Search found 55 matches

by dtoxic
Mon Nov 23, 2020 9:23 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 53695

Re: Version 1.1.0

Thx for the info...now do we copy over the whole game to existing one or should we copy only the basics into the new game update (full game folder) like mod;settings etc Just replacing bin and data in your install directory fixed everything for me Thx man! did not want to make a mess here so better...
by dtoxic
Mon Nov 23, 2020 9:13 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 53695

Re: Version 1.1.0

There are some updater problems, so we have delisted the 1.0.0 -> 1.1.0 update package You will need to download the whole game if you want to update We will try to get it fixed as soon as reasonable Thx for the info...now do we copy over the whole game to existing one or should we copy only the ba...
by dtoxic
Thu Aug 20, 2020 10:08 pm
Forum: Not a bug
Topic: [1.0.0] Custom GUI Size Problem
Replies: 2
Views: 209

Re: [1.0.0] Custom GUI Size Problem

hmm ok dd not realize that
by dtoxic
Thu Aug 20, 2020 9:02 pm
Forum: Not a bug
Topic: [1.0.0] Custom GUI Size Problem
Replies: 2
Views: 209

[1.0.0] Custom GUI Size Problem

as it stands for now in the options---interface i cannot set the gui size to say 90%, it only goes from 100 to 75, manually entering 90 wont stay and reverts back to 100

had to go to config.ini to set the desired gui scale

this is on Factorio 1.0.0 Windows 7 sp1 X64
by dtoxic
Fri Jan 24, 2020 4:58 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 31610

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

"in 0.17 and prior, the pathfinder used classic Dijkstra to find the path with the smallest penalty"

hmmmm..... so having Witcher 3 installed is a must for the path finding to work or? :D

https://witcher.fandom.com/wiki/Sigismund_Dijkstra
by dtoxic
Thu Sep 12, 2019 8:46 pm
Forum: Modding help
Topic: Some help with data.raw
Replies: 7
Views: 818

Re: Some help with data.raw

mat1k wrote: ↑
Thu Sep 12, 2019 8:37 pm
This line: data.raw["furnace"]["stone-furnace"].energy_source.emissions_per_minute = 3.5

Put in the mod will change the emission rate to 3.5 per second. It overrides the Original setting.
Thx man appreciate it!
by dtoxic
Thu Sep 12, 2019 6:31 pm
Forum: Modding help
Topic: Some help with data.raw
Replies: 7
Views: 818

Re: Some help with data.raw

https://wiki.factorio.com/Prototype/Entity#emissions_per_second You can't change furnace emissions directly, they are based on power consumption. Yes you can, change it on the energy source: https://wiki.factorio.com/Types/EnergySource#emissions_per_minute data.raw["furnace"]["stone-...
by dtoxic
Thu Sep 12, 2019 5:07 pm
Forum: Modding help
Topic: Some help with data.raw
Replies: 7
Views: 818

Re: Some help with data.raw

https://wiki.factorio.com/Prototype/Entity#emissions_per_second You can't change furnace emissions directly, they are based on power consumption. Yes you can, change it on the energy source: https://wiki.factorio.com/Types/EnergySource#emissions_per_minute data.raw["furnace"]["stone-...
by dtoxic
Thu Sep 12, 2019 3:56 pm
Forum: Modding help
Topic: Some help with data.raw
Replies: 7
Views: 818

Some help with data.raw

Hi all can some one help me with this I am trying to change emission [pollution] on stone furnace right now i am using this data.raw["furnace"]["stone-furnace"].crafting_speed = 0.6 data.raw["furnace"]["stone-furnace"].energy_usage = "110kW" data.raw...
by dtoxic
Thu May 30, 2019 8:38 pm
Forum: Releases
Topic: Version 0.17.44
Replies: 20
Views: 8592

Re: Version 0.17.44

Twinsen wrote: ↑
Thu May 30, 2019 7:39 pm
Not only your mods, I think I broke base mod inserters https://clips.twitch.tv/ClearCreativeTa ... CeilingCat
Damn you!!! "shakes fist angrily" :D
by dtoxic
Sun May 05, 2019 8:17 pm
Forum: Modding help
Topic: Equipment Grid help
Replies: 3
Views: 1345

Re: Equipment Grid help

Ok so managed to create equipment grid for the early armor's (light and Heavy) but now i cant figure out why it wont accept the equipment?! i know i have to define what equipment is acceptable, but for the life of me i cant figure that part out i used other mods and a couple of tutorials and a lot o...
by dtoxic
Sun May 05, 2019 3:04 pm
Forum: Modding help
Topic: Equipment Grid help
Replies: 3
Views: 1345

Re: Equipment Grid help

That's how a dev does it for his mod: https://github.com/Klonan/Construction_Drones/blob/master/data/units/construction_drone/construction_drone.lua#L317 The function adds the tiny equipment grid (1x1) to all armor without any else skips it. line 327 defines the grid Thx, i assume i would have to c...
by dtoxic
Sun May 05, 2019 12:14 pm
Forum: Modding help
Topic: Equipment Grid help
Replies: 3
Views: 1345

Equipment Grid help

Hi all, can someone help me to create a mod that adds equipment grid to early armor (light and heavy)
my coding skills in lua are on the same level as Chinese speaking skill in other words zero!

so if some has the will and time to walk me trough it i would be grateful
by dtoxic
Sat May 04, 2019 11:57 pm
Forum: Ideas and Requests For Mods
Topic: Personal Gun Turret
Replies: 6
Views: 815

Re: Personal Gun Turret

mrudat wrote: ↑
Sat May 04, 2019 11:41 pm
As far as I know, they're intended for vehicles, but work just fine for the player.
Hmmm did not know that, will give it a try! thx!
by dtoxic
Sat May 04, 2019 11:02 pm
Forum: Ideas and Requests For Mods
Topic: Personal Gun Turret
Replies: 6
Views: 815

Re: Personal Gun Turret

mrudat wrote: ↑
Sat May 04, 2019 10:45 pm
Schall gun pods.
These are for Vehicles
by dtoxic
Sat May 04, 2019 9:35 pm
Forum: Ideas and Requests For Mods
Topic: Personal Gun Turret
Replies: 6
Views: 815

Re: Personal Gun Turret

"Rampant Arsenal" does provide some gun turret equipment. Doesn't use ammo from your inventory though. Not sure what tech level it is for. But if it can't be put in early Armour then if you ask Veden (the author), nicely, then maybe he will consider changing it so it is suitable for early...
by dtoxic
Sat May 04, 2019 9:06 pm
Forum: Ideas and Requests For Mods
Topic: Personal Gun Turret
Replies: 6
Views: 815

Personal Gun Turret

Request to any Wizard to make a Personal Deference Gun using bullets (similar to Personal laser Deference) earlier in game maybe also add a small equipment grid to light and heavy armor so it can be equipped. It would serve as early defense but way under powered in contrast to Laser and Regular Gun ...
by dtoxic
Tue Apr 30, 2019 2:46 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] I am unsure what this error means. All I do know is that the campaign isn't playable.
Replies: 4
Views: 1711

Re: I am unsure what this error means. All I do know is that the campaign isn't playable.

wheybags wrote: ↑
Tue Apr 30, 2019 2:24 pm
Thanks for the reports, and especially the log file.
The issue is fixed for the next release.
Great! keep up the good work
by dtoxic
Wed Apr 24, 2019 10:59 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] I am unsure what this error means. All I do know is that the campaign isn't playable.
Replies: 4
Views: 1711

Re: I am unsure what this error means. All I do know is that the campaign isn't playable.

Hi i am getting this same error, i know that some mods have been interfering with the campaign, will do the tests to pinpoint the mod's in the meantime here is my log

https://www.dropbox.com/s/rxhy7q2dap9ni ... t.log?dl=0
by dtoxic
Sun Mar 17, 2019 10:06 pm
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 92040

Re: [MOD 0.17.xx] TimeButtons v0.3.6

A suggestion/request.

Can we get an option to make the buttons a bit more opaque and to change their size? (smaller/bigger) of course if that is even possible

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