Search found 9 matches
- Sat Jun 27, 2026 6:02 pm
- Forum: Duplicates
- Topic: [2.1.8] belt lane swapped when pasting BP
- Replies: 2
- Views: 331
Re: [2.1.8] belt lane swapped when pasting BP
It is indeed. I didn't find it with search... sorry about that.
- Sat Jun 27, 2026 7:50 am
- Forum: Duplicates
- Topic: [2.1.8] belt lane swapped when pasting BP
- Replies: 2
- Views: 331
[2.1.8] belt lane swapped when pasting BP
What did you do?
I applied a blueprint on existing belts
What happened?
The content of the belt got swapped
What did you expect to happen instead? It might be obvious to you, but do it anyway!
nothing should have happened beside having new ghosts from BP.
Does it happen always, once, or ...
I applied a blueprint on existing belts
What happened?
The content of the belt got swapped
What did you expect to happen instead? It might be obvious to you, but do it anyway!
nothing should have happened beside having new ghosts from BP.
Does it happen always, once, or ...
- Wed Oct 15, 2025 5:23 pm
- Forum: Releases
- Topic: Version 2.0.70
- Replies: 12
- Views: 15156
Re: Version 2.0.70
There was one miniscule change i did inside of the orbital logistics logic which is trying to pair silos with hubs or hubs with cargo landing pads when trying to resolve logistic requests: those requests are usually blocked if a target entity (hub when sending up from silos, cargo landing pad when ...
- Wed Oct 15, 2025 9:32 am
- Forum: Releases
- Topic: Version 2.0.70
- Replies: 12
- Views: 15156
Re: Version 2.0.70
I'm also experiencing UPS improvement on that version (Linux as well).
Difficult to know where exactly, but on average I estimate to around 5ups better (was 30ups when prom ships was out, it's now 35ish, and 45 to 50 with no heavy ships out, and it's now 55+)
Raiguard probably did something there ...
Difficult to know where exactly, but on average I estimate to around 5ups better (was 30ups when prom ships was out, it's now 35ish, and 45 to 50 with no heavy ships out, and it's now 55+)
Raiguard probably did something there ...
- Wed Jun 25, 2025 6:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.57] Rocket part crafting slowdown during animations
- Replies: 10
- Views: 2314
Re: [2.0.57] Rocket part crafting slowdown during animations
I don't see it in 2.0.58 Changelog, it's there or will be on next ? Thanks for the fix (Had to put back a modules in my silos..)Rseding91 wrote: Sat Jun 21, 2025 11:56 am Thanks for the report. This has been fixed for the next release.
- Tue Jun 17, 2025 9:20 am
- Forum: Technical Help
- Topic: [2.0.55] occasional keyboard stops responding or delayed response
- Replies: 8
- Views: 2122
Re: [2.0.55] occasional keyboard stops responding or delayed response
[Tue Jun 17 09:03:04 2025] logitech-hidpp-device 0003:046D:4023.0003: hidpp_root_get_protocol_version: received protocol error 0x08
[Tue Jun 17 09:08:30 2025] logitech-hidpp-device 0003:046D:4091.0004: hidpp_root_get_protocol_version: received protocol error 0x08
[Tue Jun 17 09:20:02 2025] logitech ...
[Tue Jun 17 09:08:30 2025] logitech-hidpp-device 0003:046D:4091.0004: hidpp_root_get_protocol_version: received protocol error 0x08
[Tue Jun 17 09:20:02 2025] logitech ...
- Sun Jun 15, 2025 7:27 am
- Forum: Technical Help
- Topic: [2.0.55] occasional keyboard stops responding or delayed response
- Replies: 8
- Views: 2122
Re: [2.0.55] occasional keyboard stops responding or delayed response
I have the same issue, only since 2.0.55
- Mon May 26, 2025 9:09 am
- Forum: Gameplay Help
- Topic: Second play through, first K2 and vaguely frustrated…
- Replies: 14
- Views: 3897
Re: Second play through and vaguely frustrated…
Oh you'll do spaghetti lot more than one time.. I'm 10k+ hours into the game and still end up doing spaghetti on occasion 
- Tue Dec 10, 2024 10:41 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.22] Railgun fails to shoot highest priority asteroid right in front of it
- Replies: 12
- Views: 7299
Re: [Rseding91] [2.0.22] Railgun fails to shoot highest priority asteroid right in front of it
Since I switched to 2.0.24, my ship doesn´t randomly "miss" huge asteroid anymore! I'm even able to go full speed at 450kms vs the 120kms I had to limit before (and still miss some).
So at least for me, 2.0.24 fixed this, thanks Wube!
So at least for me, 2.0.24 fixed this, thanks Wube!