Search found 395 matches

by DanGio
Fri Apr 19, 2024 3:41 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 23
Views: 1691

Re: Friday Facts #407 - Automating a soundtrack

This concerns today's and past week FFFs. 1. If Verdi's Dies Irae was included in the Factorio Nauvis playlist, players would be distracted. No matter if you set the volume of the track to 2%. They would be VERY distracted the first time they hear it, and then a little less, but always a little dist...
by DanGio
Fri Mar 01, 2024 8:53 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 11721

Re: Friday Facts #400 - Chart search and Pins

Great ! There's two things I'd like to see in the final version : - Being able to reorder pins list by mousedragging. I'm the kind who deletes all the pins to redo them in the right order... :oops: - Getting the circuit network speaker alerts a proper grouping like other alerts : same icon > same gr...
by DanGio
Fri Feb 16, 2024 2:22 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 23885

Re: Friday Facts #398 - Fulgora

Thanks for this update, really nice work, love the narrative. Building a nice and tidy safe space on Fulgora is definitely sometinhg i'm looking into, so that I can watch nature go crazy while sipping a good mug of coffee
by DanGio
Fri Feb 02, 2024 12:20 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 12965

Re: Friday Facts #396 - Sound improvements in 2.0

Cool !

The water sound seems a bit loud and over demonstrative.

I'm hyped about this new Vulcanus ambient sound, it's a bit sad that we can't hear it today tho :)
by DanGio
Fri Jan 19, 2024 8:23 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 20672

Re: Friday Facts #394 - Assembler flipping and circuit control

Great FFF. 1 : Maybe you could rename the stack inserter into bulk inserter right away in the next 1.1 release, to let people get used to it ? 2 : Regarding the Stack inserter and Bulk inserter name FLIP, :geek: you better do something about "inserter stack size bonus", "override stac...
by DanGio
Sat Jan 13, 2024 3:24 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 45249

Re: Green Belt visual ideas

gmfCoding wrote:
Sat Jan 13, 2024 2:31 pm
Obviously I haven't seen the green belts in game yet but here is a few ideas that probably don't have potential:
Enclosed Belts:
Blurry Items:
In any case, these ideas aren't common, plus there's a graphic render attached... Great 1st post :)
by DanGio
Fri Jan 12, 2024 8:10 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 45249

Re: Friday Facts #393 - Putting things on top of other things

Ah, once again, 2 epilepsy points. I'm actually epileptic I find annoying to see people making their point using this condition. Can't you just say "I dislike it" ? The animation showed today won't trigger anything. If Wube released some real epilepsy triggering graphics and ignored player...
by DanGio
Sat Jan 06, 2024 10:49 am
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 131
Views: 23945

Re: Friday Facts #392 - Parametrised blueprints

Thanks for sharing this ! IMO, it's a really nice to have feature for cleaning my train book. That's about it. I mean, I already have several robomalls blueprint that carry a special feature (like iron stick assembler to avoid carrying those by bots) so they're not replaceable by a generic one. Othe...
by DanGio
Mon Dec 25, 2023 9:09 am
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 25469

Re: Friday Facts #389 - Train control improvements

Merry Christmas! I gave it some thought, and I think this group assignment interface : group.png should be : "Group :" and next to it, a drop-down menu (the light gray one that is already present in the game), where the last option is "create new group". It may be not the solutio...
by DanGio
Fri Dec 15, 2023 12:44 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 25469

Re: Friday Facts #389 - Train control improvements

Great ! In general I'm all about having the fewest blueprints possible (but the more versatile ones possible), so getting a simple solution to merge all different ores into 1 blueprint is great. I encountered the reservation problem once or twice, but found a workaround with trains waiting at their ...
by DanGio
Fri Dec 01, 2023 10:16 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39159

Re: Friday Facts #387 - Swimming in lava

Whoa, great work, great FFF... I don't know how finished the fluids aspects are, but I think molten copper and lava should look more different. I also wonder if the molten metals "fluids" will get a thicker, slower spread in pipes. All the time i encountered molten metals in mods I thought...
by DanGio
Sat Nov 11, 2023 12:29 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 44327

Re: Friday Facts #384 - Combinators 2.0

I find it weird you chose to use the selector combinator to "select" the stack size or rocket capacity of item signals. It does not seem like the kind of procedure that needs a dedicated operation inside a combinator. You could have added these options as a new radio button next to the &q...
by DanGio
Sat Nov 11, 2023 12:21 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 44327

Re: Friday Facts #384 - Combinators 2.0

This is nice and all... but does this FINALLY give us a way to 'sanitize' our inputs? Specific case: I was working on making a station using LTN that would allow me to load multiple types of cargo. The problem is that LTN's station, alongside expected cargo, also dump out a whole bunch of other dat...
by DanGio
Fri Nov 10, 2023 1:05 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 44327

Re: Friday Facts #384 - Combinators 2.0

The new decider combinator GUI has so many challenges, props to you for delving into it. As stated by others, the R and G in plain white normal font could be made better. At least, R and G would be better. Maybe using the red and green wire icons ? Oh, I forgot... These items are getting removed fro...
by DanGio
Fri Nov 03, 2023 12:40 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 29084

Re: Friday Facts #383 - Super force building

I'm really hyped. This feature seems to have very nice applications in speedrun, especially 100% where blueprints are allowed... I cannot imagine yet all the possibilities given with this :)
by DanGio
Fri Oct 20, 2023 12:02 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 41894

Re: Friday Facts #381 - Space Platforms

So much content in this week's FFF ! I have been reading it for an hour. Congratz for the high quality GFX :)
by DanGio
Fri Oct 20, 2023 11:54 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 41894

Re: Friday Facts #381 - Space Platforms

I love it! Except for one thing that seems a little weird: Building purely by ghost. I can understand why the platform shouldn't have logistic bots, but why couldn't it have construction bots? It feels like a break in realism...OK, OK, I already know what you're thinking. :D But normally building i...
by DanGio
Fri Oct 13, 2023 1:39 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 29853

Re: Friday Facts #380 - Remote view

So many great changes... And I thought it would be a minor FFF...
by DanGio
Fri Oct 06, 2023 11:39 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 25747

Re: Friday Facts #379 - Abstract rewiring

Very nice changes ! The new toolbar icons look so tiny though :o I hope they will get bigger in the release
by DanGio
Fri Sep 15, 2023 5:22 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 55651

Re: Friday Facts #376 - Research and Technology

I also wonder how the dependency technologies work with this trigger system : what happens if I try to mine uranium before researching concrete ?

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