Search found 9 matches
- Thu Dec 19, 2024 12:11 am
- Forum: Modding help
- Topic: Error when loading a simple item mod
- Replies: 0
- Views: 345
Error when loading a simple item mod
EDIT: SOLVED!! Spent an hour scratching my head, posted this, then figured out the simple problem 5 minutes later. Lol. "results" needed to be formatted as a list - I was focused on the “property tree” part of the error. This led to a few more very self explanatory errors that I solved in minutes ...
- Fri Dec 06, 2024 4:06 am
- Forum: Ideas and Requests For Mods
- Topic: Proximity detector for asteroids?
- Replies: 3
- Views: 659
Proximity detector for asteroids?
Not sure if this is possible, but I’d find it super useful to have some kind of proximity detector for asteroids to use in automating space platforms. Something like “When asteroids get within X tiles of detector, output Y signal” or “count asteroids within configurable detection range and output as ...
- Thu Dec 05, 2024 10:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
- Replies: 41
- Views: 40961
Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
Fixed on my save now! Thanks!!
- Mon Nov 18, 2024 8:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
- Replies: 41
- Views: 40961
Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
Ok. the leftover calculation bug happens, because the filled in chunk behind your turrets somehow has the "drity" flag and needs to be recalculated, but because it's all filled with platform tiles, there is nothing to calculate.
The hotfix for now is to mine your platform back in a 3 wide strip ...
- Fri Nov 15, 2024 9:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
- Replies: 41
- Views: 40961
Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
Still having this problem. Was not able to get all collectors working by adding ghosts or reconstructing them. Shattered Planet 3 ship in save. Tried beta 2.0.16 through 2.0.19, same issue. Tried downgrading to 2.0.13, can't load save.
- Wed Feb 07, 2024 2:03 am
- Forum: Ideas and Requests For Mods
- Topic: Anyone willing to mod a mod for me? Ultimate Belts with a furnace speed bonus.
- Replies: 2
- Views: 816
Anyone willing to mod a mod for me? Ultimate Belts with a furnace speed bonus.
I can’t for the life of me find a single faster furnace mod that’ll load with Ultimate Belts, and I can’t seem to disable Ultimate Belts, even after removing all of them from my world. I’ve tried copying in code from other mods to increase furnace speed but can’t seem to get it right. All I want is ...
- Fri Jan 26, 2024 10:39 am
- Forum: 1 / 0 magic
- Topic: [1.1.101] (UPDATE - FIXED IT) Crash loading save, force.getIndex() check fails
- Replies: 4
- Views: 1364
Re: [1.1.101] Crash loading save, force.getIndex() check fails
I made a couple dozen attempts after reinstalling drivers etc., but I’ll definitely remember for next time.
- Fri Jan 26, 2024 8:51 am
- Forum: 1 / 0 magic
- Topic: [1.1.101] (UPDATE - FIXED IT) Crash loading save, force.getIndex() check fails
- Replies: 4
- Views: 1364
Re: [1.1.101] Crash loading save, force.getIndex() check fails
I don’t, I assumed it was a simple one-time glitch and reloaded before checking which cleared the log. Save file is the oldest, all other saves give the exact same errors. Based on a different post I think a bit got flipped but didn’t register an error until I exited the game. Memory last tested a ...
- Fri Jan 26, 2024 6:50 am
- Forum: 1 / 0 magic
- Topic: [1.1.101] (UPDATE - FIXED IT) Crash loading save, force.getIndex() check fails
- Replies: 4
- Views: 1364
[1.1.101] (UPDATE - FIXED IT) Crash loading save, force.getIndex() check fails
EDIT2: Reinstalled the game and all mods after a Reddit user loaded my save without problems, all saves are now loading properly!
EDIT: attached original save file. Also, I should note that I used the editor to upgrade bot speed to I think level 250 when I created the world.
Factory was ...
EDIT: attached original save file. Also, I should note that I used the editor to upgrade bot speed to I think level 250 when I created the world.
Factory was ...