Search found 5 matches
- Fri Oct 04, 2024 3:15 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 43930
Re: Friday Facts #431 - Gleba & Captivity
In case the gleba unlocks are still not rewarding enouth, I would suggest adding more chemical processing recipes to the biochemical plant and allowing in on other planets to craft rocket rocket fuil, water from ice, oil products on nauvis etc.
- Fri Jul 12, 2024 12:23 pm
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 119
- Views: 30706
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
I would like to display numbers in the circuit network with the new display panel
- Fri Apr 12, 2024 2:50 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 45034
Re: Friday Facts #406 - Space Age Music
In FFF 382, they mentioned "heavier weapons" for space platforms.
Even heavier than Artillery? ^^
What do they want us to fight? Cthulhu? ^^
Maybe space leviathans that attack the space station and throw biters on there. Maybe we're gonna have to put walls on our platforms or even something ...
- Fri Apr 05, 2024 12:50 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 36437
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Can you think of any other improvements we can make to it?
I would like to see information about active and inactive bots like you had in iteration 2.
This would have a few usecases:
If you have enouth idle construction bots you might want to stamp another blueprint
If you have no idle ...
I would like to see information about active and inactive bots like you had in iteration 2.
This would have a few usecases:
If you have enouth idle construction bots you might want to stamp another blueprint
If you have no idle ...
- Sat Mar 23, 2024 2:32 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 38820
Re: Friday Facts #403 - Train stops 2.0
Nice changes! One feature I would like to see added: seeing how long a train route will take. This would be usefull to calculate the max throug put of a train route i.e. if a train transports 8k ore per trip and takes 1 minute to drive and 30 seconds for loading and unloading. It can transport 4k ...