Search found 23 matches

by Pin-Lui
Tue Mar 10, 2020 9:53 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 169
Views: 49739

Re: [MOD 0.18] KRASTORIO^2

Something to do for the next weeks yay
by Pin-Lui
Tue May 21, 2019 5:50 am
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 13883

Re: Friday Facts #295 - New design for the chemical plant

i really dig the little window and that you can see the fluid and the rotating thing. time to update the turbines!
by Pin-Lui
Thu Mar 21, 2019 2:00 pm
Forum: Ideas and Requests For Mods
Topic: [Mod request] Exploding Chest.
Replies: 7
Views: 443

Re: [Mod request] Exploding Chest.

eduran wrote:
Thu Mar 21, 2019 1:56 pm
The mod I linked does not have any noticeable UPS impact. It simply allows you to build an infinity chest from the crafting menu (instead of having to console it in) and sets it to destroy items.
good to know thanks.
by Pin-Lui
Thu Mar 21, 2019 1:36 pm
Forum: Ideas and Requests For Mods
Topic: [Mod request] Exploding Chest.
Replies: 7
Views: 443

Re: [Mod request] Exploding Chest.

You don't need a mod for this. Get an "infinity-chest", then set it to remove items placed in it. It is not craftable in game, so you need to use a /c command to get some. /c game.player.insert{name="infinity-chest", count=10} Infinity-chest is your friend. 2kh ingame never heard of a infinity-ches...
by Pin-Lui
Thu Mar 21, 2019 12:45 pm
Forum: Ideas and Requests For Mods
Topic: [Mod request] Exploding Chest.
Replies: 7
Views: 443

Re: [Mod request] Exploding Chest.

Thank you very much for your reply, i know these mods but unfurtantly they will destroy my ups in my big saves.(i tried SPAWN/VOID belt, creativ mod), and others. Thats why im looking for something that activates only if needed. If i could fire turrets with a circuit signal i could make a vanilla so...
by Pin-Lui
Thu Mar 21, 2019 12:34 pm
Forum: Ideas and Suggestions
Topic: Train Colors in HSV
Replies: 41
Views: 3002

Re: Train Colors in HSV

All Hail RGB Overlord. there is nothing easier than memorizing a few numbers. I have over 100 stations at the moment and when i do new one i just punch in the numbers and have the EXACT same color as all other station. it may be not Intuitive. but it is fast efficient and exact. Just imagine i had t...
by Pin-Lui
Wed Mar 20, 2019 10:55 am
Forum: Balancing
Topic: Refined concrete Stack Size
Replies: 0
Views: 268

Refined concrete Stack Size

Since Refined concrete gets only used as Pathing the stack size should be increased to at least 1000 in my opinion.

After mass producing thousends of Refined concrete, I also think its too expensive. Concrete, Water, and steel should be enough in my opinion.
by Pin-Lui
Wed Mar 20, 2019 7:34 am
Forum: Duplicates
Topic: [0.17.15] Train Fuel Bonus gets applied backwards.
Replies: 3
Views: 402

Re: [0.17.15] Train Fuel Bonus gets applied backwards.

knightelite wrote:
Wed Mar 20, 2019 7:21 am
Appears to be the same thing as this thread: viewtopic.php?f=7&t=68047
yes it looks like it, maybe a mod should merge this. Thank you in advance
by Pin-Lui
Wed Mar 20, 2019 6:48 am
Forum: Duplicates
Topic: [0.17.15] Train Fuel Bonus gets applied backwards.
Replies: 3
Views: 402

[0.17.15] Train Fuel Bonus gets applied backwards.

I changed the Nuclear-fuel to 700% max speed bonus(in my personal mod). in [0.17.14] My trains drive ca. 650km/h forwards.
250km/h backward.

after updating above [0.17.14] Trains max speed is 250km/h forwards and 650km/h backward!
by Pin-Lui
Tue Mar 19, 2019 8:33 am
Forum: Ideas and Requests For Mods
Topic: [Mod request] Exploding Chest.
Replies: 7
Views: 443

[Mod request] Exploding Chest.

Currently building my 0.17 Mega train base, and the only thing im shooting are chest's filled with trash. i came up with this idea but i dont know how to mod it in game. A Chest that automatically explodes after a 5 sec timer when its full. It should leave a Ghost entity behind so i can automate the...
by Pin-Lui
Wed Mar 13, 2019 2:22 pm
Forum: Ideas and Suggestions
Topic: idea for possible improvement to pathfinding destroying ups on deathworlds
Replies: 4
Views: 205

Re: idea for possible improvement to pathfinding destroying ups on deathworlds

Another idea : Trigger the biter attack nearest to the Artillery, not where it hits.
by Pin-Lui
Wed Mar 13, 2019 2:02 pm
Forum: Ideas and Suggestions
Topic: Include Cliff's in Deconstructor Trees/stone only
Replies: 2
Views: 201

Include Cliff's in Deconstructor Trees/stone only

TL;DR Include Cliffs into the Deconstructor Function Trees /stone only (d.k. the English version of this) What? Include Cliffs into the constructor function stone trees only or make another checkbox for the cliffs. Why ? When you use the Function Stone/trees only you want to get rid of stuff that p...
by Pin-Lui
Mon Mar 11, 2019 9:31 am
Forum: Ideas and Suggestions
Topic: Default Train waiting condition for the new temporary Station
Replies: 26
Views: 1431

Default Train waiting condition for the new temporary Station

Hello! I use the new feature a lot but I Dislike the default train condition for temporary stations (5 Sec). If we could change the default Train waiting condition to circuit conditon > 0 The train should wait at the temporary station I use this waiting conditions on my PAX trains and it allows me t...
by Pin-Lui
Wed Jan 30, 2019 4:30 pm
Forum: 1 / 0 magic
Topic: [0.16.36] Mic freezes while using any application with game
Replies: 11
Views: 1708

Re: [0.16.36] Mic freezes while using any application with game

so i have the same exact problem. i run hundreds of games, steam origin you name it. not a single problem. I start up discord an chat with my friend, as soon as i open factorio my microphone freezes, reconnect and after 2-10min it freezes again. the problem makes me crazy and it only happens wit fac...
by Pin-Lui
Thu Jun 22, 2017 7:20 am
Forum: Gameplay Help
Topic: [0.15.x] Fluid mechanics
Replies: 72
Views: 117232

Re: [0.15.x] Fluid mechanics

i came here to read about fluids, now im confused. i think you need phd in factorio to completly understand what is going on. all i need to know is how do i need to build for best throughput. source----->tank------->production so do i need to build the sheme above in a order to get best throughput? ...
by Pin-Lui
Tue Mar 21, 2017 7:57 am
Forum: General discussion
Topic: factorio inspired game
Replies: 4
Views: 1025

Re: factorio inspired game

Production Line is an awesome GAME! it is clearly not a copy of Factorio. The detail is amazing, you can customize and upgrade your factory. you have to manage import and export of your parts. you all should give it a try! the developer is great in communication with the fanbase many features got di...
by Pin-Lui
Sun Nov 06, 2016 1:36 am
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 67721

Re: [0.14] Reactors

Updated to 1.5.0, with hopefully final structural change to fuel processing. All processing steps except MOX creation now take place in a chemical plant, reprocessing requires acid and produces uranium slurry instead of DU. Breeder cycle now produces plutonium directly, in addition to that extracte...
by Pin-Lui
Tue Jul 19, 2016 2:01 pm
Forum: Mods
Topic: [MOD 0.12.33]Cheat Box_1.0.0
Replies: 5
Views: 1859

Re: [MOD 0.12.33]Cheat Box_1.0.0

ok i started a new game to make new blueprints, and i thought why not install cheatbox to make my life easier. Oh man the best 2h i had ingame, running like forest gump on cocain, with a machine gun shooting tank bullets. i did nothing i wanted to do. i laughed 2h running so fast that the animantion...
by Pin-Lui
Fri Jul 08, 2016 3:55 pm
Forum: Mods
Topic: [MOD 0.13] Smart Display - circuit informations display
Replies: 63
Views: 22392

Re: [MOD 0.12+] Smart Display - circuit informations display

binbinhfr wrote:0.13 ready !
Nice!!
by Pin-Lui
Sat Apr 02, 2016 12:58 pm
Forum: Modding help
Topic: run a lua file from console
Replies: 7
Views: 2041

Re: run a lua file from console

In the wiki is nothing about how to feed the game engine my own script, i can overwrite everything but i need to insert my own lua to the game functions i guess when i want to access via console... i could be wrong dont know.

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