
Search found 5 matches
- Tue Feb 06, 2024 10:39 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.101] cyclic_sound stutters between sounds
- Replies: 8
- Views: 1484
Re: [1.1.101] cyclic_sound stutters between sounds
Aaaah thank you for your efforts
Excellent!

- Sun Feb 04, 2024 8:45 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.101] cyclic_sound stutters between sounds
- Replies: 8
- Views: 1484
Re: [Donion] [1.1.101] cyclic_sound stutters between sounds
Is this planned to be fixed in the next update?
- Sat Feb 03, 2024 9:24 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.101] cyclic_sound stutters between sounds
- Replies: 8
- Views: 1484
Re: [Donion] [1.1.101] cyclic_sound stutters between sounds
Hi Donian,
I tried messaging you but it went to Outbox instead of Sent for some reason.
I quickly made a mod to demonstrate the bug. You or anyone can access the link here.
https://drive.google.com/file/d/12mTTkfWcPITPjxVzqj9prozFtpcDCAWI/view?usp=sharing
Not passworded. The ZIP also contains my ...
I tried messaging you but it went to Outbox instead of Sent for some reason.
I quickly made a mod to demonstrate the bug. You or anyone can access the link here.
https://drive.google.com/file/d/12mTTkfWcPITPjxVzqj9prozFtpcDCAWI/view?usp=sharing
Not passworded. The ZIP also contains my ...
- Fri Feb 02, 2024 1:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.101] cyclic_sound stutters between sounds
- Replies: 8
- Views: 1484
Re: [Donion] [1.1.101] cyclic_sound stutters between sounds
Maybe 50-100ms or so I’d guess but very audible. The sound itself didn’t seem to matter. Tried with .wav and .ogg with both smaller (high compression) and larger file sizes (low compression).
- Sat Jan 27, 2024 1:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.101] cyclic_sound stutters between sounds
- Replies: 8
- Views: 1484
[1.1.101] cyclic_sound stutters between sounds
There is a noticeable gap between sound effects when calling "cyclic_sound"
It is confirmed as when even using the same sound effects under an entity's "working_sound" parameter, it will have no gap and be a 100% smooth transition between sounds.
EG:
my_item.attack_parameters = {cyclic_sound ...
It is confirmed as when even using the same sound effects under an entity's "working_sound" parameter, it will have no gap and be a 100% smooth transition between sounds.
EG:
my_item.attack_parameters = {cyclic_sound ...