As others stated, the first video seems a bit weird.
09-29-2024, 00-43-55.png
I understand that the problem here is the bottom left pipe network area which we don't fully see and is too big. But why is the blinking so close to the pump on the right ? Won't this new system entice noobs to place ...
Search found 398 matches
- Sat Sep 28, 2024 10:48 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 52896
- Fri Jul 19, 2024 12:58 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 29242
Re: Friday Facts #420 - Fusion Reactor
I'm glad you made the choice of complex setups instead of just 1 powerful entity, it is truly the spirit of Factorio.
- Mon May 06, 2024 8:22 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 42829
Re: Friday Facts #409 - Diminishing beacons
Congratz, seems really good to me. Combined with quality and productivity research, I think it'll make a nice smooth curve from start to big base.
- Fri Apr 19, 2024 3:41 pm
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 60
- Views: 14937
Re: Friday Facts #407 - Automating a soundtrack
This concerns today's and past week FFFs.
1. If Verdi's Dies Irae was included in the Factorio Nauvis playlist, players would be distracted. No matter if you set the volume of the track to 2%. They would be VERY distracted the first time they hear it, and then a little less, but always a little ...
1. If Verdi's Dies Irae was included in the Factorio Nauvis playlist, players would be distracted. No matter if you set the volume of the track to 2%. They would be VERY distracted the first time they hear it, and then a little less, but always a little ...
- Fri Mar 01, 2024 8:53 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 20715
Re: Friday Facts #400 - Chart search and Pins
Great !
There's two things I'd like to see in the final version :
- Being able to reorder pins list by mousedragging. I'm the kind who deletes all the pins to redo them in the right order... :oops:
- Getting the circuit network speaker alerts a proper grouping like other alerts : same icon > same ...
There's two things I'd like to see in the final version :
- Being able to reorder pins list by mousedragging. I'm the kind who deletes all the pins to redo them in the right order... :oops:
- Getting the circuit network speaker alerts a proper grouping like other alerts : same icon > same ...
- Fri Feb 16, 2024 2:22 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 38161
Re: Friday Facts #398 - Fulgora
Thanks for this update, really nice work, love the narrative. Building a nice and tidy safe space on Fulgora is definitely sometinhg i'm looking into, so that I can watch nature go crazy while sipping a good mug of coffee
- Fri Feb 02, 2024 12:20 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 22189
Re: Friday Facts #396 - Sound improvements in 2.0
Cool !
The water sound seems a bit loud and over demonstrative.
I'm hyped about this new Vulcanus ambient sound, it's a bit sad that we can't hear it today tho
The water sound seems a bit loud and over demonstrative.
I'm hyped about this new Vulcanus ambient sound, it's a bit sad that we can't hear it today tho
- Fri Jan 19, 2024 8:23 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 36373
Re: Friday Facts #394 - Assembler flipping and circuit control
Great FFF.
1 : Maybe you could rename the stack inserter into bulk inserter right away in the next 1.1 release, to let people get used to it ?
2 :
Regarding the Stack inserter and Bulk inserter name FLIP, :geek: you better do something about "inserter stack size bonus", "override stack size" and ...
1 : Maybe you could rename the stack inserter into bulk inserter right away in the next 1.1 release, to let people get used to it ?
2 :
Regarding the Stack inserter and Bulk inserter name FLIP, :geek: you better do something about "inserter stack size bonus", "override stack size" and ...
- Sat Jan 13, 2024 3:24 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 74162
Re: Green Belt visual ideas
In any case, these ideas aren't common, plus there's a graphic render attached... Great 1st postgmfCoding wrote: Sat Jan 13, 2024 2:31 pm Obviously I haven't seen the green belts in game yet but here is a few ideas that probably don't have potential:
Enclosed Belts:
Blurry Items:
- Fri Jan 12, 2024 8:10 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 74162
Re: Friday Facts #393 - Putting things on top of other things
Ah, once again, 2 epilepsy points.
I'm actually epileptic I find annoying to see people making their point using this condition. Can't you just say "I dislike it" ?
The animation showed today won't trigger anything. If Wube released some real epilepsy triggering graphics and ignored players ...
I'm actually epileptic I find annoying to see people making their point using this condition. Can't you just say "I dislike it" ?
The animation showed today won't trigger anything. If Wube released some real epilepsy triggering graphics and ignored players ...
- Sat Jan 06, 2024 10:49 am
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 142
- Views: 43046
Re: Friday Facts #392 - Parametrised blueprints
Thanks for sharing this ! IMO, it's a really nice to have feature for cleaning my train book. That's about it. I mean, I already have several robomalls blueprint that carry a special feature (like iron stick assembler to avoid carrying those by bots) so they're not replaceable by a generic one ...
- Mon Dec 25, 2023 9:09 am
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 40721
Re: Friday Facts #389 - Train control improvements
Merry Christmas!
I gave it some thought, and I think this group assignment interface :
group.png
should be :
"Group :" and next to it, a drop-down menu (the light gray one that is already present in the game), where the last option is "create new group". It may be not the solution you want ...
I gave it some thought, and I think this group assignment interface :
group.png
should be :
"Group :" and next to it, a drop-down menu (the light gray one that is already present in the game), where the last option is "create new group". It may be not the solution you want ...
- Fri Dec 15, 2023 12:44 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 40721
Re: Friday Facts #389 - Train control improvements
Great ! In general I'm all about having the fewest blueprints possible (but the more versatile ones possible), so getting a simple solution to merge all different ores into 1 blueprint is great.
I encountered the reservation problem once or twice, but found a workaround with trains waiting at their ...
I encountered the reservation problem once or twice, but found a workaround with trains waiting at their ...
- Fri Dec 01, 2023 10:16 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 60499
Re: Friday Facts #387 - Swimming in lava
Whoa, great work, great FFF...
I don't know how finished the fluids aspects are, but I think molten copper and lava should look more different.
I also wonder if the molten metals "fluids" will get a thicker, slower spread in pipes. All the time i encountered molten metals in mods I thought they ...
I don't know how finished the fluids aspects are, but I think molten copper and lava should look more different.
I also wonder if the molten metals "fluids" will get a thicker, slower spread in pipes. All the time i encountered molten metals in mods I thought they ...
- Sat Nov 11, 2023 12:29 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 83565
Re: Friday Facts #384 - Combinators 2.0
I find it weird you chose to use the selector combinator to "select" the stack size or rocket capacity of item signals. It does not seem like the kind of procedure that needs a dedicated operation inside a combinator. You could have added these options as a new radio button next to the "1" and ...
- Sat Nov 11, 2023 12:21 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 83565
Re: Friday Facts #384 - Combinators 2.0
This is nice and all... but does this FINALLY give us a way to 'sanitize' our inputs? Specific case: I was working on making a station using LTN that would allow me to load multiple types of cargo. The problem is that LTN's station, alongside expected cargo, also dump out a whole bunch of other ...
- Fri Nov 10, 2023 1:05 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 83565
Re: Friday Facts #384 - Combinators 2.0
The new decider combinator GUI has so many challenges, props to you for delving into it. As stated by others, the R and G in plain white normal font could be made better. At least, R and G would be better. Maybe using the red and green wire icons ? Oh, I forgot... These items are getting removed ...
- Fri Nov 03, 2023 12:40 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 175
- Views: 47056
Re: Friday Facts #383 - Super force building
I'm really hyped. This feature seems to have very nice applications in speedrun, especially 100% where blueprints are allowed... I cannot imagine yet all the possibilities given with this
- Fri Oct 20, 2023 12:02 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 66255
Re: Friday Facts #381 - Space Platforms
So much content in this week's FFF ! I have been reading it for an hour. Congratz for the high quality GFX
- Fri Oct 20, 2023 11:54 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 66255
Re: Friday Facts #381 - Space Platforms
I love it!
Except for one thing that seems a little weird: Building purely by ghost.
I can understand why the platform shouldn't have logistic bots, but why couldn't it have construction bots? It feels like a break in realism...OK, OK, I already know what you're thinking. :D
But normally ...