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by Redrune75
Mon Jun 10, 2024 6:08 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 80936

Re: Friday Facts #414 - Spoils of Agriculture



Spoilage, oh my.
What's next? Hunger and thirst?


Hmm, imagine biological assemblers that have to be fed to work... That'd be interesting.


That seems to be exactly what the Biochamber is. And I quote: "The quirk of the Biochamber is that it needs to be fed Nutrients to operate."
Although I ...
by Redrune75
Fri Jun 07, 2024 8:50 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 80936

Re: Friday Facts #414 - Spoils of Agriculture

Spoilage seems like a very interesting mechanic. I can imagine optimizing and designing some JIT manufacturing setup to leave materials in their most resilient form until otherwise needed, and I think that's a lot more engaging than simply having a spoilage mechanic only to nullify it by adding ...
by Redrune75
Tue Mar 12, 2024 11:32 pm
Forum: Ideas and Suggestions
Topic: Rename nuclear fuel to reduce ambiguity
Replies: 4
Views: 924

Re: Rename nuclear fuel to reduce ambiguity


[...] rather than [...] just saying "consumes nuclear fuel [as a general terminology for fuel type]"...

That is actually what it's doing. Uranium fuel cells are classified as Nuclear fuel (1).
uranium fuel cell.png


Compare to coal, which is a Burnable fuel.
coal.png


Or nuclear fuel (2 ...
by Redrune75
Tue Mar 12, 2024 1:51 am
Forum: Ideas and Suggestions
Topic: Rename nuclear fuel to reduce ambiguity
Replies: 4
Views: 924

Rename nuclear fuel to reduce ambiguity

TL;DR
Rename the nuclear fuel item (to something else more unique, I would suggest Kovarex fuel) to reduce ambiguity with the nuclear fuel category of items.

What ?
The term "nuclear fuel" currently refers to 2 things in Factorio:
1) A category of items that can be burned in a nuclear reactor ...

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