Search found 352 matches

by DanGio
Tue May 04, 2021 6:06 pm
Forum: Releases
Topic: Version 1.1.33
Replies: 14
Views: 22773

Re: Version 1.1.33

Nice rework ! It's simpler & better. Maybe the Construction robotics & Logistic robotics are a bit too look alike and hard to differentiate at first glance.

Generally I like how technology images are closer to item images.
by DanGio
Wed Mar 24, 2021 6:05 pm
Forum: Releases
Topic: Version 1.1.29
Replies: 6
Views: 7566

Re: Version 1.1.29

Does that mean this release contains only Easter eggs?
by DanGio
Thu Feb 11, 2021 7:55 am
Forum: Ideas and Suggestions
Topic: Oil patch show oil/s instead of %
Replies: 2
Views: 327

Re: Oil patch show oil/s instead of %

Remember back in the days, fluid amounts were 10 times smaller, but were decimals. 100% richness was equal to 1/s.
by DanGio
Sat Feb 06, 2021 11:41 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 283
Views: 81475

Re: Friday Facts #365 - Future plans

Hi, large DLC sound nice, but Factorio 2 full 3D where you can mine your way underworld sound cool no ? The thing is, as said by others in the past, 2D fits the genre so well : - you can see all your factory easily, more than in a 3D game like Satisfactory - building is so much easier - all of this...
by DanGio
Fri Feb 05, 2021 10:30 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 283
Views: 81475

Re: Friday Facts #365 - Future plans

Great news. The big DLC option is one of the 2 directions I'd have been really happy with, the other one being working on a new game of another genre. Thx again for putting this game to this high quality level ! Can't wait to buy the DLC :)
by DanGio
Tue Jan 26, 2021 12:02 am
Forum: Balancing
Topic: Steam Engine should not "scale down" automatically.
Replies: 26
Views: 8326

Re: Steam Engine should not "scale down" automatically.

I like it as is because : - constant fuel consumption by nuclear reactor is additional challenge to tackle, it's good that it comes later when the player has more tools and knowledge - i like the non-punishing aspect of Factorio balance : build as large as you want, your base will just work I also f...
by DanGio
Fri Jan 22, 2021 12:54 pm
Forum: Releases
Topic: Version 1.1.13
Replies: 12
Views: 7795

Re: Version 1.1.13

SuperSandro2000 wrote:
Fri Jan 22, 2021 12:44 pm
Factorio Friday Fupdates :|
we're gonna get one someday and it's gonna be the 2nd greatest FFF ever :)

(here's the 1st one if you're wondering : https://www.factorio.com/blog/post/fff-220)
by DanGio
Sat Jan 16, 2021 10:52 pm
Forum: Technical Help
Topic: I need help with stutter diagnosis (probably not GFX related)
Replies: 10
Views: 1072

Re: I need help with FPS stutter diagnosis

Good evening, and thank you all for answering to this post. I made some additional tests. Setting minimal CPU at 100% as FFF 261 linked by Bilka suggested had no effect. Changing atlas texture size as Deadlock suggested had no effect. I also tested 2 games as MEOWMI suggested and found something tha...
by DanGio
Sat Jan 16, 2021 12:53 pm
Forum: Technical Help
Topic: I need help with stutter diagnosis (probably not GFX related)
Replies: 10
Views: 1072

Re: I need help with FPS stutter diagnosis

How much GPU memory is on the card 6 Go GDDR6 how much RAM is "in use" when idling after Windows starts up 2.8 Go in use of 8 Go total how many PCIe cards do you have installed? I'm not 100% sure, but I'd say only the nvidia GFX one. (assuming pcie cards are the cards connected on the lon...
by DanGio
Sat Jan 16, 2021 11:11 am
Forum: Ideas and Suggestions
Topic: [1.0.0] Offensive Automatic Train Name
Replies: 29
Views: 2484

Re: [1.0.0] Offensive Automatic Train Name

While I agree that this is not an appropriate name, I wonder for how long this name has been in the game. Because if the name has been accepted and integrated in the list 2 years ago, it would maybe be complicated to remove it now. Considering that name ingame is a reward and Wube always delivers wh...
by DanGio
Sat Jan 16, 2021 11:01 am
Forum: Technical Help
Topic: I need help with stutter diagnosis (probably not GFX related)
Replies: 10
Views: 1072

Re: I need help with FPS stutter diagnosis

Thank you. I'm currently investigating Graphics settings. Turning everything to very low improved performance : the stutters happen but they're much shorter so FPS drops to 56-58 only. I'm confused about force-openGL, I did try that, and thought it was enabled on the config.ini I sent, but it turns ...
by DanGio
Sat Jan 16, 2021 10:18 am
Forum: Technical Help
Topic: I need help with stutter diagnosis (probably not GFX related)
Replies: 10
Views: 1072

Re: I need help with FPS stutter diagnosis

To complete the first post, here's my config.ini file, and a log from a 2 minutes session where I experienced these FPS drops (from 50 to 55) :
- when opening Load game window
- when walking a few steps
- when opening Inventory
- when opening Menu
by DanGio
Sat Jan 16, 2021 8:23 am
Forum: Technical Help
Topic: I need help with stutter diagnosis (probably not GFX related)
Replies: 10
Views: 1072

I need help with stutter diagnosis (probably not GFX related)

Hello, I lack the technical knowledge to know why my game stutters sometimes. The stutters appear when "calling" a new element (that wasn't used in the last minutes) : opening a GUI (very prone to stutter), browsing menus, game tips simulation, playing a new soundtrack, playing an entity s...
by DanGio
Thu Jan 14, 2021 2:46 pm
Forum: Releases
Topic: Version 1.1.10
Replies: 13
Views: 7520

Re: Version 1.1.10

Hotfix release 👍
by DanGio
Thu Jan 14, 2021 10:03 am
Forum: Gameplay Help
Topic: [1.1.8] Train suddenly instantly stop from full speed and unable to path for a moment.
Replies: 9
Views: 1105

Re: [1.1.8] Train suddenly instantly stop from full speed and unable to path for a moment.

I don't know about the first part, does fixing the signal solve the problem ?

The second part has been reported already, here's boskid's answer :
boskid wrote:
Fri Jan 08, 2021 6:09 am
I see nothing wrong. You disabled train stop while the train was on route and it has nowhere to go to so it stopped. It works as designed.
by DanGio
Thu Jan 14, 2021 9:58 am
Forum: Releases
Topic: Version 1.1.9
Replies: 20
Views: 9685

Re: Version 1.1.9

FactorioBot wrote:
Thu Jan 14, 2021 9:55 am
  • Added smart belt dragging option that unlocks 2 fundamental features for belt building and is enabled by default: 1) Rotating while belt dragging can be used to build belt segments faster. 2) Automatic underground belt placement when obstacle is encountered.
Oh my
by DanGio
Thu Jan 07, 2021 10:58 pm
Forum: Releases
Topic: Version 1.1.8
Replies: 26
Views: 16929

Re: Version 1.1.8

Very nice fixes in 1.1.7 & 1.1.8, very nice GUI update... Thank you !
by DanGio
Wed Dec 30, 2020 8:59 am
Forum: Combinator Creations
Topic: Factorio Combinator Orchestra
Replies: 0
Views: 556

Factorio Combinator Orchestra

I'm designing a machine to make music creation in Factorio easier. Today, the first component is ready to be shown. Here's the video presentation of the Arpeggiator : https://raw.githubusercontent.com/DanGioGames/factorio-combinator-orchestra/main/images/misc/fco-thumbnail-1.jpg Here's the GitHub re...
by DanGio
Wed Dec 23, 2020 2:39 pm
Forum: Ideas and Suggestions
Topic: Epilepsy inducing screen effects
Replies: 10
Views: 896

Re: Epilepsy inducing screen effects

C'mon, that's so rude... If you can report seizure while playing factorio, make a report. If you hate a visual effect in a modded game, just play vanilla?

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