Search found 4 matches

by HEROgoldmw
Sat Nov 09, 2024 12:40 pm
Forum: Ideas and Suggestions
Topic: Please, PLEASE make circuit connection behavior configurable per wire
Replies: 30
Views: 1095

More R/G wire selections on entities.

Really like how we can select the G and R wire on combinators. Makes it easy to manage which inputs we want to read or process. Now imagine we can do that on other entities. For example assembler. Connect a green and red wire, and the Red wire read's the assemblers recipe ingredients, and the green ...
by HEROgoldmw
Fri Nov 08, 2024 10:06 pm
Forum: Bug Reports
Topic: Item Parameter doesn't work on condition train name.
Replies: 1
Views: 122

Re: Item Parameter doesn't work on condition train name.

Going to add odd behavior, the train with cargo, does satisfy said condition, even when the condition station that **should** have been its rich text replaced, is in fact full.
11-08-2024, 23-05-05.png
11-08-2024, 23-05-05.png (342.17 KiB) Viewed 60 times
11-08-2024, 23-05-06.png
11-08-2024, 23-05-06.png (422.96 KiB) Viewed 60 times
Edit: typo
by HEROgoldmw
Thu Nov 07, 2024 12:44 pm
Forum: Bug Reports
Topic: Item Parameter doesn't work on condition train name.
Replies: 1
Views: 122

Item Parameter doesn't work on condition train name.

As shown in the image, the Item Parameter works fine for the target station's name, however it doesn't replace rich text for the waiting condition.
11-07-2024, 13-42-50.png
11-07-2024, 13-42-50.png (87.93 KiB) Viewed 122 times
by HEROgoldmw
Wed Oct 23, 2024 12:38 pm
Forum: Documentation Improvement Requests
Topic: Conditionally Optional
Replies: 2
Views: 173

Re: Conditionally Optional

I was one of the people running into this. It's really annoying if you read the short description and see the flag optional next to the key. You launch the game with the mod, and suddenly its required. Clicking on the key, does reveal that its mandatory if another key is not set. For reference: http...

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