Search found 3 matches

by Falling_Sands
Thu Oct 08, 2026 2:41 pm
Forum: Releases
Topic: Version 2.1.21
Replies: 65
Views: 13291

Re: Version 2.1.21

Many of my sub-optimal ship designs are now faster then before! Old speed cap (for non-thruster stacked ships) was ~500km/s which we can now surpass w/out thruster stacking.

As someone who has built many ships, both optimal and non, The old speed equation created a very narrow optimal build ...
by Falling_Sands
Wed Apr 03, 2024 2:15 am
Forum: Balancing
Topic: Infinite Recycling Loop
Replies: 3
Views: 8905

Re: Infinite Recycling Loop


I don't think we've ever seen productivity modules in recyclers for this exact reason.


That's a great point. We know the recycler has 4 module slots but we have only ever seen quality modules in those slots.
Currently the only restriction on where quality modules can't be placed is beacons and ...
by Falling_Sands
Tue Apr 02, 2024 6:53 pm
Forum: Balancing
Topic: Infinite Recycling Loop
Replies: 3
Views: 8905

Infinite Recycling Loop

First off, I'm very excited to play with quality in the new update. I'm currently calculating the cost to make legendary items using different methods and I noticed a way to make infinite items.

The pieces of the infinite loop:
-The Electromagnetic Plant has "a built-in productivity bonus of +50 ...

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