Search found 6 matches
- Tue Dec 31, 2024 8:47 am
- Forum: Modding interface requests
- Topic: [Simple] Rocket silo destinations for space platforms
- Replies: 4
- Views: 649
Re: [Simple] Rocket silo destinations for space platforms
When a rocket silo is built on a platform, the possible destinations for a rocket should be the platforms orbiting the same space location.
There are lots of additional modding options and possible functionalities that could be implemented with silos and platforms but I think this is both ...
- Tue Dec 31, 2024 7:32 am
- Forum: Modding interface requests
- Topic: [Simple] Rocket silo destinations for space platforms
- Replies: 4
- Views: 649
[Simple] Rocket silo destinations for space platforms
When a rocket silo is built on a platform, the possible destinations for a rocket should be the platforms orbiting the same space location.
There are lots of additional modding options and possible functionalities that could be implemented with silos and platforms but I think this is both ...
There are lots of additional modding options and possible functionalities that could be implemented with silos and platforms but I think this is both ...
- Fri Dec 20, 2024 10:21 am
- Forum: Modding interface requests
- Topic: Add more ways for quality to affect items
- Replies: 22
- Views: 3747
Re: [2.0.14] Add more ways for quality to affect items
I guess I'll add my idea to this thread as well, given that it is somewhat related.
Quality is hardcoded and we don't want to mess with the base game. Fine. I might have a workaround, depending on how exactly it is implemented.
Given that we can modify quality's "level" and that affects how much ...
Quality is hardcoded and we don't want to mess with the base game. Fine. I might have a workaround, depending on how exactly it is implemented.
Given that we can modify quality's "level" and that affects how much ...
- Thu Dec 19, 2024 11:01 am
- Forum: Modding interface requests
- Topic: Decouple quality effects
- Replies: 1
- Views: 255
Decouple quality effects
Haven't seen this around so I guess I'll make a post. If it's a "won't implement" for some technical reason I'd rather know.
Currently the only way to mod quality is to change levels. This impacts every quality effect equally, so if I want my quality crafting speed to be, say, 1.9 at rare, I have ...
Currently the only way to mod quality is to change levels. This impacts every quality effect equally, so if I want my quality crafting speed to be, say, 1.9 at rare, I have ...
- Fri Nov 22, 2024 5:22 am
- Forum: Ideas and Suggestions
- Topic: Base rocket fuel recycling off of the Aquilo recipe
- Replies: 6
- Views: 2258
Base rocket fuel recycling off of the Aquilo recipe
TL;DR
Recycling recipes should use the most efficient option when multiple recipes are available. This is most relevant on Aquilo, where recycling rocket fuel can let you ignore crude oil entirely.
What?
Recycling rocket fuel gives 2.5 solid fuel. It should give 0.75.
Why?
With 8 ...
Recycling recipes should use the most efficient option when multiple recipes are available. This is most relevant on Aquilo, where recycling rocket fuel can let you ignore crude oil entirely.
What?
Recycling rocket fuel gives 2.5 solid fuel. It should give 0.75.
Why?
With 8 ...
- Fri Apr 01, 2016 9:18 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 473
- Views: 360399
Re: Just bought the game; What were Your first impressions?
I've bought the game and played through it. I wanted to post some kind of feedback somewhere. This seems like the place. Feel free to disregard it or use it as you wish.
First of all, the game is amazing. Everything I never knew I wanted and more. I really enjoyed the game so far, so good job ...
First of all, the game is amazing. Everything I never knew I wanted and more. I really enjoyed the game so far, so good job ...