Search found 15 matches
- Fri Nov 15, 2024 4:49 pm
- Forum: News
- Topic: Friday Facts #437 - Cargo Pod Deep Dive
- Replies: 45
- Views: 12553
Re: Friday Facts #437 - Cargo Pod Deep Dive
I think I may speak for a lot a people who's first reaction was also similar to: "WTF is that ugly rocket!?"
No, I don't think people were saying that. If you're going to be immature and rude about it, I don't think the developers will nod in agreement about something that's very easily modable ...
- Fri Nov 15, 2024 4:34 pm
- Forum: News
- Topic: Friday Facts #437 - Cargo Pod Deep Dive
- Replies: 45
- Views: 12553
Re: Friday Facts #437 - Cargo Pod Deep Dive
The old rocket looked to much better! From the very first time I saw the new rocket ingame, it looked crooked and asymetric from the angle depicted. It's only now from the scetches in this FFF that I realize it is not actually supposed to be "crooked".
It's very sad to me that the old *famous ...
- Fri Oct 11, 2024 6:14 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 54337
Re: Friday Facts #432 - Aquilo
Another week, another FFF introducing "new" things I've already experienced in mod overhauls (albeit with a different coat of paint). This time it's mechanics from seablock and IR3's steam era (i.e. routing pipes to everything). How Wube gets away with selling a repackaged mash-up from free ...
- Fri Sep 27, 2024 11:18 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 67209
Re: Friday Facts #430 - Drowning in Fluids
Long distance fluid pipelines were already really good, so when I saw the changes a few weeks back I was curious how fluid wagons would be left off. Seems like the play testers answered that question lol. It's nice to see this get treated delicately, instead of just increasing/changing costs/recipes ...
- Fri Sep 06, 2024 11:18 am
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 56281
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Although it's nice to see the Pve balance being gauged again- one damage type I didn't see any changes for was fire. No thoughts on flame turrets? Personally, I just plop them down and forget biters even exist until I need to push a nest that's on top of an ore patch
I can see vulcanus ...
- Fri Sep 06, 2024 11:08 am
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 56281
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Although it's nice to see the Pve balance being gauged again- one damage type I didn't see any changes for was fire. No thoughts on flame turrets? Personally, I just plop them down and forget biters even exist until I need to push a nest that's on top of an ore patch
- Fri Aug 30, 2024 11:21 am
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 24660
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
And this time it is my mod ascended , more QoL for all!
Guess I'll have to find a new thing to work on... :D
A key difference I noticed between your mod and the latest feature is that your mod seems to account for oil (/liquids), but the FFF does not seem to have that feature. They likely just ...
- Fri Jul 05, 2024 11:20 am
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 63368
Re: Friday Facts #418 - Space Age release date
108 days away! sounds great! game will be heftier to gift to friends but id gladly say 70$ dollars isn't too bad in this era of gaming. I will say the post is kind of an early overview isn't it? There's still the topic of the undisclosed planet, enemies, etc- but for now I'd assume the overview ...
- Fri Jun 07, 2024 5:12 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 96567
Re: Friday Facts #414 - Spoils of Agriculture
https://cdn.factorio.com/assets/blog-sync/fff-414-farming.mp4
Forgive me, I know I'm probably the 6th person to say this but there could maybe be some visual tweaks for the agricultural tower? I can't stop looking at it without feeling it looks a bit off, with the more obvious being that it kinda ...
Forgive me, I know I'm probably the 6th person to say this but there could maybe be some visual tweaks for the agricultural tower? I can't stop looking at it without feeling it looks a bit off, with the more obvious being that it kinda ...
- Fri Jun 07, 2024 5:03 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 96567
Re: Friday Facts #414 - Spoils of Agriculture
How is this concept functional together with quality? I'm not sure if it is a good idea to have items with different quality and changing durability at the same time. In my opinion it is overcomplicated.
Considering quality isn't mentioned in the post, I am guessing that all spoilable items ...
- Fri Jun 07, 2024 4:53 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 96567
Re: Friday Facts #414 - Spoils of Agriculture
If we look at the images provided it seems they can stack just fine together. I imagine the system works by averaging the total spoilage of a stack, likely keeping count of the highest spoilage value of each stack as to avoid players refreshing the spoilage with new product.
- Fri Jun 07, 2024 2:08 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 96567
Re: Friday Facts #414 - Spoils of Agriculture
Spoiling materials/resources create a need to be prompt with using them. Seeing spoilage times being even minutes, as stated in the FF, creates in me a sense of urgency, racing. Factorio has never been about racing to a goal, it's always been "take my time to design something". That seems to ...
- Fri Jun 07, 2024 12:30 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 96567
Re: Friday Facts #414 - Spoils of Agriculture
I think I will like the spoil mechanic.
I still do not like how some parts of Gleba terrain looks. Everything that looks slimy and bubbly, half-dead and warty is really repulsive. Some parts will trigger trypophobia. It's designed to be disgusting in an alien way. It doesn't have to be that way ...
- Thu Jun 06, 2024 6:09 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 122
- Views: 37898
Re: Friday Facts #413 - Gleba
Wouldn't it be great if the rain actually did something, rather than just looked nice. Like filling up lakes so you have to contend with flooding (unless you pump it out), or water collectors which only fill when it's raining. Or even hazards like acid rain which damage things if you don't ...
- Fri May 17, 2024 11:04 am
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 70
- Views: 20599
Re: Friday Facts #411 - All about asteroids
I LOVE THIS GAME!!!!!