Search found 13 matches
- Wed Jun 24, 2026 11:27 am
- Forum: Ideas and Suggestions
- Topic: Have platform to platform cargo pods queue up just like space->planet and planet->space
- Replies: 3
- Views: 319
- Wed Jun 24, 2026 10:58 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Super force building over pipes should place underground pipes
- Replies: 4
- Views: 861
Re: [2.1] Super force building over pipes should place underground pipes
What a great idea, ive noticed it didnt work before too and always thought it was weird they made it for belts and not pipes.
- Wed Jun 24, 2026 10:57 am
- Forum: Ideas and Suggestions
- Topic: Allow platform to platform transfer at solar system edge
- Replies: 7
- Views: 622
Re: Allow platform to platform transfer at solar system edge
I had just assumed this was gonna be a thing, and many people have been talking about this idea while devs were around. It is werid they never said you couldn't do it which makes me think it should be intended behavior to allow this. It would harm no aspects of the game and only improve promethium.
- Tue Feb 17, 2026 1:18 am
- Forum: Ideas and Suggestions
- Topic: Secret Seeds
- Replies: 5
- Views: 1296
Re: Secret Seeds
In terraria there are secret seeds that really change how the game is played. It would be cool if that came to Factorio. Maybe some start you off on different planets or even in space. One could make every type of enemy spawn on all planets. Maybe it changes the tech tree around or completely ...
- Sun Feb 08, 2026 10:07 pm
- Forum: Ideas and Suggestions
- Topic: Secret Seeds
- Replies: 5
- Views: 1296
Secret Seeds
In terraria there are secret seeds that really change how the game is played. It would be cool if that came to Factorio. Maybe some start you off on different planets or even in space. One could make every type of enemy spawn on all planets. Maybe it changes the tech tree around or completely change ...
- Sun Feb 08, 2026 10:03 pm
- Forum: Ideas and Suggestions
- Topic: Re-equip Armor from Corpse
- Replies: 4
- Views: 732
Re: Re-equip Armor from Corpse
This is a great idea, and also it should restore the order your guns were in and what ammo they had equipped.
- Sun Feb 08, 2026 10:00 pm
- Forum: Ideas and Suggestions
- Topic: Fulgora enemy threat
- Replies: 4
- Views: 1456
Re: Fulgora enemy threat
I agree but I also think Aquilo needs the jellyfish too.
- Sun Feb 08, 2026 9:26 pm
- Forum: Not a bug
- Topic: [2.0.73][switch2] Flicker in 4k
- Replies: 2
- Views: 678
[2.0.73][switch2] Flicker in 4k
Hello there is a bug on the 4k mode for nintendo switch 2 since launch, I am finally reporting cuz it causes a headache. When you are connected to a 4k tv, when belts move it flickers. When on handheld I dont notice the issue at all.
This is handheld 20260208-01KGZJ8HJCGTN7HF94NZHTN2N0-7252891E ...
This is handheld 20260208-01KGZJ8HJCGTN7HF94NZHTN2N0-7252891E ...
- Sun Feb 08, 2026 9:12 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 463
- Views: 429351
Re: Performance optimization - post your saves
I run into performance issues on switch 2.
- Wed Nov 05, 2025 7:05 am
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 14987
Re: Make promethium spoil, and quickly
Factorio is a sandbox game, why do people want to unsandbox it? How lame would it be if everyone has to use the same strategies for everything? If promethium belts are not your thing then fine but don't ruin it for others.
- Wed Nov 05, 2025 7:02 am
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2β’
- Replies: 72
- Views: 40923
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2β’
I was telling myself, βNo Switch 2. I donβt need it.β The game I played the most on Switch was Factorio. Then this FFF. I pondered, and this weekend pulled the trigger on a Switch 2. Migration was easy. The screen is so much easier to read. I never really used the Switch portable, usually docked ...
- Mon Feb 10, 2025 6:30 am
- Forum: Ideas and Suggestions
- Topic: Seamless SpaceMap Navigation (For controller users)
- Replies: 0
- Views: 1063
Seamless SpaceMap Navigation (For controller users)
TL;DR
Through zooming in/out allow seamless navigation of Planets and Platforms through the Space Map.
The Problem
Factorio is a game that is designed primarily for mouse and keyboard play, but some people prefer to play on controller (like me). I have an idea to make switching between Planets ...
Through zooming in/out allow seamless navigation of Planets and Platforms through the Space Map.
The Problem
Factorio is a game that is designed primarily for mouse and keyboard play, but some people prefer to play on controller (like me). I have an idea to make switching between Planets ...
- Sat Nov 09, 2024 10:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.15]Poor GUI scaling on steam deck
- Replies: 1
- Views: 2551
[Klonan] [2.0.15]Poor GUI scaling on steam deck
So many issues with GUI scaling in steam deck playing space age is really tough experience. I did beat the game but it was a challenge fighting the UI. In remote view when hovering over buildings you can barely read anything about it because most the info goes off the screen. A lot of the windows ...