- 2025-01-07_20-48-54.png (245.14 KiB) Viewed 537 times
Search found 18 matches
- Tue Jan 07, 2025 12:08 pm
- Forum: Questions, reviews and ratings
- Topic: Is it possible to have localized screenshots in the tips and tricks section?
- Replies: 5
- Views: 616
- Tue Jan 07, 2025 10:41 am
- Forum: Questions, reviews and ratings
- Topic: Is it possible to have localized screenshots in the tips and tricks section?
- Replies: 5
- Views: 616
Re: Is it possible to have localized screenshots in the tips and tricks section?
In addition to the simulation, there are just .png images. Of course, the text is translated without any issues. But the image remains in English. So I'm wondering if it's possible to replace the image depending on the locale.
- Tue Jan 07, 2025 1:54 am
- Forum: Questions, reviews and ratings
- Topic: Is it possible to have localized screenshots in the tips and tricks section?
- Replies: 5
- Views: 616
Is it possible to have localized screenshots in the tips and tricks section?
Can you tell me if there is a mechanism for substituting localized screenshots depending on the locale in the tips and hints section?
- Sun Jan 05, 2025 3:53 am
- Forum: Minor issues
- Topic: [2.0.28] Non-latin character limit in combinator description is lower
- Replies: 3
- Views: 560
[2.0.28] Non-latin character limit in combinator description is lower
The description fields in combinators have a 500-character limit. This is more than enough for a small note. However, unfortunately, this only applies to Latin characters. For characters from other alphabets, such as Cyrillic, only 250 characters fit. This is exactly half, and it's no longer enough ...
- Sat Dec 28, 2024 7:21 am
- Forum: Gameplay Help
- Topic: Incorrect pipe length
- Replies: 4
- Views: 432
Incorrect pipe length
These two pipes are the same length. Is it a bug, a feature, or maybe shoddy work?

- Tue Dec 17, 2024 9:12 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.25] Favorites in public game hides games in local network
- Replies: 1
- Views: 842
[Rseding91] [2.0.25] Favorites in public game hides games in local network
If you enable showing only favorited servers in a public game and then go to the LAN game menu, local games will be hidden. There is no filter option for favorites in this menu, but it continues to work. I couldn't immediately figure out why my LAN game wasn't displayed.
- Sun Dec 15, 2024 5:19 am
- Forum: Not a bug
- Topic: [2.0.23] All planets missing in surfaces menu in remote view
- Replies: 4
- Views: 593
Re: [2.0.23] All planets missing in surfaces menu in remote view
I've been playing through the Space Age DLC with friends and we noticed after getting to Vulcanus and Gleba, that only Nauvis and our space platforms were showing under the surfaces menu in remote view. We figured it was just mods we had enabled and it wasn't game breaking so we ignored it for a ...
- Tue Dec 03, 2024 12:02 pm
- Forum: Duplicates
- Topic: [Kovarex] [2.0.23] It is not possible to select specialized biochamber recipes during parameterization
- Replies: 1
- Views: 349
[Kovarex] [2.0.23] It is not possible to select specialized biochamber recipes during parameterization
I'm trying to make a universal design from a biochamber using parameterization. But when choosing an item for production, there is no way to select recipes for the biochamber.
When building, I can only choose this.
2024-12-03_21-51-38.png
Selected recipes cannot be selected and must be installed ...
When building, I can only choose this.
2024-12-03_21-51-38.png
Selected recipes cannot be selected and must be installed ...
- Sun Dec 01, 2024 10:33 am
- Forum: Outdated/Not implemented
- Topic: Doodads and plants over concrete floors :(
- Replies: 32
- Views: 7455
Re: Remove plants from floor tiles
I know about this mod, but having such a flaw in the game is terrible.
- Sat Nov 30, 2024 3:09 am
- Forum: Outdated/Not implemented
- Topic: Doodads and plants over concrete floors :(
- Replies: 32
- Views: 7455
Remove plants from floor tiles
Vegetation on a concrete floor looks terrible.
- Sun Nov 24, 2024 12:18 pm
- Forum: Not a bug
- Topic: [2.0.21] Roboport stats include drones in chests
- Replies: 3
- Views: 335
Re: [2.0.21] Roboport stats include drones in chests
Oh how!IsaacOscar wrote: Sun Nov 24, 2024 12:01 pm This is because you have "read logistic network contents" on, try switching it to "none"

- Sun Nov 24, 2024 11:51 am
- Forum: Not a bug
- Topic: [2.0.21] Roboport stats include drones in chests
- Replies: 3
- Views: 335
[2.0.21] Roboport stats include drones in chests
Drones are in chests and do not participate in the work of the logistics network. But for some reason their number is taken into account in the statistics if you connect to the robot port. Works with yellow, red and green chests. And also with the cargo landing pad.
In the statistics, when pointing ...
In the statistics, when pointing ...
- Fri Nov 15, 2024 1:46 am
- Forum: Ideas and Suggestions
- Topic: Read building requests into drone stations
- Replies: 1
- Views: 255
Read building requests into drone stations
TL;DR
Read ghosts on the network and send them to the logical network.
What?
Add the additional ability for the drone station to read construction requests in your logistics network.
Why?
This will allow, based on these requests, to automatically form a train with the necessary materials ...
Read ghosts on the network and send them to the logical network.
What?
Add the additional ability for the drone station to read construction requests in your logistics network.
Why?
This will allow, based on these requests, to automatically form a train with the necessary materials ...
- Thu Nov 14, 2024 4:16 am
- Forum: Translations
- Topic: [2.0.17] missing translate in russian
- Replies: 2
- Views: 535
- Sun Nov 10, 2024 7:24 am
- Forum: Ideas and Suggestions
- Topic: Add "Any" Quality to All Quality Dropdown Menus
- Replies: 1
- Views: 299
Re: Add "Any" Quality to All Quality Dropdown Menus
And on trains too.
- Fri Nov 08, 2024 4:07 am
- Forum: Duplicates
- Topic: [2.0.15] Igniring identical parameters during parameterization
- Replies: 1
- Views: 192
[2.0.15] Igniring identical parameters during parameterization
create a constant combinator with two signals and different values. We create a parameterization and specify one number in both values.
Now if you set the plan and specify different numbers, the first number will be ignored and both signals will be assigned the second value.
0eNq9Ul1vgzAM ...
Now if you set the plan and specify different numbers, the first number will be ignored and both signals will be assigned the second value.
0eNq9Ul1vgzAM ...
- Fri Nov 08, 2024 1:24 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.15] Parameterization does not work with negative numbers
- Replies: 3
- Views: 402
Re: [2.0.15] Parameterization does not work with negative numbers
I managed to make negative values, but this is a workaround. I had to enter 2 additional parameters and multiply by -1 in the formula.
But after construction, the extra parameters hang in the combinator
But after construction, the extra parameters hang in the combinator
- Thu Nov 07, 2024 6:42 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.15] Parameterization does not work with negative numbers
- Replies: 3
- Views: 402
[Kovarex] [2.0.15] Parameterization does not work with negative numbers
When constructing a blueprint, you cannot specify a minus sign in the input field.
If you specify a negative number in the parameterization menu, the minus will appear during construction, but the result will be 2147483647.
If you specify a negative number in the parameterization menu, the minus will appear during construction, but the result will be 2147483647.