Search found 18 matches

by dodther
Tue Jan 07, 2025 10:41 am
Forum: Questions, reviews and ratings
Topic: Is it possible to have localized screenshots in the tips and tricks section?
Replies: 5
Views: 616

Re: Is it possible to have localized screenshots in the tips and tricks section?

In addition to the simulation, there are just .png images. Of course, the text is translated without any issues. But the image remains in English. So I'm wondering if it's possible to replace the image depending on the locale.
by dodther
Tue Jan 07, 2025 1:54 am
Forum: Questions, reviews and ratings
Topic: Is it possible to have localized screenshots in the tips and tricks section?
Replies: 5
Views: 616

Is it possible to have localized screenshots in the tips and tricks section?

Can you tell me if there is a mechanism for substituting localized screenshots depending on the locale in the tips and hints section?
by dodther
Sun Jan 05, 2025 3:53 am
Forum: Minor issues
Topic: [2.0.28] Non-latin character limit in combinator description is lower
Replies: 3
Views: 560

[2.0.28] Non-latin character limit in combinator description is lower

The description fields in combinators have a 500-character limit. This is more than enough for a small note. However, unfortunately, this only applies to Latin characters. For characters from other alphabets, such as Cyrillic, only 250 characters fit. This is exactly half, and it's no longer enough ...
by dodther
Sat Dec 28, 2024 7:21 am
Forum: Gameplay Help
Topic: Incorrect pipe length
Replies: 4
Views: 432

Incorrect pipe length

These two pipes are the same length. Is it a bug, a feature, or maybe shoddy work? :D
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2024-12-22_18-41-00.png (149.85 KiB) Viewed 432 times
by dodther
Tue Dec 17, 2024 9:12 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.25] Favorites in public game hides games in local network
Replies: 1
Views: 842

[Rseding91] [2.0.25] Favorites in public game hides games in local network

If you enable showing only favorited servers in a public game and then go to the LAN game menu, local games will be hidden. There is no filter option for favorites in this menu, but it continues to work. I couldn't immediately figure out why my LAN game wasn't displayed.
by dodther
Sun Dec 15, 2024 5:19 am
Forum: Not a bug
Topic: [2.0.23] All planets missing in surfaces menu in remote view
Replies: 4
Views: 593

Re: [2.0.23] All planets missing in surfaces menu in remote view


I've been playing through the Space Age DLC with friends and we noticed after getting to Vulcanus and Gleba, that only Nauvis and our space platforms were showing under the surfaces menu in remote view. We figured it was just mods we had enabled and it wasn't game breaking so we ignored it for a ...
by dodther
Tue Dec 03, 2024 12:02 pm
Forum: Duplicates
Topic: [Kovarex] [2.0.23] It is not possible to select specialized biochamber recipes during parameterization
Replies: 1
Views: 349

[Kovarex] [2.0.23] It is not possible to select specialized biochamber recipes during parameterization

I'm trying to make a universal design from a biochamber using parameterization. But when choosing an item for production, there is no way to select recipes for the biochamber.

When building, I can only choose this.
2024-12-03_21-51-38.png

Selected recipes cannot be selected and must be installed ...
by dodther
Sun Dec 01, 2024 10:33 am
Forum: Outdated/Not implemented
Topic: Doodads and plants over concrete floors :(
Replies: 32
Views: 7455

Re: Remove plants from floor tiles

I know about this mod, but having such a flaw in the game is terrible.
by dodther
Sat Nov 30, 2024 3:09 am
Forum: Outdated/Not implemented
Topic: Doodads and plants over concrete floors :(
Replies: 32
Views: 7455

Remove plants from floor tiles

Vegetation on a concrete floor looks terrible.
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2024-11-30_12-59-52.png (3.29 MiB) Viewed 1028 times
by dodther
Sun Nov 24, 2024 12:18 pm
Forum: Not a bug
Topic: [2.0.21] Roboport stats include drones in chests
Replies: 3
Views: 335

Re: [2.0.21] Roboport stats include drones in chests

IsaacOscar wrote: Sun Nov 24, 2024 12:01 pm This is because you have "read logistic network contents" on, try switching it to "none"
Oh how! :o
by dodther
Sun Nov 24, 2024 11:51 am
Forum: Not a bug
Topic: [2.0.21] Roboport stats include drones in chests
Replies: 3
Views: 335

[2.0.21] Roboport stats include drones in chests

Drones are in chests and do not participate in the work of the logistics network. But for some reason their number is taken into account in the statistics if you connect to the robot port. Works with yellow, red and green chests. And also with the cargo landing pad.

In the statistics, when pointing ...
by dodther
Fri Nov 15, 2024 1:46 am
Forum: Ideas and Suggestions
Topic: Read building requests into drone stations
Replies: 1
Views: 255

Read building requests into drone stations

TL;DR
Read ghosts on the network and send them to the logical network.


What?
Add the additional ability for the drone station to read construction requests in your logistics network.

Why?
This will allow, based on these requests, to automatically form a train with the necessary materials ...
by dodther
Thu Nov 14, 2024 4:16 am
Forum: Translations
Topic: [2.0.17] missing translate in russian
Replies: 2
Views: 535

[2.0.17] missing translate in russian

2024-11-14_13-51-00.png
2024-11-14_13-51-00.png (82.71 KiB) Viewed 535 times
2024-11-14_13-51-17.png
2024-11-14_13-51-17.png (93.04 KiB) Viewed 535 times
2024-11-14_13-51-35.png
2024-11-14_13-51-35.png (90.62 KiB) Viewed 535 times
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2024-11-14_13-50-50.png (83.24 KiB) Viewed 535 times
by dodther
Fri Nov 08, 2024 4:07 am
Forum: Duplicates
Topic: [2.0.15] Igniring identical parameters during parameterization
Replies: 1
Views: 192

[2.0.15] Igniring identical parameters during parameterization

create a constant combinator with two signals and different values. We create a parameterization and specify one number in both values.
Now if you set the plan and specify different numbers, the first number will be ignored and both signals will be assigned the second value.

0eNq9Ul1vgzAM ...
by dodther
Fri Nov 08, 2024 1:24 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [2.0.15] Parameterization does not work with negative numbers
Replies: 3
Views: 402

Re: [2.0.15] Parameterization does not work with negative numbers

I managed to make negative values, but this is a workaround. I had to enter 2 additional parameters and multiply by -1 in the formula.
2024-11-08_11-22-11.png
2024-11-08_11-22-11.png (77.01 KiB) Viewed 366 times


But after construction, the extra parameters hang in the combinator
2024-11-08_11-08-58.png
2024-11-08_11-08-58.png (42.54 KiB) Viewed 366 times
by dodther
Thu Nov 07, 2024 6:42 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [2.0.15] Parameterization does not work with negative numbers
Replies: 3
Views: 402

[Kovarex] [2.0.15] Parameterization does not work with negative numbers

When constructing a blueprint, you cannot specify a minus sign in the input field.
If you specify a negative number in the parameterization menu, the minus will appear during construction, but the result will be 2147483647.

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