Search found 7 matches

by BraveSteelDragon
Fri Dec 16, 2016 7:53 am
Forum: Ideas and Suggestions
Topic: Tree Crusher Machine.
Replies: 6
Views: 5224

Re: Tree Crusher Machine.

This has gotten my attention...

Since outright crushing trees would be a waste, maybe a machine that tries to recover some of the trees' wood?

Most certainly it wouldn't be as efficient as a chopping trees manually, but still better than just throwing away all that wood.
by BraveSteelDragon
Wed Dec 14, 2016 7:45 pm
Forum: Ideas and Suggestions
Topic: All players, bots and vehicles should update radar intel
Replies: 37
Views: 9584

Re: All players, bots and vehicles should update radar intel

I re-iterate my post:

The equipment grid system is fine, but IMO it would be a more logic fit onto cars and tanks, since they're more likely to be used for exploration than trains.
Secondly, while cars and tnaks have no real modularity as of now (which would be solved by the equipment grid), trains ...
by BraveSteelDragon
Wed Dec 14, 2016 12:41 pm
Forum: General discussion
Topic: Poll: Horizontal or Vertical?
Replies: 12
Views: 8032

Re: Poll: Horizontal or Vertical?

My buses? Oh, they just end up something like this...

Image
by BraveSteelDragon
Wed Dec 14, 2016 8:52 am
Forum: Implemented Suggestions
Topic: Terrain elevation, hills and mountains with fake cliffs
Replies: 67
Views: 77517

Re: Terrain elevation, hills and mountains with fake cliffs

I'm really split on this to be honest. One the one hand, this mockup looks incredible and I can really see it adding a lot to the game. That small scale of cliffs I think actually fits pretty well with Factorio. A train tunnel should only be able to fit on TWO cliffs though, so maybe it should be ...
by BraveSteelDragon
Wed Dec 14, 2016 8:23 am
Forum: Ideas and Suggestions
Topic: All players, bots and vehicles should update radar intel
Replies: 37
Views: 9584

Re: All players, bots and vehicles should update radar intel

I think that outright turning every entity that moves into it's own radar is a tad too much.

The 'explorer'/'charting' bots would work great, but as mattj256 said...
Completely different idea: What if we would have specialized bots, that do some charting. We could call them "explorer bots" and ...
by BraveSteelDragon
Wed Dec 14, 2016 7:49 am
Forum: Ideas and Suggestions
Topic: Make all bots stay inside their network
Replies: 38
Views: 24748

Re: Make all bots stay inside their network

I think that the underlying issue behind this suggestion is a needed overhaul of the logistic bots' behaviour when on very large roboport networks...

Improving the bots' pathing? Absolutely yes!
Is it something vital that would indeed improve some aspects of gameplay? Not really.

Improved pathing ...
by BraveSteelDragon
Mon Dec 12, 2016 11:09 am
Forum: Ideas and Suggestions
Topic: Make all bots stay inside their network
Replies: 38
Views: 24748

Re: Make all bots stay inside their network

I think that the underlying issue behind this suggestion is a needed overhaul of the logistic bots' behaviour when on very large roboport networks...

Improving the bots' pathing? Absolutely yes!
Is it something vital that would indeed improve some aspects of gameplay? Not really.

Improved pathing ...

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