Search found 5 matches
- Thu Apr 25, 2019 6:17 pm
- Forum: Ideas and Suggestions
- Topic: A tweak to improve constant combinator switching/power behavior
- Replies: 3
- Views: 1447
Re: A tweak to improve constant combinator switching/power behavior
Thanks BaggyK, that is a working solution so I can continue experimenting with my factory. Appreciate the help. I still hope the devs give the behavior in this area some more attention though. I would not have figured this out without help.
- Fri Apr 19, 2019 7:59 pm
- Forum: Ideas and Suggestions
- Topic: A tweak to improve constant combinator switching/power behavior
- Replies: 3
- Views: 1447
A tweak to improve constant combinator switching/power behavior
The behavior of combinators without power is a recurring issue on this forum: Unpowered Decider combinators Combinators output when unpowered: Comparing combinators cannot be unpowered What I am trying to accomplish is reading a value from the logistics network, and toggling signals on a circuit net...
- Sat Jan 13, 2018 9:13 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 426284
Re: Friday Facts #225 - Bots versus belts (part 2)
Bots could have a carry weight mechanic. As loads are heaver range and speed decrease. Some items like furnaces and factories are simply too heavy. This lets bots move some items but not all items. The item weights can be tuned by the game designers so bots are helpful at reducing tediousness but no...
- Fri Apr 01, 2016 10:33 pm
- Forum: Ideas and Suggestions
- Topic: Wind! Increase pollution cloud movement in interesting ways
- Replies: 5
- Views: 3335
Re: Wind! Move pollution cloud in interesting ways
Hmm... This is a bit awkward. I am happy the mechanic is in the game. Rather than admit I am not observant can I refine my post to request the wind effect be strengthened? Right now the pollution can dilute in all directions. If there were elevation (which I am not deluded enough to ask for) it woul...
- Fri Apr 01, 2016 10:21 pm
- Forum: Ideas and Suggestions
- Topic: Wind! Increase pollution cloud movement in interesting ways
- Replies: 5
- Views: 3335
Wind! Increase pollution cloud movement in interesting ways
In the games I've played bug attacks are predictable and from the same directions. I defend these directions and often leave the others undefended. It would make defense more interesting if a wind direction and speed was in effect. Wind could be implemented by changing the pollution spreading functi...