In 2.0 :space-age:, the crazy developers at Wube created an extremely useful feature embedded into the new remote view called: Remote search.
With this feature you could search for ore patches and production locations.
Today I'm proposing that this feature could be expanded to be able to search for ...
Search found 6 matches
- Mon Aug 11, 2025 8:52 pm
- Forum: Ideas and Suggestions
- Topic: Add the ability to find display panels using the search feature with the remote view.
- Replies: 0
- Views: 122
- Sun Aug 03, 2025 2:30 pm
- Forum: Ideas and Suggestions
- Topic: Ability to access factoriopedia from the main menu.
- Replies: 1
- Views: 178
Ability to access factoriopedia from the main menu.
Imagine if you could see the factoriopedia without needing to load into a save.
It would make modding and mod management so much easier.
When I made my first mod I needed to check about 10 times to see if my mod actually worked at changing a recipe, before it finally worked.
08-03-2025, 17-32-23 ...
It would make modding and mod management so much easier.
When I made my first mod I needed to check about 10 times to see if my mod actually worked at changing a recipe, before it finally worked.
08-03-2025, 17-32-23 ...
- Sun Aug 03, 2025 1:59 pm
- Forum: Not a bug
- Topic: [2.0.60] Space platform movement stops when its interrupt breaks
- Replies: 3
- Views: 248
Re: [2.0.60] Space platform movement stops when its interrupt breaks
Posting the save here. You're welcome.
- Sun Aug 03, 2025 1:48 pm
- Forum: Not a bug
- Topic: [2.0.60] Space platform movement stops when its interrupt breaks
- Replies: 3
- Views: 248
[2.0.60] Space platform movement stops when its interrupt breaks
There is a glitch where a space platform interrupt in the station que breaks thus becoming uneditable, when the interrupt is constructed in a specific way.
To engage this glitch you need to construct the platform interrupt as follows:
1: Have the interruption condition be some cargo amount ...
To engage this glitch you need to construct the platform interrupt as follows:
1: Have the interruption condition be some cargo amount ...
- Sun Nov 24, 2024 12:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.20] Fulgorian lightning rods lose connection to others when placing rod close by
- Replies: 1
- Views: 1138
[Lou][2.0.20] Fulgorian lightning rods lose connection to others when placing rod close by
Fulgorian natural lightning rod loses its connection to other lightning rods when a small lightning rod is placed exctly 5 tiles from the center of a natural Fulgorian lightning rod. See images below.
https://imgur.com/a/InaGGAU
Picture 1 displays where the lightning rods may be placed to engage ...
https://imgur.com/a/InaGGAU
Picture 1 displays where the lightning rods may be placed to engage ...
- Fri Sep 20, 2024 8:30 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 99234
Re: [MOD 1.1.x|1.0.x]Recycling Machines
Incompatible with Warptorio:
Error while running setup for recipe prototype: "dry411srev-warptorio-armor" (recipe): Recipe Item-production "power-amrmor-mk-2" is not stackable but has max count of 5
Error while running setup for recipe prototype: "dry411srev-warptorio-armor" (recipe): Recipe Item-production "power-amrmor-mk-2" is not stackable but has max count of 5