Search found 10 matches

by lamesnow
Sat Jul 02, 2016 12:20 am
Forum: Resolved Problems and Bugs
Topic: [0.13.2] crash when belt is destroyed by fire
Replies: 4
Views: 2966

Re: [0.13.2] crash when belt is destroyed by fire

I also had a crash. What happened: biters attacked, destroyed a turret, i was running over and the game crashed. Inspecting the stack trace makes it seem like it is the same issue. Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-tqdnlf\libraries\stackwalk...
by lamesnow
Tue Apr 19, 2016 1:41 pm
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 149435

Re: Digital Display, Yay!

If I try out your blueprints the display is flickering on and of every tick.

Edit: Nvm I just can't read instructions.
by lamesnow
Mon Apr 11, 2016 1:34 am
Forum: General discussion
Topic: Random Number Generator
Replies: 16
Views: 12655

Re: Random Number Generator

Real random number generators are going to be hard (only source of randomness is the player's actions, (and maybe the biters) and you obviously don't want to actually DO something yourself to get random numbers). This leaves pseudo random number generators (PRNG). They generate numbers that aren't r...
by lamesnow
Mon Apr 04, 2016 1:52 pm
Forum: Mods
Topic: [MOD 0.12.11+] Blueprint String
Replies: 131
Views: 136476

Re: [MOD 0.12.11+] Blueprint String

Thanks for the quick fix!
by lamesnow
Mon Apr 04, 2016 2:56 am
Forum: Mods
Topic: [MOD 0.12.11+] Blueprint String
Replies: 131
Views: 136476

Re: [MOD 0.12.11+] Blueprint String

I sent you a direct message with my findings. If you need more information, just send me a message :).
by lamesnow
Mon Apr 04, 2016 2:38 am
Forum: Show your Creations
Topic: Multi digit numeric display with lamps
Replies: 8
Views: 8593

Re: Multi digit numeric display with lamps

It works by using a const combinator emitting "magic numbers" which are the decimal representations of two's complement numbers: ***0123456789******************* 0: 00101000000001000000000000000000 -> 671350784 1: 00101001000001000000000000000000 -> 688128000 2: 001000000000010000000000000...
by lamesnow
Mon Apr 04, 2016 2:16 am
Forum: Show your Creations
Topic: Multi digit numeric display with lamps
Replies: 8
Views: 8593

Re: Multi digit numeric display with lamps

Right, i'll post my blueprint as well, although it uses a few more combinators than their designs. H4sIAAAAAAAA/+Vd7W4jN7J9lcA/F1a2SfYncr1Aks1TBBcDjd2TESBbhiTvZmD43W9L4w/xSGr16TrWEL7/ZmCL1mEVWaeKrMObxU/zxfV0/tOnq8f2bj1b z9rV1ePj3fS2vbq4bW9mD7eTdt5er5ez68n9Yt5eXN4vVt2vLe6uHv++mvjs5+Ly29Uk/7l4eroc/jkX...
by lamesnow
Mon Apr 04, 2016 1:16 am
Forum: Show your Creations
Topic: Multi digit numeric display with lamps
Replies: 8
Views: 8593

Re: Multi digit numeric display with lamps

I based my display on this post: https://forums.factorio.com/viewtopic.php?f=8&t=19825&p=128090#p128215, and came to this display: https://puu.sh/o5eqp/1133fb5352.jpg (I like to use more lamps for better visibility). The two combinators on the top right are not needed, they decide the number...
by lamesnow
Mon Apr 04, 2016 12:45 am
Forum: Mods
Topic: [MOD 0.12.11+] Blueprint String
Replies: 131
Views: 136476

Re: [MOD 0.12.11+] Blueprint String

I have found a bug, where if you load a malicious blueprint string, it can crash your game. I'm assuming it's not a good idea to explain the steps in how this works here, but I don't have enough posts to do direct messages. (This is one less I need :) ) Is there a better way than to make more posts ...
by lamesnow
Sun Apr 03, 2016 3:47 pm
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 109404

Re: [MOD 0.12.20+] Misanthrope 0.3.5 -- Better Biter Mechanics

After playing the 3.5 version for a while (we're suddenly getting attacked everywhere, our current defenses weren't nearly enough!), I got the following error: Error on tick "__Misanthrope__/libs/region/biter_scents.lua:126 attemt to index field 'values' (a nil value)" I'm playing multipla...

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