Search found 3 matches

by LeXoR
Tue Apr 09, 2024 6:50 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 20347

Re: Friday Facts #403 - Train stops 2.0

It has been said often, and multiple times even by some dev (boskid was the last one as far as I remember) that the regular solution is to provide enough items in the first place. So the solution for the problem you mentioned is: "increase ore output", which means: "build more mining...
by LeXoR
Tue Apr 09, 2024 1:26 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 20347

Re: Friday Facts #403 - Train stops 2.0

Obviously this won't work for all cases, though there may be tweaks and modifications here and there that could be made to handle some of them. Yeah that would work too - i solved it with signals that were sent to the train inside the drop off stations. where ever less iron ore is the trains leaves...
by LeXoR
Tue Apr 09, 2024 11:45 am
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 20347

Re: Friday Facts #403 - Train stops 2.0

hi, i am still missing the opportunity to split the output from a train station evenly to all trains that want to go to that station. for example: i've one pickup station for iron ore but if i have two trains that will pick up that ore and the production of the ore is too slow to fully support both ...

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