Search found 7 matches

by Dysan27
Sun May 12, 2019 8:13 am
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 494
Views: 46215

Re: [0.17.x] Bob's Mods: General Discussion

I think bobequipment has an undocumented (and possibly unintentional) dependency on bobwarfare: Failed to load mods: Error in assignID, entity with name 'bob-laser-beam-sapphire' does not exist. Source: personal-laser-defense-equipment-2 (active-defense-equipment). Mods to be disabled: ⬢ bobequipme...
by Dysan27
Sun Dec 03, 2017 3:38 pm
Forum: General discussion
Topic: Pipes are underused because they block movement
Replies: 15
Views: 2500

Re: Pipes are underused because they block movement

I'm surprised there's no Pipe Wrench mod to allow breaking normal pipe connections. Or vanilla functionality for the same. There are two mods for pipes that don't randomly connect but have specific 90° curves. One for base and on for angle/bobs pipes. I was always wondering why the devs do not coll...
by Dysan27
Tue Aug 15, 2017 8:17 pm
Forum: General discussion
Topic: Having to repeat the first command bugs me.
Replies: 21
Views: 3698

Re: Having to repeat the first command bugs me.

The Inital Scan mod might help you then, it does the same thing automatically when you start a world.

Only down side is you have to manually update it to work with 0.15
by Dysan27
Sun Jun 18, 2017 7:34 am
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 24406

Re: Friday Facts #195 - Poles re-design

But to be honest I find a bit annoying the absurdity of having a diagonal pole that requires another support on the base just to be stable. What kind of engineer does a pole like that? I personally don't think that a diagonal pole is a problem, especially within a game with a "Steampunk" graphic de...
by Dysan27
Wed May 24, 2017 4:20 pm
Forum: Railway Setups
Topic: Unload four packed red belts from one cargo wagon, tileable
Replies: 8
Views: 2793

Re: Unload four packed red belts from one cargo wagon, tileable

You can get 3 compressed blues out using that idea you just need to do two things: 1. Set the stack size override to 8 on all 12 inserter placing on belts. 2. SLOW the inserters placing on the entrance to the UG belts by 1 tick http://i.imgur.com/BHZoCLX.png That is a simple 48(47? forget offhand) t...
by Dysan27
Sat May 20, 2017 4:26 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 59162

Re: Friday Facts #191 - Gui improvements

I like most of the proposed changes, except for removing the combat display from the corner. Is doesn't take up much space, and depending on the settings (ie deathworld) it can be really useful to know always be aware of your combat loadout. The only suggestion I can think of for the menus is on the...
by Dysan27
Fri Apr 01, 2016 4:21 pm
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 178421

Re: Tips, Designs, & Tricks

On the furnace discussion, here's what I use Factorio furnace setup.jpg Everyone else I've seen says they have the ore and coal down the center, but I ask why have the coal in the center? when you upgrade it will be going away, so have the ore and plate in the center so that doesn't change. It does ...

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