This gets bonus points if a pallet was using the weight calculation of the rocket as well, giving the opportunity to work out balanced pallets of varieties of material, just for fun.
The crane could take the graphics off the agtower
The selector combinator could be used to ascertain the current ...
Search found 14 matches
- Wed Oct 15, 2025 3:33 pm
- Forum: Ideas and Suggestions
- Topic: Palletization - A Way to Make Trains Relevant in the Late Game
- Replies: 14
- Views: 788
- Sun Oct 12, 2025 8:21 am
- Forum: Bug Reports
- Topic: [2.0.69] Circuit Controlled Splitter with Input Priority Disregards Priority for First Tick
- Replies: 0
- Views: 129
[2.0.69] Circuit Controlled Splitter with Input Priority Disregards Priority for First Tick
A circuit controlled Splitter set to Set Filter with a static Input Priority (untested with circuit controlled Input Priority), on every belt tier except Basic (15/second), will allow both inputs to flow for the first tick, rather than only the prioritized input, even when provided only 1 tick of ...
- Fri Oct 03, 2025 7:06 am
- Forum: Releases
- Topic: Version 2.0.67
- Replies: 19
- Views: 8574
Re: Version 2.0.67
I presume a 2-belt solution (Hold on 2 consecutive belts) would suffice
In the use case being developed, shunting off a stack inserter's worth of items on demand from a mixed belt, it's less a problem of obtaining the data on the belt and more of ascertaining exactly how many items the splitter ...
- Thu Oct 02, 2025 6:47 pm
- Forum: Releases
- Topic: Version 2.0.67
- Replies: 19
- Views: 8574
Re: Version 2.0.67
Hmmm splitters with circuit connection can't watch its content on belt just like common belt, not handy
I decided that reading content of a splitter would be useless because it would have to read content of both input half-belts and both output half-belts. Just place a transport-belt near the ...
- Wed Oct 01, 2025 5:19 am
- Forum: Ideas and Suggestions
- Topic: Give agricultural towers separate circuit toggles for planting and harvesting
- Replies: 17
- Views: 2510
Re: Give agricultural towers separate circuit toggles for planting and harvesting
+1 better circuit connections for these would be wonderful, as well as a report of harvested or sown similar to machines working or finished signals
There is a sneaky way to extract this information in the base game, however. An inserter ready to insert a seed into a tower that's full will take ...
There is a sneaky way to extract this information in the base game, however. An inserter ready to insert a seed into a tower that's full will take ...
- Sun Jul 20, 2025 3:24 pm
- Forum: Ideas and Suggestions
- Topic: Quality Tiers as Durabilty and Drain
- Replies: 2
- Views: 375
Re: Quality Tiers as Durabilty and Drain
The target wouldn't be to compete with prod modules as a mechanic, since they're already best at what they do, but to provide a smoother way for quality to benefit your factory in a unique way, logistics density. Right now, there's a contention around cargo wagons and their difficulty keeping up ...
- Sun Jul 20, 2025 6:57 am
- Forum: Ideas and Requests For Mods
- Topic: [Mod Request] Proxy-Container Based Wagon Scanner
- Replies: 2
- Views: 1038
Re: [Mod Request] Proxy-Container Based Wagon Scanner
The station connection via circuit is more a 'feel good' type of interface for selecting which station to track to point the wagon index at, it could very well be just a ui link that gave you a list of all stations to pick from, or the aura type interface similar to how cybersyn does their ...
- Sat Jul 19, 2025 5:58 pm
- Forum: Ideas and Suggestions
- Topic: Quality Tiers as Durabilty and Drain
- Replies: 2
- Views: 375
Quality Tiers as Durabilty and Drain
TL;DR
Rather than discrete items per quality, utilize the concepts of drain and durability similar to science packs, ammo, and spoilage
What?
A normal iron ore is a 1:1 for a normal iron plate, but an 'uncommon' iron ore would last for more than 1 cycle, with that durability increasing like ...
Rather than discrete items per quality, utilize the concepts of drain and durability similar to science packs, ammo, and spoilage
What?
A normal iron ore is a 1:1 for a normal iron plate, but an 'uncommon' iron ore would last for more than 1 cycle, with that durability increasing like ...
- Fri Jul 18, 2025 8:52 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Request] Proxy-Container Based Wagon Scanner
- Replies: 2
- Views: 1038
[Mod Request] Proxy-Container Based Wagon Scanner
I've been on the hunt for more implementations of proxy-container based inventory connections, and one place I think it would excel at is presenting per wagon inventories to train stations. The idea would something along one of these two ideas based on some of the sources I've been trying to parse ...
- Tue Jan 07, 2025 4:44 pm
- Forum: Ideas and Suggestions
- Topic: The Train System Lacks Proper System Feedback β Leading to Ongoing Frustration
- Replies: 61
- Views: 9734
Re: The Train System Lacks Proper System Feedback β Leading to Ongoing Frustration
There are a few things the system should have in order to improve things for better usability, and they likely have code in engine already that could be used to solve them:
Cargo (Any Wagon)
Cargo (All Wagons)
This is similar to the Fuel count difference and critical for more complex networks ...
Cargo (Any Wagon)
Cargo (All Wagons)
This is similar to the Fuel count difference and critical for more complex networks ...
- Sun Mar 10, 2024 9:59 pm
- Forum: Implemented Suggestions
- Topic: Potentially easy chest-behavior performance optimization
- Replies: 37
- Views: 16414
Re: Potentially easy chest-behavior performance optimization
Apologies if this is considered a necro or not, but I was about to suggest my own thread and found this one during searching. I would like to throw my vote in for removing 'slots' as a display concept in chests and instead start using it as a figure to show 'density', especially for the upcoming 2.0 ...
- Sun Mar 10, 2024 9:45 pm
- Forum: Ideas and Suggestions
- Topic: Filter inserters should allow using the items signal count as stack size
- Replies: 9
- Views: 2281
Re: Filter inserters should allow using the items signal count as stack size
Had this idea myself creating a station, and completely agree!
- Sun Mar 10, 2024 9:31 pm
- Forum: Questions, reviews and ratings
- Topic: Looking for a Mod(s) to Optimize Inventories/Pipes in a Specific Way
- Replies: 7
- Views: 1860
Re: Looking for a Mod(s) to Optimize Inventories/Pipes in a Specific Way
at run-time
Ah, thank you, that indeed answers my questions regarding possible or not
https://mods.factorio.com/mod/Manifolds
I had not seen this before, thank you! I'll be taking a look at it
FluidMustFlow does something interesting with its internal buffers in the ducts that may be ...
- Fri Mar 08, 2024 3:57 am
- Forum: Questions, reviews and ratings
- Topic: Looking for a Mod(s) to Optimize Inventories/Pipes in a Specific Way
- Replies: 7
- Views: 1860
Looking for a Mod(s) to Optimize Inventories/Pipes in a Specific Way
I've been trying to search for it, but I don't think I know the lingo enough to be looking correctly. I've read that large inventories are bad on UPS because of the methods inserters use to find empty spaces to put items. I've also seen 'compression' chests that densifies items down into one slot ...