail view
- Replies: 1
- Views: 172
[SA 2.0.11] Option to hide Last User in detail view
The "Last User" item in the item detail popup isn't typically useful information in a single player game. It would be helpful to have the option to hide this clutter. This is an incredibly dense view, and every simplification helps.
- Fri Oct 25, 2024 11:26 pm
- Forum: Assigned
- Topic: [kovarex] [2.0.10] Interrupt not applied when "passing by" a station with no wait condition
- Replies: 2
- Views: 1804
[kovarex] [2.0.10] Interrupt not applied when "passing by" a station with no wait condition
I screen grabbed this after the fuel ticked from 10 to 9 at which point it satisfied the condition for the interrupt, but nothing happened. The train kept going around until it ran out of fuel. If I toggle the Automatic/Manual switch off/on then it applies the logic, but not otherwise. The issue may...