Search found 4 matches
- Tue Mar 12, 2024 9:25 pm
- Forum: Implemented in 2.0
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 84
- Views: 13492
Re: Fluid Mechanics Still Broken, 6 Years Later?
Well i may be wrong and things have changed since then, but that was not my impression and your research seem to confirm that the same system is still working. Yeah, I agree; it does seem the system is the same as it was then. That is more space efficient than using storage tank to read fluid quant...
- Tue Mar 12, 2024 9:06 am
- Forum: Implemented in 2.0
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 84
- Views: 13492
Re: Fluid Mechanics Still Broken, 6 Years Later?
Update: Just thought of a simple way to make junctions behave sanely that only uses 2 combinators: The 2 combinators pictured above are a counter that counts from 0 to 1 inclusive and then repeats. The pump at left is only on when the counter is 0, and the pump at right is only on when the counter i...
- Tue Mar 12, 2024 1:54 am
- Forum: Implemented in 2.0
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 84
- Views: 13492
Re: Fluid Mechanics Still Broken, 6 Years Later?
Re: Koub: Haha, thanks! I spent so long scouring the web and testing various setups of mine. And huh, darn. Re: Loewchen: That still doesn't solve the issue that the underlying system doesn't make sense. The order that pipes were created should not influence the behavior of the system in any situati...
- Mon Mar 11, 2024 7:46 pm
- Forum: Implemented in 2.0
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 84
- Views: 13492
Fluid Mechanics Still Broken, 6 Years Later?
I just started playing this game a couple days ago. Fluid flow seemed to be behaving in bizarre ways, so I wanted to get a greater understanding of how Factorio's fluid mechanics worked. I looked online and found various conflicting information, such as different fluids can have different viscositie...