Search found 153 matches

by hgschmie
Sat Nov 01, 2025 5:18 pm
Forum: Bug Reports
Topic: [2.0.71] Rich Text line breaks in LocalisedStrings (label caption)
Replies: 3
Views: 366

Re: [2.0.71] Rich Text line breaks in LocalisedStrings (label caption)

Thanks. Appreciate you pointing those out. This is such a big API, I always learn new things.
by hgschmie
Tue Oct 21, 2025 4:41 am
Forum: Bug Reports
Topic: [2.0.71] Rich Text line breaks in LocalisedStrings (label caption)
Replies: 3
Views: 366

[2.0.71] Rich Text line breaks in LocalisedStrings (label caption)

I have a localised string that looks like this: open_gui_shift=Open GUI\n[font=default-semibold][color=128,206,240]Shift:[/color][/font] Open location on map

When I use this text as a tooltip, it renders like this:


Screenshot 2025-10-20 at 21.33.25.png


but when I use it as a caption for a ...
by hgschmie
Mon Oct 20, 2025 5:35 am
Forum: Modding interface requests
Topic: custom per-gui element tooltip for minimap
Replies: 4
Views: 328

custom per-gui element tooltip for minimap

Hi,

I have a gui with a number of elements (for train stations and trains). I want to be able to hover over a gui element (usually a piece of text like "xyz station" or "abc train") and that should show a minimap of either the train or station position.

There seems to be no rich text element for ...
by hgschmie
Thu Oct 16, 2025 5:03 pm
Forum: Not a bug
Topic: [2.0.70] Robot requests for Robo Ports don't work?
Replies: 4
Views: 332

Re: [2.0.70] Robot requests for Robo Ports don't work?

Oh, that was non-obvious to me. Thanks for the explanation!
by hgschmie
Wed Oct 15, 2025 10:50 pm
Forum: Not a bug
Topic: [2.0.70] Robot requests for Robo Ports don't work?
Replies: 4
Views: 332

Re: [2.0.70] Robot requests for Robo Ports don't work?

Thanks for the explanation. However, then what is the passive provider logistic point within the roboport used for?
by hgschmie
Wed Oct 15, 2025 7:47 pm
Forum: Not a bug
Topic: [2.0.70] Robot requests for Robo Ports don't work?
Replies: 4
Views: 332

[2.0.70] Robot requests for Robo Ports don't work?

This is a regular roboport. It has an outstanding Robot request for 50 construction robots. It also has 50 logistics robots stored inside that are ready to move things.

Next to the roboport is a storage chest with 50 construction robots. Yet, the request is red and it has satisfaction of 0/50 ...
by hgschmie
Wed Oct 15, 2025 12:26 am
Forum: Fixed for 2.1
Topic: [2.0.70] defines.logistic_member_index lacks a value for cargo landing pad
Replies: 2
Views: 290

[2.0.70] defines.logistic_member_index lacks a value for cargo landing pad

calling entity.get_logistic_point() on a cargo landing pad entity yields a single LuaLogisticPoint.

However, it is not clear, which constant can be used to call entity.get_logistic_point(defines.logistic_member_index.<mumble>)

It is not defines.logistic_member_index.logistic_container ...
by hgschmie
Tue Oct 14, 2025 10:08 pm
Forum: Bug Reports
Topic: [2.0.70] Requester and Buffer chest tooltip
Replies: 1
Views: 154

[2.0.70] Requester and Buffer chest tooltip

The requester and buffer chests (which are the only types that can actually request things from the logistics network) show "filter" in their tooltip:



Screenshot 2025-10-14 at 15.05.45.png



Shouldn't that read "requests"? "filter" makes only sense for a storage chest (which has a filter).
by hgschmie
Tue Oct 14, 2025 8:34 pm
Forum: Modding interface requests
Topic: [2.0.70] package key calculation for require
Replies: 1
Views: 208

Re: package key calculation for require

Following up on my own post: Having this would be especially beneficial for using mods in data/settings stage, as those don't have `script` available and there is not a good way to find the current mod name. As `require` works fine in those stages (and the keys in the `package.loaded` table have the ...
by hgschmie
Mon Oct 06, 2025 5:18 am
Forum: Modding interface requests
Topic: [2.0.70] package key calculation for require
Replies: 1
Views: 208

[2.0.70] package key calculation for require

Both standard lua and the Factorio lua use the package.loaded table to manage files that have already been loaded. However, in Factorio, the standard implementation has been replaced by a custom implementation (it says so at https://lua-api.factorio.com/latest/auxiliary/libraries.html#modified ...
by hgschmie
Mon Sep 29, 2025 5:26 pm
Forum: Modding help
Topic: circular dependency management
Replies: 2
Views: 259

Re: circular dependency management


What do you want to achieve exactly?


Well, ideally I could do something like this:

local A = {}
package.loaded[package.key(...)] = A

using a hypothetical `package.key` functionthat would create the correct key from the varargs that get passed in.

In vanilla lua, you can do that:

local A ...
by hgschmie
Mon Sep 29, 2025 5:07 am
Forum: Modding help
Topic: circular dependency management
Replies: 2
Views: 259

circular dependency management

Hi,

so I have two files, A.lua and B.lua:

A.lua:
local A = {}

-- manage circular dependencies
local _pkgname = ...
package.loaded['__' .. script.mod_name .. '__/' .. _pkgname:gsub('%.', '/') .. '.lua'] = A
-- manage circular dependencies

local B = require('some.thing.B')


B.lua:
local B ...
by hgschmie
Mon Sep 15, 2025 8:54 pm
Forum: Resolved Requests
Topic: [2.0.64] LuaGuiElement.add woes with sparse arrays?
Replies: 11
Views: 972

Re: [2.0.64] LuaGuiElement.add woes with sparse arrays?

I’d consider “mark it clearly in the docs” a reasonable outcome. I spent quite some time chasing this and trying to reproduce the problem.

Another possible fix would be “only ever return string keys” but I understand that this would break some existing mods.
by hgschmie
Sun Sep 14, 2025 11:51 pm
Forum: Not a bug
Topic: [2.0.66] Train Manager does not calculate path from departure station
Replies: 2
Views: 414

Re: [2.0.66] Train Manager does not calculate path from departure station

So it seems there is an explanation to the behavior but I still think it is kind of a bug. The station in question looks like this:

Screenshot 2025-09-14 at 16.43.36.png

There are two rails. One straight rail that the station is connected to and a curved rail that connects (on the left side) to ...
by hgschmie
Sun Sep 14, 2025 8:59 pm
Forum: Not a bug
Topic: [2.0.66] Train Manager does not calculate path from departure station
Replies: 2
Views: 414

[2.0.66] Train Manager does not calculate path from departure station

So I have a train. The train is departing a station (wait_station -> on_the_track) and has a path (and a path_end_rail, but not a path_end_station):

Screenshot 2025-09-14 at 08.52.06.png

If I ask the train manager to calculate the path for the train itself, it works fine:

game.train_manager ...
by hgschmie
Sat Sep 13, 2025 10:10 pm
Forum: Not a bug
Topic: [2.0.66] event state 'wait_station' never fired when changing schedule in an event handler
Replies: 3
Views: 429

Re: [2.0.66] event state 'wait_station' never fired when changing schedule in an event handler

<sad>, but not super-surprised. I assumed it would be something like this. Thank you for the thorough explanation, this helps me a lot to understand how the game sends events.

Let me see if I can figure out a workaround for my use-case.

(I don't think there is a way for a mod to register a ...
by hgschmie
Sat Sep 13, 2025 5:44 am
Forum: Not a bug
Topic: [2.0.66] event state 'wait_station' never fired when changing schedule in an event handler
Replies: 3
Views: 429

[2.0.66] event state 'wait_station' never fired when changing schedule in an event handler

I have two mods. Let's call them "Logistic Train Network" and "Train Tracker". Both listen to `on_train_changed_state`.

When a train stops at a station (transition from `arrive_station` to `wait_station`), the first mod (Logistic Train Network) receives an event with `old_state` = 5 (arrive_station ...
by hgschmie
Fri Sep 12, 2025 5:41 pm
Forum: Already exists
Topic: [2.0.66] Find outstanding requests / requests in flight for an entity (chest)
Replies: 4
Views: 662

Re: [2.0.66] Find outstanding requests / requests in flight for an entity (chest)

Cool, thanks! This is a part of the lua api that I have not yet ventured into. I think this is what I was looking for.
by hgschmie
Tue Sep 09, 2025 7:00 pm
Forum: Already exists
Topic: [2.0.66] Find outstanding requests / requests in flight for an entity (chest)
Replies: 4
Views: 662

Re: [2.0.66] Find outstanding requests / requests in flight for an entity (chest)

I had a user asking whether it is possible to expose that information to the circuit network (https://github.com/hgschmie/factorio-inventory-sensor-improved/issues/4) and I started poking around to see whether this information is available.

I guess having a way to ask a requester or buffer chest ...

Go to advanced search