Search found 256 matches

by DanGio
Fri Mar 20, 2020 10:57 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 209
Views: 16259

Re: Friday Facts #339 - Beacon HR + Redesign process

Thanks for all the work on the beacon. I like it, although : What I would remove/change are the metal plates screwed on the ground around the tower. Another entity has the same "hole" design: the silo. And it hasn't any metal plates and screws around it. Looking at the new beacon then at the silo, o...
by DanGio
Sat Mar 14, 2020 10:52 am
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 9782

Re: Friday Facts #338 - The (real) Character GUI

I think the new gui looks really good and logically laid out. It solves a lot of the annoying problems with the existing system, like robots bringing a 2nd copy of all your logistic request items when you die. It makes trash slots more accessible and understandable how they relate to your request s...
by DanGio
Sat Mar 14, 2020 9:35 am
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 9782

Re: Friday Facts #338 - The (real) Character GUI

Why there is separate Thrash only area on logisitic tab? For logistic slot, You can set number of request items 0, and number of max to 0 then you just created the auto-thrash slot. its ok. Perhaps you can make UI even more clean, combine thrash with logistic. Perhaps add a thrash bin icon next to ...
by DanGio
Fri Mar 06, 2020 4:21 pm
Forum: Ideas and Suggestions
Topic: [0.18.10] Tooltips flashing when riding at high speed
Replies: 3
Views: 112

Re: [0.18.10] Tooltips flashing when riding at high speed

You can specify a delay with the "Entity tooltip delay" option in the Interface settings, doesn't it achieve what you want ?
by DanGio
Tue Mar 03, 2020 12:13 pm
Forum: Ideas and Suggestions
Topic: Replace Pistol for SMG when upgrading to Military 1
Replies: 6
Views: 219

Re: Replace Pistol for SMG when upgrading to Military 1

My go on a virtual weapons only solution : 1/ All weapons are virtual and given for free when respective technology is researched : - player begins with pistol as only available weapon. - military 1 grants the shotgun and transforms the pistol into an SMG. - military 3 transforms shotgun into combat...
by DanGio
Tue Mar 03, 2020 11:20 am
Forum: Ideas and Suggestions
Topic: Replace Pistol for SMG when upgrading to Military 1
Replies: 6
Views: 219

Re: Replace Pistol for SMG when upgrading to Military 1

I guess all weapons have to become virtual for this suggestion to be consistent : I wouldn't like seeing pistol disappear while shotgun and its combat shotgun upgrade are being kept as items. Then we're left with flamethrower & rocket launcher, and it is already very late in the game to learn that w...
by DanGio
Tue Feb 18, 2020 6:35 pm
Forum: Assigned
Topic: [Rseding] [0.18.3] Sound issue when running near machines
Replies: 3
Views: 688

Re: [Rseding] [0.18.3] Sound issue when running near machines

This is solved for me since 0.18.7.

There's now more entities playing their sound the same time and running along machines renders huh "transitions" very smoothly. There may be more bug reports regarding sound that can be marked as solved if this stays as is.
by DanGio
Tue Feb 18, 2020 11:57 am
Forum: Ideas and Suggestions
Topic: Request : Improve file management with directories
Replies: 2
Views: 104

Re: Request : Improve file management with directories

AcolyteOfRocket wrote:
Tue Feb 18, 2020 11:30 am
I could make directories, but I can't see them in the loading menu so there's no point.
When I create directories in the saves folder, they do appear in the loading menu :
directories.png
directories.png (6.3 KiB) Viewed 99 times

Or did I misunderstood your post ?
by DanGio
Fri Feb 14, 2020 1:46 pm
Forum: Not a bug
Topic: [0.18.6] editor : entity tag gets removed if another entity has the same tag
Replies: 1
Views: 80

[0.18.6] editor : entity tag gets removed if another entity has the same tag

I found out that in editor you can't set the same entity tag on 2 different entities. If you do so, the older one gets removed without notification. How to reproduce : - in /editor, place 2 entities of any kind which support entity tag input, - type anything in entity 1 "entity tag" field - copy pas...
by DanGio
Fri Feb 14, 2020 11:44 am
Forum: Duplicates
Topic: [0.18.6] Bug or Feature, Miners taking crude Oil
Replies: 4
Views: 167

Re: [0.18.6] Bug or Feature, Miners taking crude Oil

I confirm that I can insert any fluid in vanilla electric miners placed on uranium. Yet, you can't place miners filled with different fluids next to each other, so in that matter, fluid mixing prevention is working perfectly fine. I guess the game simply doesn't prevent you from using drills as pipe...
by DanGio
Sat Feb 08, 2020 11:07 am
Forum: Balancing
Topic: Delete the "Follower robot count" mechanic
Replies: 1
Views: 310

Delete the "Follower robot count" mechanic

TL;DR Delete the Follower robot count mechanic (follower cap & technologies altogether), make it infinite as soon as Combat robotics is researched. What ? I propose that - Follower robot count becomes theorically infinite (in reality, it would be capped by robot lifetime & capsule throwing speed), ...
by DanGio
Sat Feb 08, 2020 9:55 am
Forum: Ideas and Suggestions
Topic: We need alien tech back!
Replies: 75
Views: 4052

Re: The struggle is real..

If you remove enemies from base game, is PvP scenario alone enough for keeping ammo/turrets/military science/artillery in the base game ? That would lead to a massive loss of interest in a large part of vanilla IMO. Edit : although, no one should fear to suggest anything for improving the game, even...
by DanGio
Sat Feb 08, 2020 9:47 am
Forum: Releases
Topic: Version 0.18.4
Replies: 22
Views: 7846

Re: Version 0.18.4

The offshore pump sound is now almost hidden by the fluid flowing in pipe sound + wind. The buzzing was cool, as we don't stand very often near offshore pumps. I can't explain why, but it made me picture a japanese movie. Like, a Kitano one.

Thank you for your work !
by DanGio
Tue Feb 04, 2020 10:15 pm
Forum: Assigned
Topic: [Rseding] [0.18.3] Sound issue when running near machines
Replies: 3
Views: 688

Re: [Rseding] [0.18.3] Sound issue when running near machines

Of course, here it is. Push the environment sounds to max volume and run along centrifuges to hear the issue.
by DanGio
Mon Feb 03, 2020 3:31 pm
Forum: Pending
Topic: [Rseding] [0.18.3] Chemical plant sound restarting
Replies: 7
Views: 303

Re: [0.18.3] Chemical plant sound restarting

Looks similar to 80707 .
by DanGio
Fri Jan 31, 2020 3:31 pm
Forum: Assigned
Topic: [Rseding] [0.18.3] Sound issue when running near machines
Replies: 3
Views: 688

[Rseding] [0.18.3] Sound issue when running near machines

When character runs along a line of working machines (any), their sound starts and stop in a very obvious way that sounds glitchy : https://youtu.be/LtkDIKEZFPs

Didn't look back at how was 0.17, but this has never occured to me before 0.18.0.
by DanGio
Wed Jan 29, 2020 10:41 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.18.2] bot sound loops itself
Replies: 4
Views: 586

[Rseding] [0.18.2] bot sound loops itself

Hi, when 1 single bot is working, it plays the same sound continuously :
https://youtu.be/cIW05K1bIkU

This doesn't happen when several bots are on screen.
by DanGio
Wed Jan 29, 2020 10:25 am
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 9875

Re: Version 0.18.2

If I understand correctly, there can't be more than 3 machines playing the same sound at once : labs.jpg This is very fine for labs. The new pumpjack sound however has a really distinct splash sound at the very beginning, like a cymbal hit, followed by a quieter pipe sound. Because of this high cont...
by DanGio
Sat Jan 25, 2020 5:53 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 19218

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

The campaign I was dreaming of was an alternative Factorio experience via narration, scripts and polished sceneries. Something that could ease players who like those things into the game, and also that would showcase the mod/script potential of Factorio, to inspire creators. So I'm not mad at the ca...

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