I also had a crash. What happened: biters attacked, destroyed a turret, i was running over and the game crashed.
Inspecting the stack trace makes it seem like it is the same issue.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-tqdnlf\libraries ...
Search found 10 matches
- Sat Jul 02, 2016 12:20 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.2] crash when belt is destroyed by fire
- Replies: 4
- Views: 3614
- Tue Apr 19, 2016 1:41 pm
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 121
- Views: 171449
Re: Digital Display, Yay!
If I try out your blueprints the display is flickering on and of every tick.
Edit: Nvm I just can't read instructions.
Edit: Nvm I just can't read instructions.
- Mon Apr 11, 2016 1:34 am
- Forum: General discussion
- Topic: Random Number Generator
- Replies: 16
- Views: 22342
Re: Random Number Generator
Real random number generators are going to be hard (only source of randomness is the player's actions, (and maybe the biters) and you obviously don't want to actually DO something yourself to get random numbers).
This leaves pseudo random number generators (PRNG). They generate numbers that aren't ...
This leaves pseudo random number generators (PRNG). They generate numbers that aren't ...
- Mon Apr 04, 2016 1:52 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Blueprint String
- Replies: 131
- Views: 148028
Re: [MOD 0.12.11+] Blueprint String
Thanks for the quick fix!
- Mon Apr 04, 2016 2:56 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Blueprint String
- Replies: 131
- Views: 148028
Re: [MOD 0.12.11+] Blueprint String
I sent you a direct message with my findings. If you need more information, just send me a message
.

- Mon Apr 04, 2016 2:38 am
- Forum: Show your Creations
- Topic: Multi digit numeric display with lamps
- Replies: 8
- Views: 10156
Re: Multi digit numeric display with lamps
It works by using a const combinator emitting "magic numbers" which are the decimal representations of two's complement numbers:
***0123456789*******************
0: 00101000000001000000000000000000 -> 671350784
1: 00101001000001000000000000000000 -> 688128000
2: 00100000000001000000000000000000 ...
***0123456789*******************
0: 00101000000001000000000000000000 -> 671350784
1: 00101001000001000000000000000000 -> 688128000
2: 00100000000001000000000000000000 ...
- Mon Apr 04, 2016 2:16 am
- Forum: Show your Creations
- Topic: Multi digit numeric display with lamps
- Replies: 8
- Views: 10156
Re: Multi digit numeric display with lamps
Right, i'll post my blueprint as well, although it uses a few more combinators than their designs.
H4sIAAAAAAAA/+Vd7W4jN7J9lcA/F1a2SfYncr1Aks1TBBcDjd2TESBbhiTvZmD43W9L4w/xSGr16TrWEL7/ZmCL1mEVWaeKrMObxU/zxfV0/tOnq8f2bj1b
z9rV1ePj3fS2vbq4bW9mD7eTdt5er5ez68n9Yt5eXN4vVt2vLe6uHv++mvjs5+Ly29Uk/7l4eroc ...
H4sIAAAAAAAA/+Vd7W4jN7J9lcA/F1a2SfYncr1Aks1TBBcDjd2TESBbhiTvZmD43W9L4w/xSGr16TrWEL7/ZmCL1mEVWaeKrMObxU/zxfV0/tOnq8f2bj1b
z9rV1ePj3fS2vbq4bW9mD7eTdt5er5ez68n9Yt5eXN4vVt2vLe6uHv++mvjs5+Ly29Uk/7l4eroc ...
- Mon Apr 04, 2016 1:16 am
- Forum: Show your Creations
- Topic: Multi digit numeric display with lamps
- Replies: 8
- Views: 10156
Re: Multi digit numeric display with lamps
I based my display on this post: https://forums.factorio.com/viewtopic.php?f=8&t=19825&p=128090#p128215, and came to this display:
https://puu.sh/o5eqp/1133fb5352.jpg
(I like to use more lamps for better visibility).
The two combinators on the top right are not needed, they decide the number I ...
https://puu.sh/o5eqp/1133fb5352.jpg
(I like to use more lamps for better visibility).
The two combinators on the top right are not needed, they decide the number I ...
- Mon Apr 04, 2016 12:45 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Blueprint String
- Replies: 131
- Views: 148028
Re: [MOD 0.12.11+] Blueprint String
I have found a bug, where if you load a malicious blueprint string, it can crash your game. I'm assuming it's not a good idea to explain the steps in how this works here, but I don't have enough posts to do direct messages. (This is one less I need :) )
Is there a better way than to make more posts ...
Is there a better way than to make more posts ...
- Sun Apr 03, 2016 3:47 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 123538
Re: [MOD 0.12.20+] Misanthrope 0.3.5 -- Better Biter Mechanics
After playing the 3.5 version for a while (we're suddenly getting attacked everywhere, our current defenses weren't nearly enough!), I got the following error:
Error on tick "__Misanthrope__/libs/region/biter_scents.lua:126 attemt to index field 'values' (a nil value)"
I'm playing multiplayer with ...
Error on tick "__Misanthrope__/libs/region/biter_scents.lua:126 attemt to index field 'values' (a nil value)"
I'm playing multiplayer with ...