Search found 82 matches

by dtoxic
Fri Dec 08, 2023 3:40 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 35598

Re: Friday Facts #388 - Smaller things for 2.0

"Newer versions of Lua contain a dedicated integer type that would allow for full precision, but upgrading Factorio's Lua version is not feasible due to numerous modifications and bugfixes we have made to the language internally. This means that Lua scripts can only specify exact tick values u...
by dtoxic
Tue Dec 05, 2023 5:22 pm
Forum: Modding help
Topic: Map Reveal help
Replies: 4
Views: 959

Re: Map Reveal help

nothing,like have wrote no map reveal by walking/driving unless you have some sort of a radar with you...i am trying to make a mod that would allow you to equip a portable radar so you can reveal the map (in the map view) if you don't have it and don't have any radars placed the map view would remai...
by dtoxic
Thu Oct 19, 2023 8:28 am
Forum: Modding help
Topic: Map Reveal help
Replies: 4
Views: 959

Map Reveal help

Is there a way to completely disable map reveal by the player only? radars and similar items should remain unaffected.

any code for that?
by dtoxic
Thu Oct 19, 2023 7:47 am
Forum: Modding help
Topic: [Solved]Hide a recipe/item from inside technology
Replies: 13
Views: 1619

Re: [Solved]Hide a recipe/item from inside technology

No problem,also my coding skills are not that good but thanks for trying :)
by dtoxic
Wed Oct 18, 2023 5:40 pm
Forum: Modding help
Topic: [Solved]Hide a recipe/item from inside technology
Replies: 13
Views: 1619

Re: [Solved]Hide a recipe/item from inside technology

Thx will check it out
by dtoxic
Wed Oct 18, 2023 2:31 pm
Forum: Modding help
Topic: [Solved]Hide a recipe/item from inside technology
Replies: 13
Views: 1619

Re: [Solved]Hide a recipe/item from inside technology

btw,i put it data-final-fixes to make it work because in data-updates it would not stick...
by dtoxic
Wed Oct 18, 2023 1:41 pm
Forum: Modding help
Topic: [Solved]Hide a recipe/item from inside technology
Replies: 13
Views: 1619

Re: Hide a recipe/item from inside technology

ahh great...every day one learns more,thank you
by dtoxic
Wed Oct 18, 2023 1:35 pm
Forum: Modding help
Topic: [Solved]Hide a recipe/item from inside technology
Replies: 13
Views: 1619

Re: Hide a recipe/item from inside technology

Just one question will this now also remove the "steam-engine" from technology "steam-power" witch i added with my code?
by dtoxic
Wed Oct 18, 2023 11:38 am
Forum: Modding help
Topic: [Solved]Hide a recipe/item from inside technology
Replies: 13
Views: 1619

Re: Hide a recipe/item from inside technology

Nope,cant make a sense of the code,all i see changing the prerequisite for technologies and adding/removing? ingredients...but thank you anyway,will wait for some other explanation
by dtoxic
Wed Oct 18, 2023 11:14 am
Forum: Modding help
Topic: [Solved]Hide a recipe/item from inside technology
Replies: 13
Views: 1619

Re: Hide a recipe/item from inside technology

Will check that out now,thank you kindly
by dtoxic
Wed Oct 18, 2023 9:25 am
Forum: Modding help
Topic: [Solved]Hide a recipe/item from inside technology
Replies: 13
Views: 1619

[Solved]Hide a recipe/item from inside technology

So i wanted to change the steam engine from unlocking in one technology and unlock in another witch i managed to do like this table.insert(data.raw["technology"]["steam-power"].effects,{type = "unlock-recipe",recipe = "steam-engine"}) But now i have two recipe...
by dtoxic
Wed Jan 25, 2023 5:41 pm
Forum: Modding help
Topic: [SOLVED][HELP] data.raw Difficulty error
Replies: 10
Views: 2002

Re: [SOLVED][HELP] data.raw Difficulty error

yeah i added dependencies in the json file...so data-updates it is,it works as is now but will try it out..thx man for all the help i appreciate it!
by dtoxic
Wed Jan 25, 2023 5:32 pm
Forum: Modding help
Topic: [SOLVED][HELP] data.raw Difficulty error
Replies: 10
Views: 2002

Re: [SOLVED][HELP] data.raw Difficulty error

One more question,should i be using data-updates or data-final-fixes for these shenanigans i am trying to do...i am using final fixes because i want them to run after all mods.
by dtoxic
Wed Jan 25, 2023 5:27 pm
Forum: Modding help
Topic: [SOLVED][HELP] data.raw Difficulty error
Replies: 10
Views: 2002

Re: [SOLVED][HELP] data.raw Difficulty error

Thank you....will do some more trial and error and try figure it out more things,totally new to modding except some basic things
by dtoxic
Wed Jan 25, 2023 5:16 pm
Forum: Modding help
Topic: [SOLVED][HELP] data.raw Difficulty error
Replies: 10
Views: 2002

Re: [HELP] data.raw Difficulty error

You should look to other mods or the docs (not sure why I can't find technology.unit in the docs though). Try data.raw.technology["automation"].unit = {count = 2, ingredients = {{"automation-science-pack", 4}}, time = 12} Yeap this one works,thank you very much!!! so basically i...
by dtoxic
Wed Jan 25, 2023 5:10 pm
Forum: Modding help
Topic: [SOLVED][HELP] data.raw Difficulty error
Replies: 10
Views: 2002

Re: [HELP] data.raw Difficulty error

ok the "1" is for that science pack needed....so should i write "amount = 1" ? here is the original code from the mod i am trying to change the automation science pack to a different science pack from a different mod and count and time so i left the "1" there made sense...
by dtoxic
Wed Jan 25, 2023 3:13 pm
Forum: Modding help
Topic: [SOLVED][HELP] data.raw Difficulty error
Replies: 10
Views: 2002

[SOLVED][HELP] data.raw Difficulty error

Ok so i tried to edit some stuff in another mod but i get a error because the difficulty (normal,expensive i think) is not defined in my code but neither is in the mod that i try to edit i think, any way here is the code and the error but i don't know where to define the difficulty data.raw.technolo...
by dtoxic
Wed Jan 25, 2023 1:34 pm
Forum: Modding help
Topic: [SOLVED][Help] Lock item
Replies: 7
Views: 1697

Re: [Help] Lock item

So here is now the working code if anyone else is in need of locking recipes for other mods This one locks 2 items in the Electric Furnaces mod and moves them further down in the tech tree to a technology used by another mod called Early Extensions table.insert(data.raw["technology"]["...
by dtoxic
Wed Jan 25, 2023 1:23 pm
Forum: Modding help
Topic: [SOLVED][Help] Lock item
Replies: 7
Views: 1697

Re: [Help] Lock item

Yeap...i am blind officially! that was it...and here i was reading over tons of documentation to find what was wrong and the most simplest mistake goes unseen....hahahaah

Thx for noticing this you saved me from going insane!
by dtoxic
Wed Jan 25, 2023 9:04 am
Forum: Modding help
Topic: [SOLVED][Help] Lock item
Replies: 7
Views: 1697

Re: [Help] Lock item

thx for the input but this does not seem to work,and i belive this will not work since this is not a vanilla item it's from another mod...so the question is how access a item prototype data from another mod Error ModManager.cpp:1560: Failed to load mod "Misc Tweaks": __Misc Tweaks__/data-f...

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