Search found 9 matches

by willtree8
Sun Oct 01, 2017 7:39 pm
Forum: News
Topic: Friday Facts #210 - Circuit connector module implementation
Replies: 41
Views: 22292

Re: Friday Facts #210 - Circuit connector module implementation

It would be cool to have a black lamp that actually dims the other lamps around it. I would never use this but it would be cool. :D
by willtree8
Mon Aug 15, 2016 3:39 pm
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 81749

Re: Friday facts #151 - The plans for 0.14

Spidertron??? Please? ;) :) :D Pretty please??
by willtree8
Fri Jun 03, 2016 1:46 pm
Forum: Ideas and Suggestions
Topic: Multi Screen - Map on one side, player on the other
Replies: 18
Views: 10437

Re: Multi Screen - Map on one side, player on the other

Run something like Xsplit make it view only the map, then livestream it to twitch or something and view that on your other monitor. It's a bit DIY but it would work.
by willtree8
Sat May 28, 2016 4:51 pm
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 61182

Re: Friday Facts #140 - Soon

What happened to the Spider-tron? Any updates or has that been put on the back burner?
by willtree8
Mon May 02, 2016 1:44 pm
Forum: News
Topic: Friday Facts #131 - Roadmap shuffle
Replies: 114
Views: 55906

Re: Friday Facts #131 - Roadmap shuffle

What happened to the floating space platform thing from ff74
by willtree8
Sat Apr 16, 2016 2:13 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Putting vehicles on trains
Replies: 1
Views: 867

[Request] Putting vehicles on trains

Hi! I was thinking it would be really cool to be able to put cars and tanks and stuff onto trains, there could be a train flat bed that you could load vehicles onto. I thought of this because it is REALLY annoying to drive a tank out to a location where im going to run rails anyway. This would be su...
by willtree8
Sat Apr 02, 2016 7:03 pm
Forum: Modding help
Topic: AssignID huge-explosions
Replies: 5
Views: 4569

Re: AssignID huge-explosions

The problem you are having is with FARL, strangely enough it was the last one I thought it would be. If you open the zip file an navigate to FARL_0.2.8.zip\FARL_0.2.8\prototypes\entity\entities.lua and change the line dying_explosion = "huge-explosion", to dying_explosion = "medium-e...
by willtree8
Sat Apr 02, 2016 11:43 am
Forum: Ideas and Requests For Mods
Topic: [request/idea] Vehicle that you can build on
Replies: 3
Views: 1465

Re: [request/idea] Vehicle that you can build on

Koub wrote:Like in viewtopic.php?f=97&t=18637?
Oh! didnt realise this was a thing but would still love something similar for an actual car/truck or even a boat
EDIT: couldn't get the mod to work :(
by willtree8
Sat Apr 02, 2016 11:06 am
Forum: Ideas and Requests For Mods
Topic: [request/idea] Vehicle that you can build on
Replies: 3
Views: 1465

[request/idea] Vehicle that you can build on

A vehicle that has a area you can build on, it would have to be a huge vehicle with a 10x10 or similar area on it that you could put stuff on, this way you could split your base into modules and drive it around if needed. If this is even possible it would be amazing. :)

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