Hi,
i totally agree with the support of everyone here that something new is added to the game, but I am very dissapointed that it is again some retro-thingy. Remember the scenario: SPACE, FUTURE! Someone mentioned Thorium and Fusion, which imo is definetly better.
In the end development as it ...
Search found 5 matches
- Tue Nov 15, 2016 7:56 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 136110
- Wed Aug 03, 2016 2:24 am
- Forum: Mods
- Topic: [MOD 0.12.35] Logistics Railway 1.0.8
- Replies: 87
- Views: 71147
Re: [MOD 0.12.35] Logistics Railway 1.0.8
Hmm ... just read on the lua page whats new. I understand that they have added in many things and that the problems have to regard the requester rail. Maybe its possible to get it working with a schedule trick =>
train arrives
fetch schedule and store
set schedule to manual or possibly new state ...
train arrives
fetch schedule and store
set schedule to manual or possibly new state ...
- Fri Apr 01, 2016 11:27 pm
- Forum: Mods
- Topic: [MOD 0.12.35] Logistics Railway 1.0.8
- Replies: 87
- Views: 71147
Re: [MOD 0.12.29] Logistics Railway 1.0.5
if requester then
wagon.minable = false -- Don't want any changes to the wagon's inventory while it's been copied over to the proxy chest
wagon.operable = false
local chest = wagon.surface.create_entity({name = "requester-chest-from-wagon", position = wagon.position, force = wagon.force})
local ...
wagon.minable = false -- Don't want any changes to the wagon's inventory while it's been copied over to the proxy chest
wagon.operable = false
local chest = wagon.surface.create_entity({name = "requester-chest-from-wagon", position = wagon.position, force = wagon.force})
local ...
- Fri Apr 01, 2016 5:55 pm
- Forum: Mods
- Topic: [MOD 0.12.35] Logistics Railway 1.0.8
- Replies: 87
- Views: 71147
Re: [MOD 0.12.29] Logistics Railway 1.0.5
if requester then
wagon.minable = false -- Don't want any changes to the wagon's inventory while it's been copied over to the proxy chest
wagon.operable = false
local chest = wagon.surface.create_entity({name = "requester-chest-from-wagon", position = wagon.position, force = wagon.force})
local ...
wagon.minable = false -- Don't want any changes to the wagon's inventory while it's been copied over to the proxy chest
wagon.operable = false
local chest = wagon.surface.create_entity({name = "requester-chest-from-wagon", position = wagon.position, force = wagon.force})
local ...
- Fri Apr 01, 2016 2:40 am
- Forum: Mods
- Topic: [MOD 0.12.35] Logistics Railway 1.0.8
- Replies: 87
- Views: 71147
Re: [MOD 0.12.29] Logistics Railway 1.0.5
Thanks for the mod. Again something that should have been there in the first place.
But unfortunately there is an issue when using requester rail with multiple requests and cargo wagons that have filters set.
Simple example: RequesterRail has requests set like item X and item Y with quantities set ...
But unfortunately there is an issue when using requester rail with multiple requests and cargo wagons that have filters set.
Simple example: RequesterRail has requests set like item X and item Y with quantities set ...