Search found 4 matches
- Sat Nov 09, 2024 12:40 pm
- Forum: Ideas and Suggestions
- Topic: Please, PLEASE make circuit connection behavior configurable per wire
- Replies: 30
- Views: 1095
More R/G wire selections on entities.
Really like how we can select the G and R wire on combinators. Makes it easy to manage which inputs we want to read or process. Now imagine we can do that on other entities. For example assembler. Connect a green and red wire, and the Red wire read's the assemblers recipe ingredients, and the green ...
- Fri Nov 08, 2024 10:06 pm
- Forum: Bug Reports
- Topic: Item Parameter doesn't work on condition train name.
- Replies: 1
- Views: 122
Re: Item Parameter doesn't work on condition train name.
Going to add odd behavior, the train with cargo, does satisfy said condition, even when the condition station that **should** have been its rich text replaced, is in fact full.
Edit: typo- Thu Nov 07, 2024 12:44 pm
- Forum: Bug Reports
- Topic: Item Parameter doesn't work on condition train name.
- Replies: 1
- Views: 122
Item Parameter doesn't work on condition train name.
As shown in the image, the Item Parameter works fine for the target station's name, however it doesn't replace rich text for the waiting condition.
- Wed Oct 23, 2024 12:38 pm
- Forum: Documentation Improvement Requests
- Topic: Conditionally Optional
- Replies: 2
- Views: 173
Re: Conditionally Optional
I was one of the people running into this. It's really annoying if you read the short description and see the flag optional next to the key. You launch the game with the mod, and suddenly its required. Clicking on the key, does reveal that its mandatory if another key is not set. For reference: http...