Search found 225 matches

by DanGio
Fri Dec 06, 2019 12:53 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 87
Views: 9417

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

seePyou wrote:
Fri Dec 06, 2019 12:45 pm
"The blue triangle module-requesters had the same kind of checks"

The what?
Place a blueprint of a machine containing modules. Build the machine. You see a blue triangle on it, saying that the machine demands modules (bots will insert them if they're available in the network)
by DanGio
Fri Dec 06, 2019 12:42 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 87
Views: 9417

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

Yay, handful of great news. I like the bug walking sound. The "breathe sound" a little less, I think it sounds like a dog. IMO it should be more bug-like, lung-less. Like "chirp", or "ksss".
by DanGio
Fri Nov 29, 2019 4:02 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 5873

Re: Friday Facts #323 - Animated water

This is really nice. Maybe, maybe, it's too beautiful and water colors should be desaturated to look more "neutral", less eye-catching. But without testing it live, it's hard to say for sure.
by DanGio
Fri Nov 15, 2019 11:30 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 70
Views: 9094

Re: Friday Facts #321 - Countdown

IMO, september 2020 is a good choice. The word "polishing" really gives a small idea of the great amount of work that will be done until 1.0. We're gonna get a full campaign, and given the peeks we got in FFFs and the "Introduction" mission we have now, I expect a reeeally good experience from this....
by DanGio
Mon Nov 11, 2019 11:34 am
Forum: Ideas and Suggestions
Topic: Readability suggestion
Replies: 0
Views: 51

Readability suggestion

Hi, it looks like 2 suggestions but it's really 2 occurrences of the same issue, so I don't feel like opening 2 different threads : 1. Controls (blue text) should be the same size of surrounding text in those : compilatron.png 2. Controls (blue text) should be the same format of surrounding text her...
by DanGio
Fri Nov 08, 2019 6:27 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 191
Views: 14680

Re: Friday Facts #320 - Color correction

Looks good. Can't wait to test this.
by DanGio
Thu Nov 07, 2019 5:11 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.75] visual glitch in tech tree
Replies: 6
Views: 354

Re: [0.17.75] visual glitch in tech tree

TruePikachu wrote:
Wed Nov 06, 2019 11:50 pm
If you restart the game, without alt-tabbing at all while it's loading, does the issue persist?
I just checked this, and yes, the glitch still happens.
by DanGio
Wed Nov 06, 2019 11:45 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.75] visual glitch in tech tree
Replies: 6
Views: 354

[Twinsen] [0.17.75] visual glitch in tech tree

Hi,

Since 0.17.75 the quantity of science packs needed is displayed in a weird way in the technology "cards".

Up to 17.74 :
75.png
75.png (43.29 KiB) Viewed 354 times
In 17.75, the "x" has been replaced with something else :
74.png
74.png (41.62 KiB) Viewed 354 times
It looks like this for every technology, in every saves I checked.
by DanGio
Wed Nov 06, 2019 10:59 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 10492

Re: Friday Facts #318 - New Tooltips

The new tooltips are very nice, but I would really like another option: disable the "last user" entry. It has no meaning in singleplayer +1, it could be even like : last user tooltip entry is always hidden unless it's relevant. This could be triggered by : - the game has been hosted in multiplayer ...
by DanGio
Fri Oct 18, 2019 11:30 am
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 69
Views: 7215

Re: Friday Facts #317 - New pathfinding algorithm

👋 Bye TOGoS & thank you !
by DanGio
Tue Oct 15, 2019 9:04 pm
Forum: Releases
Topic: Version 0.17.70
Replies: 32
Views: 7294

Re: Version 0.17.70

i like the updated
inserters & poles
remnants 👍
by DanGio
Tue Sep 24, 2019 12:38 pm
Forum: News
Topic: Factorio version 0.17 - Now stable
Replies: 33
Views: 5908

Re: Factorio version 0.17 - Now stable

Congrats and thank you! 👍
by DanGio
Sat Sep 21, 2019 1:06 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 18982

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

TheTalkingKeyboard wrote:
Sat Sep 21, 2019 1:00 pm
Just noticed that while the in-view visual differences (from default land to Landfill) are vast, Landfill just looks like regular grassland on the map. Petition to create a separate color for Landfill on the map.
viewtopic.php?f=30&t=75870
by DanGio
Wed Sep 04, 2019 4:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.67] Chemical plant smoke animation choppy
Replies: 8
Views: 863

Re: Version 0.17.67

gorothdablade wrote:
Wed Sep 04, 2019 4:06 pm
kaiflife wrote:
Wed Sep 04, 2019 3:38 pm
Though that wouldn't explain why the slower chem plant is changing at the same rate as the faster ones
from what i briefly saw in 0.17.67, smoke isn't affected by chemical plant speed. This is a great feature, because smoke of this size would look REALLY weird on *10 speed...
by DanGio
Mon Sep 02, 2019 9:47 pm
Forum: Not a bug
Topic: [0.17.66] Item counted in floating text and hotbar don't match
Replies: 2
Views: 154

Re: [0.17.66] Item counted in floating text and hotbar don't match

The floating text count includes the 200 you have in your smg slot. :)
by DanGio
Fri Aug 30, 2019 4:02 pm
Forum: Ideas and Suggestions
Topic: Insert modules one at a time
Replies: 5
Views: 197

Re: Insert modules one at a time

You can already do it with the "drop item" shortcut.
by DanGio
Fri Aug 30, 2019 11:17 am
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 13695

Re: Friday Facts #310 - Glowing Heat pipes

Gorgeous. 😍 Thank you!
by DanGio
Thu Aug 15, 2019 8:13 am
Forum: Ideas and Suggestions
Topic: Implement previous demos combat as a game mode
Replies: 5
Views: 202

Re: Implement previous demos combat as a game mode

Also, if you haven't already, take a look at the "Wave defense" scenario which is also in vanilla factorio.
by DanGio
Thu Aug 08, 2019 7:51 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 52582

Re: Friday Facts #305 - The Oil Changes

Fine. I was being polite. I am well aware that the delay is their plan, but when I read that post the thought that came into my head was that they don't really care at all about really fixing the problem, so long as their average playtime number goes up. If you read the past years' FFF, and as you'...
by DanGio
Thu Aug 08, 2019 7:07 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 52582

Re: Friday Facts #305 - The Oil Changes

Theikkru wrote:
Thu Aug 08, 2019 6:59 pm
Sulfur becomes a new sink for solid fuel
That's what I was missing. I understand now why only mass reds could block.

Go to advanced search