Search found 104 matches

by realm174
Tue Oct 09, 2018 12:54 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 12094

Re: Friday Facts #263 - Trains in blueprints

Just a few weeks left now until it has been 1 year since 0.16 was released. I think the devs tend to forget this as time passes a lot more quickly when playing around and having fun with experimental future features instead. For customers that wait on the other hand these years of postponing releas...
by realm174
Thu Feb 08, 2018 2:34 pm
Forum: General discussion
Topic: trains, bridges and improvements to the rail system
Replies: 33
Views: 10736

Re: trains, bridges and improvements to the rail system

I am no wiring expert, far from that.. is there a way to turn a signal red when a player is within proximity of said signal? That would cause havoc on some train traffic, but it should prevent you from being run over...
by realm174
Sat Dec 30, 2017 5:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.10] Requester chests still do not work
Replies: 8
Views: 877

Re: [0.16.10] Requester chests still do not work

The following console command seemed to fix things for me: /c for k,v in pairs(game.player.surface.find_entities_filtered{name="logistic-chest-requester"}) do local s1 = v.get_request_slot(1); if (s1) then local n = s1.name; local c=s1.count; v.clear_request_slot(1); v.set_request_slot({name=n,coun...
by realm174
Sun Dec 24, 2017 2:54 am
Forum: Technical Help
Topic: Retrieving blueprints
Replies: 1
Views: 177

Re: Retrieving blueprints

I figured it out.. but for anyone else looking for it, in Windows, the blueprints file is in %appdata%\Factorio\blueprint-storage.dat. You just need to copy it to ~/.factorio/blueprint-storage.dat

Then restart the game, and blueprints will show up.
by realm174
Sun Dec 24, 2017 2:02 am
Forum: Technical Help
Topic: Retrieving blueprints
Replies: 1
Views: 177

Retrieving blueprints

Hello all,

Steam player here, migrating from Windows to Ubuntu (Currently on dual boot). I had no problems with the save games, as I use Steam Cloud but the one thing I seem to have lost is all the blueprints. Is this something I need to copy from/to somewhere manually?

thanks!
by realm174
Sat Oct 07, 2017 1:28 pm
Forum: Logistic Train Network
Topic: [Feature Request] Return to Depot
Replies: 4
Views: 1195

Re: Reset option

What do you mean by pending requests? Do you want a way to reset the time stamp since when request threshold was reached? I have no idea what you hope to gain from that. The only reset option that would make sense is to order trains already en route back to their depot. In most cases where this mig...
by realm174
Fri Oct 06, 2017 4:59 pm
Forum: Logistic Train Network
Topic: [Feature Request] Return to Depot
Replies: 4
Views: 1195

[Feature Request] Return to Depot

I can probably do this manually, but with 80 or so trains, that'll be a pain... Is there a way to clear all "pending" requests, and have all trains return to the depot?
by realm174
Wed Oct 04, 2017 1:06 am
Forum: Gameplay Help
Topic: Rocket launching without satellite, despite checkbox
Replies: 10
Views: 1692

Re: Rocket launching without satellite, despite checkbox

Well, I believe I figured it out. I was using the loaders from loader redux to feed the silo. I think it probably was faster at putting some random part in the cargo area than an inserter. Once I replaced all the loaders with inserters, the problem disappeared.
by realm174
Tue Oct 03, 2017 3:01 am
Forum: Gameplay Help
Topic: Rocket launching without satellite, despite checkbox
Replies: 10
Views: 1692

Re: Rocket launching without satellite, despite checkbox

I would uncheck the auto launch check box and see if something is being placed in the slot, it launches with cargo, not necessarily a satellite. I tried that as well, and when I uncheck the box, the rocket doesn't launch. Nothing gets thrown in as cargo (I thought maybe one of the rocket component ...
by realm174
Tue Oct 03, 2017 1:39 am
Forum: Gameplay Help
Topic: Rocket launching without satellite, despite checkbox
Replies: 10
Views: 1692

Re: Rocket launching without satellite, despite checkbox

Loewchen wrote:Can you produce this in vanilla as well?
I'm not sure.. I'll have to start a new game with no mods I guess...
by realm174
Tue Oct 03, 2017 1:08 am
Forum: Gameplay Help
Topic: Rocket launching without satellite, despite checkbox
Replies: 10
Views: 1692

Re: Rocket launching without satellite, despite checkbox

Jap2.0 wrote:The links don't work. I fixed them:
Thanks! Not sure why I typed png instead of jpg...
by realm174
Tue Oct 03, 2017 12:52 am
Forum: Gameplay Help
Topic: Rocket launching without satellite, despite checkbox
Replies: 10
Views: 1692

Re: Rocket launching without satellite, despite checkbox

Edit: Fixed image links.. Hi all, So am I the only one having this issue? I'm not sure what information to provide to help out, but in case any of this is significant, here's what I got. Updated to the latest (0.15.35), steam version. I have the following mods installed/active: Angel's Addons - Ware...
by realm174
Sat Sep 30, 2017 1:49 pm
Forum: Gameplay Help
Topic: insert fuel only in locomotive but not wagon
Replies: 8
Views: 1288

Re: insert fuel only in locomotive but not wagon

Doing that loop tho, will basically void the "inactivity" condition for your train, won't it?
by realm174
Sat Sep 30, 2017 1:26 pm
Forum: Gameplay Help
Topic: Rocket launching without satellite, despite checkbox
Replies: 10
Views: 1692

Rocket launching without satellite, despite checkbox

As the title says, rockets are launching without a satellite. This is a new game started about a week ago, 0.15.34. Did something change or is my memory failing me in thinking there's no other requirement than the checkbox to prevent the rocket from launching?
by realm174
Sat Sep 23, 2017 11:16 pm
Forum: Mods
Topic: [MOD 0.16 / 0.17] Loader Redux 1.4.9
Replies: 120
Views: 29610

Re: [MOD 0.15] Loader Redux 0.2.8

Any chance we'll see the possibility of using them like a filter inserter? (i.e. be able to use them along with LTN, and select the item being extracted by wiring it?) I already asked that very question on the previous page in this thread. Yikes, I totally missed that. Thanks for pointing it out!!
by realm174
Sat Sep 23, 2017 8:44 pm
Forum: Mods
Topic: [MOD 0.16 / 0.17] Loader Redux 1.4.9
Replies: 120
Views: 29610

Re: [MOD 0.15] Loader Redux 1.1.2

Any chance we'll see the possibility of using them like a filter inserter? (i.e. be able to use them along with LTN, and select the item being extracted by wiring it?)
by realm174
Thu Sep 21, 2017 12:29 pm
Forum: Logistic Train Network
Topic: Trains coming to pick up items at requester locations
Replies: 8
Views: 901

Re: Trains coming to pick up items at requester locations

Yep, that fixed it, thank you so much! it was driving me nuts!!
by realm174
Thu Sep 21, 2017 12:00 am
Forum: Logistic Train Network
Topic: Trains coming to pick up items at requester locations
Replies: 8
Views: 901

Trains coming to pick up items at requester locations

I'm having an issue with one station. I've remove/rebuilt it thinking somehow the wiring got messed up, yet, I can't figure out what the problem is. That one particular station requests 2 items: red and green circuits. I see green circuits coming on a regular basis, as expected, but I see empty trai...
by realm174
Wed Jul 19, 2017 8:11 pm
Forum: General discussion
Topic: Baffled - please provide reasons
Replies: 13
Views: 2818

Re: Baffled - please provide reasons

One of the reasons why I would put a roboport in the middle of solar grids is (in my case) that robots at some point need a "home" for when they're idle. When you have 50-100k robots all over your bases, each roboport can only handle so many of them at once in their storage. So since I used the robo...
by realm174
Fri Jul 07, 2017 10:01 pm
Forum: Releases
Topic: Version 0.15.28
Replies: 53
Views: 20518

Re: Version 0.15.28

Maybe an option so that we can click on the train stop, and using the mouse wheel, we can rotate the angle? :lol:

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