Sorry for necroing, I just want to support this because IMO, getting the Nauvis spawner problem solved with artillery is already challenging enough without the damage tech. You all know but let's sum up : you need to
- get to Vulcanus,
- automate everything, notably metallurgic science pack ...
Search found 403 matches
- Fri Aug 29, 2025 1:15 pm
- Forum: Balancing
- Topic: improve artillery damage
- Replies: 17
- Views: 4368
- Wed Aug 13, 2025 9:01 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 237
- Views: 80816
Re: Version 2.0.45
I think you are correct, but there are also some dedicated players that spend time trying to organize a consistent leaderboaord, write clear ruleset and make sure people haven't cheated their run, so there is kind of factorio speedrun police x) When i mentionned contacting an admin at speedrun.com ...
- Tue Aug 12, 2025 3:46 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 237
- Views: 80816
Re: Version 2.0.45
I hope moderators will forgive me for Showing my creations in this release post but I think it illustrates my previous post. I did a Reach Fulgora run in february. https://www.youtube.com/watch?v=scgUI4fMTPg
If anyone's interested to beat me, I think it's doable with very few practice, because I ...
If anyone's interested to beat me, I think it's doable with very few practice, because I ...
- Tue Aug 12, 2025 3:24 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 237
- Views: 80816
Re: Version 2.0.45
How misunderstood is the Factorio speedrun community :) I don't know if this is the case for many games, because I'm not involved in any other community.
The categories you see on speedrun.com aren’t decided in advance by a groupe of priviliged people, like a Factorio Speedrun Police ;) . You can ...
The categories you see on speedrun.com aren’t decided in advance by a groupe of priviliged people, like a Factorio Speedrun Police ;) . You can ...
- Thu Jul 10, 2025 1:15 pm
- Forum: Ideas and Suggestions
- Topic: [UI] Recipe change misclick opens Factoriopedia
- Replies: 2
- Views: 257
[UI] Recipe change misclick opens Factoriopedia
Misclicking the recipe change button opens Factoriopedia page of current recipe. In the exemple below, clicking on red X mark opens Advanced oil processing Factoriopedia page.
uirequestrecipechange.png
I think it shouldn't open the Factoriopedia page, it is unexpected and creates a 1 second "What ...
uirequestrecipechange.png
I think it shouldn't open the Factoriopedia page, it is unexpected and creates a 1 second "What ...
- Sat Sep 28, 2024 10:48 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 90093
Re: Friday Facts #430 - Drowning in Fluids
As others stated, the first video seems a bit weird.
09-29-2024, 00-43-55.png
I understand that the problem here is the bottom left pipe network area which we don't fully see and is too big. But why is the blinking so close to the pump on the right ? Won't this new system entice noobs to place ...
09-29-2024, 00-43-55.png
I understand that the problem here is the bottom left pipe network area which we don't fully see and is too big. But why is the blinking so close to the pump on the right ? Won't this new system entice noobs to place ...
- Fri Jul 19, 2024 12:58 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 40737
Re: Friday Facts #420 - Fusion Reactor
I'm glad you made the choice of complex setups instead of just 1 powerful entity, it is truly the spirit of Factorio.
- Mon May 06, 2024 8:22 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 62348
Re: Friday Facts #409 - Diminishing beacons
Congratz, seems really good to me. Combined with quality and productivity research, I think it'll make a nice smooth curve from start to big base.
- Fri Apr 19, 2024 3:41 pm
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 60
- Views: 20961
Re: Friday Facts #407 - Automating a soundtrack
This concerns today's and past week FFFs.
1. If Verdi's Dies Irae was included in the Factorio Nauvis playlist, players would be distracted. No matter if you set the volume of the track to 2%. They would be VERY distracted the first time they hear it, and then a little less, but always a little ...
1. If Verdi's Dies Irae was included in the Factorio Nauvis playlist, players would be distracted. No matter if you set the volume of the track to 2%. They would be VERY distracted the first time they hear it, and then a little less, but always a little ...
- Fri Mar 01, 2024 8:53 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 29578
Re: Friday Facts #400 - Chart search and Pins
Great !
There's two things I'd like to see in the final version :
- Being able to reorder pins list by mousedragging. I'm the kind who deletes all the pins to redo them in the right order... :oops:
- Getting the circuit network speaker alerts a proper grouping like other alerts : same icon > same ...
There's two things I'd like to see in the final version :
- Being able to reorder pins list by mousedragging. I'm the kind who deletes all the pins to redo them in the right order... :oops:
- Getting the circuit network speaker alerts a proper grouping like other alerts : same icon > same ...
- Fri Feb 16, 2024 2:22 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 49836
Re: Friday Facts #398 - Fulgora
Thanks for this update, really nice work, love the narrative. Building a nice and tidy safe space on Fulgora is definitely sometinhg i'm looking into, so that I can watch nature go crazy while sipping a good mug of coffee
- Fri Feb 02, 2024 12:20 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 31189
Re: Friday Facts #396 - Sound improvements in 2.0
Cool !
The water sound seems a bit loud and over demonstrative.
I'm hyped about this new Vulcanus ambient sound, it's a bit sad that we can't hear it today tho
The water sound seems a bit loud and over demonstrative.
I'm hyped about this new Vulcanus ambient sound, it's a bit sad that we can't hear it today tho

- Fri Jan 19, 2024 8:23 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 51315
Re: Friday Facts #394 - Assembler flipping and circuit control
Great FFF.
1 : Maybe you could rename the stack inserter into bulk inserter right away in the next 1.1 release, to let people get used to it ?
2 :
Regarding the Stack inserter and Bulk inserter name FLIP, :geek: you better do something about "inserter stack size bonus", "override stack size" and ...
1 : Maybe you could rename the stack inserter into bulk inserter right away in the next 1.1 release, to let people get used to it ?
2 :
Regarding the Stack inserter and Bulk inserter name FLIP, :geek: you better do something about "inserter stack size bonus", "override stack size" and ...
- Sat Jan 13, 2024 3:24 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 104787
Re: Green Belt visual ideas
In any case, these ideas aren't common, plus there's a graphic render attached... Great 1st postgmfCoding wrote: Sat Jan 13, 2024 2:31 pm Obviously I haven't seen the green belts in game yet but here is a few ideas that probably don't have potential:
Enclosed Belts:
Blurry Items:

- Fri Jan 12, 2024 8:10 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 104787
Re: Friday Facts #393 - Putting things on top of other things
Ah, once again, 2 epilepsy points.
I'm actually epileptic I find annoying to see people making their point using this condition. Can't you just say "I dislike it" ?
The animation showed today won't trigger anything. If Wube released some real epilepsy triggering graphics and ignored players ...
I'm actually epileptic I find annoying to see people making their point using this condition. Can't you just say "I dislike it" ?
The animation showed today won't trigger anything. If Wube released some real epilepsy triggering graphics and ignored players ...
- Sat Jan 06, 2024 10:49 am
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 145
- Views: 69648
Re: Friday Facts #392 - Parametrised blueprints
Thanks for sharing this ! IMO, it's a really nice to have feature for cleaning my train book. That's about it. I mean, I already have several robomalls blueprint that carry a special feature (like iron stick assembler to avoid carrying those by bots) so they're not replaceable by a generic one ...
- Mon Dec 25, 2023 9:09 am
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 55129
Re: Friday Facts #389 - Train control improvements
Merry Christmas!
I gave it some thought, and I think this group assignment interface :
group.png
should be :
"Group :" and next to it, a drop-down menu (the light gray one that is already present in the game), where the last option is "create new group". It may be not the solution you want ...
I gave it some thought, and I think this group assignment interface :
group.png
should be :
"Group :" and next to it, a drop-down menu (the light gray one that is already present in the game), where the last option is "create new group". It may be not the solution you want ...
- Fri Dec 15, 2023 12:44 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 55129
Re: Friday Facts #389 - Train control improvements
Great ! In general I'm all about having the fewest blueprints possible (but the more versatile ones possible), so getting a simple solution to merge all different ores into 1 blueprint is great.
I encountered the reservation problem once or twice, but found a workaround with trains waiting at their ...
I encountered the reservation problem once or twice, but found a workaround with trains waiting at their ...
- Fri Dec 01, 2023 10:16 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 77357
Re: Friday Facts #387 - Swimming in lava
Whoa, great work, great FFF...
I don't know how finished the fluids aspects are, but I think molten copper and lava should look more different.
I also wonder if the molten metals "fluids" will get a thicker, slower spread in pipes. All the time i encountered molten metals in mods I thought they ...
I don't know how finished the fluids aspects are, but I think molten copper and lava should look more different.
I also wonder if the molten metals "fluids" will get a thicker, slower spread in pipes. All the time i encountered molten metals in mods I thought they ...
- Sat Nov 11, 2023 12:29 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 124813
Re: Friday Facts #384 - Combinators 2.0
I find it weird you chose to use the selector combinator to "select" the stack size or rocket capacity of item signals. It does not seem like the kind of procedure that needs a dedicated operation inside a combinator. You could have added these options as a new radio button next to the "1" and ...