Search found 14 matches

by vitharr
Wed Oct 15, 2025 3:33 pm
Forum: Ideas and Suggestions
Topic: Palletization - A Way to Make Trains Relevant in the Late Game
Replies: 14
Views: 788

Re: Palletization - A Way to Make Trains Relevant in the Late Game

This gets bonus points if a pallet was using the weight calculation of the rocket as well, giving the opportunity to work out balanced pallets of varieties of material, just for fun.

The crane could take the graphics off the agtower

The selector combinator could be used to ascertain the current ...
by vitharr
Sun Oct 12, 2025 8:21 am
Forum: Bug Reports
Topic: [2.0.69] Circuit Controlled Splitter with Input Priority Disregards Priority for First Tick
Replies: 0
Views: 129

[2.0.69] Circuit Controlled Splitter with Input Priority Disregards Priority for First Tick

A circuit controlled Splitter set to Set Filter with a static Input Priority (untested with circuit controlled Input Priority), on every belt tier except Basic (15/second), will allow both inputs to flow for the first tick, rather than only the prioritized input, even when provided only 1 tick of ...
by vitharr
Fri Oct 03, 2025 7:06 am
Forum: Releases
Topic: Version 2.0.67
Replies: 19
Views: 8574

Re: Version 2.0.67


I presume a 2-belt solution (Hold on 2 consecutive belts) would suffice

In the use case being developed, shunting off a stack inserter's worth of items on demand from a mixed belt, it's less a problem of obtaining the data on the belt and more of ascertaining exactly how many items the splitter ...
by vitharr
Thu Oct 02, 2025 6:47 pm
Forum: Releases
Topic: Version 2.0.67
Replies: 19
Views: 8574

Re: Version 2.0.67



Hmmm splitters with circuit connection can't watch its content on belt just like common belt, not handy


I decided that reading content of a splitter would be useless because it would have to read content of both input half-belts and both output half-belts. Just place a transport-belt near the ...
by vitharr
Wed Oct 01, 2025 5:19 am
Forum: Ideas and Suggestions
Topic: Give agricultural towers separate circuit toggles for planting and harvesting
Replies: 17
Views: 2510

Re: Give agricultural towers separate circuit toggles for planting and harvesting

+1 better circuit connections for these would be wonderful, as well as a report of harvested or sown similar to machines working or finished signals

There is a sneaky way to extract this information in the base game, however. An inserter ready to insert a seed into a tower that's full will take ...
by vitharr
Sun Jul 20, 2025 3:24 pm
Forum: Ideas and Suggestions
Topic: Quality Tiers as Durabilty and Drain
Replies: 2
Views: 375

Re: Quality Tiers as Durabilty and Drain

The target wouldn't be to compete with prod modules as a mechanic, since they're already best at what they do, but to provide a smoother way for quality to benefit your factory in a unique way, logistics density. Right now, there's a contention around cargo wagons and their difficulty keeping up ...
by vitharr
Sun Jul 20, 2025 6:57 am
Forum: Ideas and Requests For Mods
Topic: [Mod Request] Proxy-Container Based Wagon Scanner
Replies: 2
Views: 1038

Re: [Mod Request] Proxy-Container Based Wagon Scanner

The station connection via circuit is more a 'feel good' type of interface for selecting which station to track to point the wagon index at, it could very well be just a ui link that gave you a list of all stations to pick from, or the aura type interface similar to how cybersyn does their ...
by vitharr
Sat Jul 19, 2025 5:58 pm
Forum: Ideas and Suggestions
Topic: Quality Tiers as Durabilty and Drain
Replies: 2
Views: 375

Quality Tiers as Durabilty and Drain

TL;DR
Rather than discrete items per quality, utilize the concepts of drain and durability similar to science packs, ammo, and spoilage


What?
A normal iron ore is a 1:1 for a normal iron plate, but an 'uncommon' iron ore would last for more than 1 cycle, with that durability increasing like ...
by vitharr
Fri Jul 18, 2025 8:52 pm
Forum: Ideas and Requests For Mods
Topic: [Mod Request] Proxy-Container Based Wagon Scanner
Replies: 2
Views: 1038

[Mod Request] Proxy-Container Based Wagon Scanner

I've been on the hunt for more implementations of proxy-container based inventory connections, and one place I think it would excel at is presenting per wagon inventories to train stations. The idea would something along one of these two ideas based on some of the sources I've been trying to parse ...
by vitharr
Tue Jan 07, 2025 4:44 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 61
Views: 9734

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

There are a few things the system should have in order to improve things for better usability, and they likely have code in engine already that could be used to solve them:

Cargo (Any Wagon)
Cargo (All Wagons)

This is similar to the Fuel count difference and critical for more complex networks ...
by vitharr
Sun Mar 10, 2024 9:59 pm
Forum: Implemented Suggestions
Topic: Potentially easy chest-behavior performance optimization
Replies: 37
Views: 16414

Re: Potentially easy chest-behavior performance optimization

Apologies if this is considered a necro or not, but I was about to suggest my own thread and found this one during searching. I would like to throw my vote in for removing 'slots' as a display concept in chests and instead start using it as a figure to show 'density', especially for the upcoming 2.0 ...
by vitharr
Sun Mar 10, 2024 9:45 pm
Forum: Ideas and Suggestions
Topic: Filter inserters should allow using the items signal count as stack size
Replies: 9
Views: 2281

Re: Filter inserters should allow using the items signal count as stack size

Had this idea myself creating a station, and completely agree!
by vitharr
Sun Mar 10, 2024 9:31 pm
Forum: Questions, reviews and ratings
Topic: Looking for a Mod(s) to Optimize Inventories/Pipes in a Specific Way
Replies: 7
Views: 1860

Re: Looking for a Mod(s) to Optimize Inventories/Pipes in a Specific Way


at run-time

Ah, thank you, that indeed answers my questions regarding possible or not


https://mods.factorio.com/mod/Manifolds

I had not seen this before, thank you! I'll be taking a look at it

FluidMustFlow does something interesting with its internal buffers in the ducts that may be ...
by vitharr
Fri Mar 08, 2024 3:57 am
Forum: Questions, reviews and ratings
Topic: Looking for a Mod(s) to Optimize Inventories/Pipes in a Specific Way
Replies: 7
Views: 1860

Looking for a Mod(s) to Optimize Inventories/Pipes in a Specific Way

I've been trying to search for it, but I don't think I know the lingo enough to be looking correctly. I've read that large inventories are bad on UPS because of the methods inserters use to find empty spaces to put items. I've also seen 'compression' chests that densifies items down into one slot ...

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