Search found 51 matches

by bnrom
Sat Nov 09, 2024 10:29 am
Forum: Pending
Topic: [2.0.15][MacOs] Deconstructed Space Platform Buildings sometimes disappear
Replies: 2
Views: 119

[2.0.15][MacOs] Deconstructed Space Platform Buildings sometimes disappear

I'm tweaking my space platform that I use for space science to prepare for my first interplanetary journey.
When I cut and paste buildings, sometimes the building just disappears and is lost :(
by bnrom
Fri Oct 25, 2024 3:46 am
Forum: Balancing
Topic: Quantum Processor Tech needs biter eggs? Why?
Replies: 3
Views: 795

Quantum Processor Tech needs biter eggs? Why?

I'm confused... Why is the biter egg handling tech needed to research quantum processors?!
As far as I can tell, quantum processors don't need biter eggs as part of their crafting...
by bnrom
Mon Oct 21, 2024 8:30 pm
Forum: Not a bug
Topic: 2.0.7: Superconductors recyclable?
Replies: 8
Views: 1902

Re: 2.0.7: Superconductors recyclable?

The reason they aren’t is because all tier 3 modules have their unique ingredient not recycle into ingredients but into itself. We could revisit for the suprconductor though. I see. That makes sense, though it also removes quite a bit of complexity and potential fun of working out how to get legend...
by bnrom
Mon Oct 21, 2024 8:23 pm
Forum: Ideas and Suggestions
Topic: Add recyclability to Factoriopedia
Replies: 0
Views: 90

Add recyclability to Factoriopedia

It is confusing what is and is not recyclable (e.g., Jelly is not recyclable despite being craft-able in an assembly machine). Please add this information to Factoriopedia.
by bnrom
Mon Oct 21, 2024 8:20 pm
Forum: Not a bug
Topic: 2.0.7: Superconductors recyclable?
Replies: 8
Views: 1902

2.0.7: Superconductors recyclable?

Should superconductors be recyclable?
At the moment, they seem to recycle to nothing. In contrast, Quantum Processors can be recycled. This disparity is highly confusing.
by bnrom
Mon Oct 14, 2024 2:03 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 35814

Re: Friday Facts #432 - Aquilo

I really like the heat pipe mechanic. It provides great gameplay. Maybe it is unrealistic - who cares, so is carrying around twenty nuclear reactors in your pockets!! I also really like that space platforms can gather resources - and potentially channel those resources to planets. I don't want that ...
by bnrom
Sun Oct 06, 2024 2:22 am
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 31949

Re: Friday Facts #431 - Gleba & Captivity

I want a space greenhouse! It makes sense that the engineer should be able to grow Gleba plants in space and other planets. I wouldn't mind it being super expensive and locked behind end-game tech, but I want it! You could have the green house require rock, sulfur and a carbon source, and then the G...
by bnrom
Sun Sep 22, 2024 3:30 am
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 154
Views: 31471

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

I think it'd be nice if once you go beyond a certain number of territories (i.e., Demolisher's killed), the edge-most territories start having a chance of being reclaimed by Demolishers.
by bnrom
Sat Sep 21, 2024 1:33 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 59303

Re: Friday Facts #414 - Spoils of Agriculture

Will we get a greenhouse? So we can grow and farm on other planets? It could be locked behind end-game tech, but it would be nice to have. Looking at the videos from people who attended the LAN party, one of the complaints seems to be that Gleba doesn't give the player much that they can take to oth...
by bnrom
Fri Sep 20, 2024 6:57 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 154
Views: 31471

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

That is very cool that. I'm looking forward to the expansion release!! I'm interested to see how not needing any passive defense on Vulacanus will play out. It seems pretty antithetical to Factorio to me - as a big part of vanilla is that biters continually drain your resources, until you've investe...
by bnrom
Fri Aug 23, 2024 5:19 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 17299

Re: Friday Facts #425 - Behind the legs

It is really cool stuff overall! I'm so looking forward to the expansion! and really impressed by the continued quality, and thoughtfulness behind the design and implementation of everything. Two minor points: 1. I don't love the new Spidertron animation (even the fixed smooth version), as compared ...
by bnrom
Thu Aug 22, 2024 12:18 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 35733

Re: Friday Facts #424 - Gleba Pentapod Enemies

I'm a big fan of the new enemies. I really like how they differ from the biters both aesthetically and mechanically (as they can travel over walls, and even fire enemies over walls!). It's all very cool. One tiny thing: the animation for the laser targeting the Stomper looks really strange, e.g. at ...
by bnrom
Mon Aug 19, 2024 11:16 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 35733

Re: Friday Facts #424 - Gleba Pentapod Enemies

I would genuinely like to hear your reasoning why an 'arachnophobia mode' would affect other people's play experience. People keep acting like the suggestion, a toggle that disables legs and/or eyes (which admittedly WOULD make the game harder since the Stompers attack with their legs, but at least...
by bnrom
Mon Aug 19, 2024 10:53 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 35733

Re: Friday Facts #424 - Gleba Pentapod Enemies

WebMD and NIH. If you're going to tell me that the epidemiologists used by those sources don't actually do research, they just trust self-reporting... I mean, that's some paranoia right there. Yes, psychology generally relies on self reports. Crafting the questionnaires, paying people to take them,...
by bnrom
Mon Aug 19, 2024 3:00 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 35733

Re: Friday Facts #424 - Gleba Pentapod Enemies

As others already pointed out, getting rid of peaceful mode does sound annoying and feels a little like a step back to old alien drops. Other than that I like the design. I am certain they will a) keep peaceful mode and b) keep the option of entirely disabling enemies (and likely allow disabling en...
by bnrom
Mon Aug 19, 2024 2:30 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 35733

Re: Friday Facts #424 - Gleba Pentapod Enemies

About 1 in 6 adults have trypophobia; about 3-5% have true arachnophobia. Reducing your market by about 20% seems silly; small developers need to cover their costs, and a low-effort solution to make sure 20% of their population purchase the expansion and don't ask for refunds is just good business....
by bnrom
Mon Aug 05, 2024 12:20 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 183
Views: 43236

Re: Friday Facts #380 - Remote view

I have a big problem with the 'instant remote rotate' , working as described in the FFF: ...we realized that making rotation just an instant action might be the way out. It doesn't break the immersion too much and simplifies everything greatly for us and for the player, so we just did that. I think...
by bnrom
Sun Aug 04, 2024 11:38 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 23945

Re: Friday Facts #410 - Rocket turret & Target priorities

Will we be able to set a minimum firing range (greater than the minimum turret range), and also limit the firing arc? I'd love to be able to use explosive rocket ammo, and I think without those features there would be too much self damage (e.g., explosive rockets blowing up other turrets and walls)....
by bnrom
Sat Aug 03, 2024 4:15 pm
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 112
Views: 20171

Re: Friday Facts #422 - Tesla Turret

Does "must be made on Fulgora" mean that it needs holmium from Fulgora? or that the recipe can only be crafted on Fulgora?
I hope it's the later - as having the recipes only craft-able in certain locations seems really weird (and immersion breaking).

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