Thanks for this, it works great.
I'm 400 hours into my vanilla space age playthrough, and I wanted the visible planetary mod. Finally, I can look at Nauvis from above and still have my achievements. Thx!
Search found 29 matches
- Tue Sep 02, 2025 7:53 am
- Forum: Tools
- Topic: [WORKING] Modded Achievement Enabler
- Replies: 1
- Views: 953
- Mon Sep 01, 2025 1:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.60] Trainstop priority above 90 not saved in blueprint
- Replies: 1
- Views: 429
[2.0.60] Trainstop priority above 90 not saved in blueprint
If you set the priority above 90 and create a blueprint with it, it will be reset to 90 when you rebuild it. I expected it to keep the same value as when the blueprint was created.
Also, the slider in the Train Stop GUI only goes up to 90, even though the maximum is 255.
Also, the slider in the Train Stop GUI only goes up to 90, even though the maximum is 255.
- Tue Oct 19, 2021 2:08 pm
- Forum: Ideas and Requests For Mods
- Topic: [MOD REQUEST] Nuclear fuel Bonus change
- Replies: 2
- Views: 1813
Re: [MOD REQUEST] Nuclear fuel Bonus change
You need to change the fuel’s fuel_top_speed_multiplier. Nuclear fuel normally has 1.15. This changes it to 2 (518.4 km/h, incidentally very close to the 1990 TGV record of 515.3 km/h).
thank you very much, I will test it as soon as I'm home. thank you again.
Edit:
With this, I was able to ...
- Tue Oct 19, 2021 12:30 pm
- Forum: Ideas and Requests For Mods
- Topic: [MOD REQUEST] Nuclear fuel Bonus change
- Replies: 2
- Views: 1813
[MOD REQUEST] Nuclear fuel Bonus change
Hello,
I'm currently on a train world with my friend and we want to change the maximum speed of our trains.
I thought the easiest way to do this, is by changing the nuclear fuel rod Bonis. I want to change the top speed bonus from 125 to 200% and keep the acceleration where it is.
Turns out my ...
I'm currently on a train world with my friend and we want to change the maximum speed of our trains.
I thought the easiest way to do this, is by changing the nuclear fuel rod Bonis. I want to change the top speed bonus from 125 to 200% and keep the acceleration where it is.
Turns out my ...
- Tue Aug 18, 2020 2:25 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 119049
Re: Version 1.0.0
So this game is out 5 days and i already hit the 1500h mark?! xD
Congratulation to the release. There is no othergame i played this hard, except Eve Online and GTA. In 30years of my gaming career this game is at the top.
I cant wait what game you guys come up next. It will be bought right away.
Congratulation to the release. There is no othergame i played this hard, except Eve Online and GTA. In 30years of my gaming career this game is at the top.
I cant wait what game you guys come up next. It will be bought right away.
- Tue Aug 18, 2020 1:45 pm
- Forum: Pending
- Topic: [1.0.0] Spidertron legs strange movement on Landfill.
- Replies: 2
- Views: 1509
[1.0.0] Spidertron legs strange movement on Landfill.
If you Landfill a big area and walk over it with the Spidertron the legs somtimes stuck and get draged behind.
- Tue Mar 10, 2020 9:53 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 178225
Re: [MOD 0.18] KRASTORIO^2
Something to do for the next weeks yay
- Tue May 21, 2019 5:50 am
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 44923
Re: Friday Facts #295 - New design for the chemical plant
i really dig the little window and that you can see the fluid and the rotating thing. time to update the turbines!
- Thu Mar 21, 2019 2:00 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod request] Exploding Chest.
- Replies: 7
- Views: 3447
Re: [Mod request] Exploding Chest.
good to know thanks.eduran wrote: Thu Mar 21, 2019 1:56 pm The mod I linked does not have any noticeable UPS impact. It simply allows you to build an infinity chest from the crafting menu (instead of having to console it in) and sets it to destroy items.
- Thu Mar 21, 2019 1:36 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod request] Exploding Chest.
- Replies: 7
- Views: 3447
Re: [Mod request] Exploding Chest.
You don't need a mod for this. Get an "infinity-chest", then set it to remove items placed in it.
It is not craftable in game, so you need to use a /c command to get some.
/c game.player.insert{name="infinity-chest", count=10}
Infinity-chest is your friend.
2kh ingame never heard of a ...
- Thu Mar 21, 2019 12:45 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod request] Exploding Chest.
- Replies: 7
- Views: 3447
Re: [Mod request] Exploding Chest.
Thank you very much for your reply, i know these mods but unfurtantly they will destroy my ups in my big saves.(i tried SPAWN/VOID belt, creativ mod), and others. Thats why im looking for something that activates only if needed.
If i could fire turrets with a circuit signal i could make a vanilla ...
If i could fire turrets with a circuit signal i could make a vanilla ...
- Thu Mar 21, 2019 12:34 pm
- Forum: Ideas and Suggestions
- Topic: Train Colors in HSV
- Replies: 45
- Views: 18697
Re: Train Colors in HSV
All Hail RGB Overlord. there is nothing easier than memorizing a few numbers. I have over 100 stations at the moment and when i do new one i just punch in the numbers and have the EXACT same color as all other station. it may be not Intuitive. but it is fast efficient and exact. Just imagine i had ...
- Wed Mar 20, 2019 10:55 am
- Forum: Balancing
- Topic: Refined concrete Stack Size
- Replies: 0
- Views: 1432
Refined concrete Stack Size
Since Refined concrete gets only used as Pathing the stack size should be increased to at least 1000 in my opinion.
After mass producing thousends of Refined concrete, I also think its too expensive. Concrete, Water, and steel should be enough in my opinion.
After mass producing thousends of Refined concrete, I also think its too expensive. Concrete, Water, and steel should be enough in my opinion.
- Wed Mar 20, 2019 7:34 am
- Forum: Duplicates
- Topic: [0.17.15] Train Fuel Bonus gets applied backwards.
- Replies: 3
- Views: 2469
Re: [0.17.15] Train Fuel Bonus gets applied backwards.
yes it looks like it, maybe a mod should merge this. Thank you in advanceknightelite wrote: Wed Mar 20, 2019 7:21 am Appears to be the same thing as this thread: viewtopic.php?f=7&t=68047
- Wed Mar 20, 2019 6:48 am
- Forum: Duplicates
- Topic: [0.17.15] Train Fuel Bonus gets applied backwards.
- Replies: 3
- Views: 2469
[0.17.15] Train Fuel Bonus gets applied backwards.
I changed the Nuclear-fuel to 700% max speed bonus(in my personal mod). in [0.17.14] My trains drive ca. 650km/h forwards.
250km/h backward.
after updating above [0.17.14] Trains max speed is 250km/h forwards and 650km/h backward!
250km/h backward.
after updating above [0.17.14] Trains max speed is 250km/h forwards and 650km/h backward!
- Tue Mar 19, 2019 8:33 am
- Forum: Ideas and Requests For Mods
- Topic: [Mod request] Exploding Chest.
- Replies: 7
- Views: 3447
[Mod request] Exploding Chest.
Currently building my 0.17 Mega train base, and the only thing im shooting are chest's filled with trash.
i came up with this idea but i dont know how to mod it in game. A Chest that automatically explodes after a 5 sec timer when its full. It should leave a Ghost entity behind so i can automate the ...
i came up with this idea but i dont know how to mod it in game. A Chest that automatically explodes after a 5 sec timer when its full. It should leave a Ghost entity behind so i can automate the ...
- Wed Mar 13, 2019 2:22 pm
- Forum: Ideas and Suggestions
- Topic: idea for possible improvement to pathfinding destroying ups on deathworlds
- Replies: 4
- Views: 2208
Re: idea for possible improvement to pathfinding destroying ups on deathworlds
Another idea : Trigger the biter attack nearest to the Artillery, not where it hits.
- Wed Mar 13, 2019 2:02 pm
- Forum: Ideas and Suggestions
- Topic: Include Cliff's in Deconstructor Trees/stone only
- Replies: 2
- Views: 1700
Include Cliff's in Deconstructor Trees/stone only
TL;DR
Include Cliffs into the Deconstructor Function Trees /stone only (d.k. the English version of this)
What?
Include Cliffs into the constructor function stone trees only
or make another checkbox for the cliffs.
Why ?
When you use the Function Stone/trees only you want to get rid of ...
Include Cliffs into the Deconstructor Function Trees /stone only (d.k. the English version of this)
What?
Include Cliffs into the constructor function stone trees only
or make another checkbox for the cliffs.
Why ?
When you use the Function Stone/trees only you want to get rid of ...
- Mon Mar 11, 2019 9:31 am
- Forum: Ideas and Suggestions
- Topic: Default Train waiting condition for the new temporary Station
- Replies: 26
- Views: 10091
Default Train waiting condition for the new temporary Station
Hello!
I use the new feature a lot but I Dislike the default train condition for temporary stations (5 Sec).
If we could change the default Train waiting condition to circuit conditon > 0 The train should wait at the temporary station
I use this waiting conditions on my PAX trains and it allows me ...
I use the new feature a lot but I Dislike the default train condition for temporary stations (5 Sec).
If we could change the default Train waiting condition to circuit conditon > 0 The train should wait at the temporary station
I use this waiting conditions on my PAX trains and it allows me ...
- Wed Jan 30, 2019 4:30 pm
- Forum: 1 / 0 magic
- Topic: [0.16.36] Mic freezes while using any application with game
- Replies: 11
- Views: 6048
Re: [0.16.36] Mic freezes while using any application with game
so i have the same exact problem. i run hundreds of games, steam origin you name it. not a single problem. I start up discord an chat with my friend, as soon as i open factorio my microphone freezes, reconnect and after 2-10min it freezes again. the problem makes me crazy and it only happens wit ...