Search found 4 matches

by Improbability
Thu Oct 31, 2024 2:21 pm
Forum: Ideas and Suggestions
Topic: [2.0.13 SA] Platform ghost cursor should change based on inventory status
Replies: 0
Views: 108

[2.0.13 SA] Platform ghost cursor should change based on inventory status

There's no indication of whether what's about to be placed has local inventory to support it or not. If the cursor changed to something else when it was going to ghost instead of build, the feedback would be helpful. I don't have any more foundations here, but I can't tell that without going into th...
by Improbability
Thu Oct 31, 2024 2:06 pm
Forum: Ideas and Suggestions
Topic: [2.0.13 SA] Display platform available quantity in quickbar
Replies: 0
Views: 112

[2.0.13 SA] Display platform available quantity in quickbar

In the platform map view, none of the quickbar items reflect the quantity stored on the platform. I know that building is more abstract in this mode, but it is helpful in general to know how many items are available to place, and that goes extra for the inventory-limited platform environment. Buildi...
by Improbability
Sun Oct 27, 2024 8:36 pm
Forum: Ideas and Suggestions
Topic: [SA 2.0.11] Option to hide Last User in detail view
Replies: 1
Views: 172

[SA 2.0.11] Option to hide Last User in detail view

The "Last User" item in the item detail popup isn't typically useful information in a single player game. It would be helpful to have the option to hide this clutter. This is an incredibly dense view, and every simplification helps.
10-27-2024, 16-32-48.png
10-27-2024, 16-32-48.png (342.52 KiB) Viewed 172 times
by Improbability
Fri Oct 25, 2024 11:26 pm
Forum: Assigned
Topic: [kovarex] [2.0.10] Interrupt not applied when "passing by" a station with no wait condition
Replies: 2
Views: 1804

[kovarex] [2.0.10] Interrupt not applied when "passing by" a station with no wait condition

I screen grabbed this after the fuel ticked from 10 to 9 at which point it satisfied the condition for the interrupt, but nothing happened. The train kept going around until it ran out of fuel. If I toggle the Automatic/Manual switch off/on then it applies the logic, but not otherwise. The issue may...

Go to advanced search