Search found 9 matches

by Ben Vagan
Sun Apr 03, 2016 4:54 pm
Forum: Mods
Topic: Suggestions
Replies: 5
Views: 3793

Re: Suggestions

Adding angel's ore processing might be a smart addition.

viewtopic.php?f=97&t=19652

Didn't tested it tho, it might be a little unbalanced and it's still WIP!
by Ben Vagan
Sun Apr 03, 2016 4:42 pm
Forum: Mods
Topic: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
Replies: 78
Views: 34900

Re: [MOD 0.12.20+] Logistics Mining 0.1.2 - Mining With Robots

I loved this mod so far.

I don't think you could implement anything else besides what you already suggested in the to-do list, but I advice you to wait a bit more for other players to test this out since they could help you polish the full release.

Eitherways, keep up with your great work! :D
by Ben Vagan
Sun Apr 03, 2016 4:30 pm
Forum: Mods
Topic: [MOD 0.12.24]Combat Trains
Replies: 6
Views: 12446

Re: [MOD 0.12.24]Combat Trains

Even tho it's still wip this mod is really fun, it hads a lot of new possibilities just by using standard turret wagons. I bet it will be even more awesome after the laser turret update and adding compatibility with other turret mods might also be a good idea. [quote=Kazaanh]*First the gun turret sp...
by Ben Vagan
Sun Apr 03, 2016 4:21 pm
Forum: Mods
Topic: [Mod 0.12.29] Space Factorio 0.2.4
Replies: 27
Views: 15483

Re: [Mod 0.12.29] Space Factorio 0.2.2

It might be a bit far fetched tho, but will we be able to actually land on the Moon? :shock:
by Ben Vagan
Sun Apr 03, 2016 3:56 pm
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 85482

Re: [0.11.X] Oxygen

This mod sure looks promissing for the ones that want to add another resource to manage in game and making their survival a little bit harder. How about making the aliens get damage from the oxygen you dispense? Since they have a whole other way of consuming another sort of oxygen. If they stay in t...
by Ben Vagan
Sat Apr 02, 2016 10:55 pm
Forum: Mods
Topic: [Official] ShadowsComboPack 0.12.29
Replies: 144
Views: 126824

Re: [Official] ShadowsComboPack 0.12.29

It's not a bug, that's intended behavior from vanilla 0.12.29. The underground belt is actually not completely closed, so transport belts can go into it on one side (the open side). It's called the underground belt trick, see here for more (useful) examples: https://wiki.factorio.com/index.php?titl...
by Ben Vagan
Sat Apr 02, 2016 10:08 pm
Forum: Mods
Topic: [Official] ShadowsComboPack 0.12.29
Replies: 144
Views: 126824

Re: [Official] ShadowsComboPack 0.12.29

darkshadow1809 wrote:What exactly is wrong in this picture :P?
Image

Maybe I'm just mistaken, but I don't think that happened before.
by Ben Vagan
Sat Apr 02, 2016 9:28 pm
Forum: Mods
Topic: [Official] ShadowsComboPack 0.12.29
Replies: 144
Views: 126824

Re: [Official] ShadowsComboPack 0.12.29

What did you mean by updating the modpack tho :o? Nothing it was an error with my mod's folder actually. I thought you had updated a new version but I actually only replaced one of the mods and fixed it (my bad)! http://i.imgur.com/ukrQqF0.png Btw, I think I found a bug. Even tho I don't know if th...
by Ben Vagan
Sat Apr 02, 2016 6:24 pm
Forum: Mods
Topic: [Official] ShadowsComboPack 0.12.29
Replies: 144
Views: 126824

Re: [Official] ShadowsComboPack 0.12.29

I'm still figuring out how to work with all this mods after 8 hours and it has been so much fun, well done mr. Shadow! :mrgreen:

I completly recommend everyone to update the modpack, it slightly helps on the researching process, everything is more organized.

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