Thanks for fixing this! I think this is the correct behaviour if the intention is to make disabled and limit=0 behave the same.
However there is a small inconsistency in the ingame tooltip in the station GUI (emphasis mine):
Enable/disable: "the train stop will be considered full and no new ...
Search found 2 matches
- Wed Mar 05, 2025 7:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12] Train does not move between stops with same name (MR)
- Replies: 30
- Views: 7080
- Fri Apr 12, 2024 3:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.105] Audio pops when many sounds play in map view
- Replies: 2
- Views: 1662
[1.1.105] Audio pops when many sounds play in map view
When viewing an auto-firing spidertron from map view, I'm experiencing very loud audio crackles/pops. These only seem to be triggered by the rocket explosions, other loud sounds e.g. artillery don't seem to cause the same issue, but possibly it's linked to the number of sounds playing at once.
The ...
The ...