Somehow that worked too, weird. Thanks anyway, playing on Steam is easier.Panzerknacker wrote: Tue Oct 22, 2024 1:31 pm It will work on Steam, just switch the betas to a different version then back to 1.1.110. And disable the DLC also in the same menu.
Search found 15 matches
- Wed Oct 23, 2024 8:52 pm
- Forum: Technical Help
- Topic: How to play on version 1.1, selecting beta version on Steam doesn't work
- Replies: 5
- Views: 1563
Re: How to play on version 1.1, selecting beta version on Steam doesn't work
- Tue Oct 22, 2024 11:26 am
- Forum: Technical Help
- Topic: How to play on version 1.1, selecting beta version on Steam doesn't work
- Replies: 5
- Views: 1563
Re: How to play on version 1.1, selecting beta version on Steam doesn't work
OK, thank you, apparently I had forgotten to link my Steam account to the official Factorio page in the past, I can download the older version now at least.
- Tue Oct 22, 2024 11:04 am
- Forum: Technical Help
- Topic: How to play on version 1.1, selecting beta version on Steam doesn't work
- Replies: 5
- Views: 1563
How to play on version 1.1, selecting beta version on Steam doesn't work
Hello,
I really want to continue my older games and I can't switch to 2.0 because then the mods don't work. However, selecting version 1.1.110 under Betas in the properties tab in Steam does not work, the game stubbornly insists on loading 2.0.
I have not installed the Space Age DLC, which seems to ...
I really want to continue my older games and I can't switch to 2.0 because then the mods don't work. However, selecting version 1.1.110 under Betas in the properties tab in Steam does not work, the game stubbornly insists on loading 2.0.
I have not installed the Space Age DLC, which seems to ...
- Wed Feb 07, 2024 9:31 pm
- Forum: Gameplay Help
- Topic: Is there a way to stop trains from choosing new stations mid-journey?
- Replies: 12
- Views: 1991
Re: Is there a way to stop trains from choosing new stations mid-journey?
What is a stacker bay?
Parallel rail lines prior to a stop (or set of stops) where trains wait. Similar concept as a depot, only meant to service a specific set of stations.
Kind of like this (and you can do diagonal, too):
stacker example.jpeg
Image taken from here: https://www.factorio ...
- Wed Feb 07, 2024 8:25 pm
- Forum: Gameplay Help
- Topic: Is there a way to stop trains from choosing new stations mid-journey?
- Replies: 12
- Views: 1991
Re: Is there a way to stop trains from choosing new stations mid-journey?
Just for clarity sake, there is an actual disable feature of train stops (currently) that is different from setting train limits to 0. Setting the limit to 0 keeps the stop open for any trains already pathed to it, but prevents new ones from pathing to it, whereas disabling makes even current ...
- Wed Feb 07, 2024 8:17 pm
- Forum: Gameplay Help
- Topic: Is there a way to stop trains from choosing new stations mid-journey?
- Replies: 12
- Views: 1991
Re: Is there a way to stop trains from choosing new stations mid-journey?
The bold ones are the most critical I think. As soon as he gets blocked a little bit he starts to search for alternate routes.
The last one in the list is why everybody says disabling stations is bad ;)
I also think it happens mostly when those two happen, because trains need to wait every once ...
- Thu Feb 01, 2024 6:32 pm
- Forum: Gameplay Help
- Topic: Is there a way to stop trains from choosing new stations mid-journey?
- Replies: 12
- Views: 1991
Re: Is there a way to stop trains from choosing new stations mid-journey?
https://wiki.factorio.com/Railway/Train_path_finding#Repaths_that_happen_as_part_of_normal_train_operation
Basically. Whenever a train hits traffic it tries to repath.
Suggestions:
Try to eliminate turnarounds and roundabouts in your train system.
They give your trains many opertunites for ...
- Thu Feb 01, 2024 6:17 pm
- Forum: Gameplay Help
- Topic: Is there a way to stop trains from choosing new stations mid-journey?
- Replies: 12
- Views: 1991
Re: Is there a way to stop trains from choosing new stations mid-journey?
If a loading station has a full train load or more it's limit should be 1, otherwise 0.
If an unloading station can take a full train load or more it's limit should be 1 otherwise 0.
If the the loading stations run full and unloading empty you need more trains, if both run low you need more ...
- Thu Feb 01, 2024 2:29 pm
- Forum: Gameplay Help
- Topic: Is there a way to stop trains from choosing new stations mid-journey?
- Replies: 12
- Views: 1991
Re: Is there a way to stop trains from choosing new stations mid-journey?
Use train limits on stations to get your trains to naturally spread out across the stations more. Either set them statically, or dynamically with circuits. And if you're doing any station disabling... don't.
Note that for 2.0, the devs are adding station priority and will be changing station ...
- Thu Feb 01, 2024 12:42 pm
- Forum: Gameplay Help
- Topic: Is there a way to stop trains from choosing new stations mid-journey?
- Replies: 12
- Views: 1991
Is there a way to stop trains from choosing new stations mid-journey?
I'm building a big base where I use small twoheaded trains to transport goods, thinking incorrectly it would make the base more flexible to just make multiple small factories for individual goods and give stations names like "GreenCircuitsLoad" and "GreenCircuitsUnload". I assumed the trains would ...
- Thu Jan 25, 2024 3:48 pm
- Forum: Gameplay Help
- Topic: How to delete entire construction queue for robots
- Replies: 9
- Views: 2812
Re: How to delete entire construction queue for robots
Make a deconstruction planner filtered to only remove ghosts and zoom out on map and just remove them all then.
I tried it, unfortunately the filter for ghosts in the deconstruction planner does not work to remove upgrade requests for buildings, it only removes blueprints for buildings ...
- Thu Jan 25, 2024 2:35 pm
- Forum: Gameplay Help
- Topic: How to delete entire construction queue for robots
- Replies: 9
- Views: 2812
Re: How to delete entire construction queue for robots
Make a deconstruction planner filtered to only remove ghosts and zoom out on map and just remove them all then.
I tried it, unfortunately the filter for ghosts in the deconstruction planner does not work to remove upgrade requests for buildings, it only removes blueprints for buildings that ...
- Thu Jan 25, 2024 1:58 pm
- Forum: Gameplay Help
- Topic: How to delete entire construction queue for robots
- Replies: 9
- Views: 2812
Re: How to delete entire construction queue for robots
Wrong. But having a large amount of build order within construction reach without materials will make the queue longer so it takes more time to go through the list. But that just means construction bots will react a bit slower to build requests that can be fulfilled. Since you don't have the ...
- Thu Jan 25, 2024 1:54 pm
- Forum: Gameplay Help
- Topic: How to delete entire construction queue for robots
- Replies: 9
- Views: 2812
Re: How to delete entire construction queue for robots
Turns out there is some hard cap at 600 build orders, and if those build orders happen to be elsewhere on the map where they cant be fulfilled, robots everywhere stop working until those orders are done, or at least, that's what I can gather online about how this works.
There is no hard cap on ...
- Thu Jan 25, 2024 1:33 pm
- Forum: Gameplay Help
- Topic: How to delete entire construction queue for robots
- Replies: 9
- Views: 2812
How to delete entire construction queue for robots
Hello,
I placed a lot of upgrade orders in different logistic networks, intending to walk past those points with my spidertrons to do those upgrades, but the construction robots refuse to work. Turns out there is some hard cap at 600 build orders, and if those build orders happen to be elsewhere on ...
I placed a lot of upgrade orders in different logistic networks, intending to walk past those points with my spidertrons to do those upgrades, but the construction robots refuse to work. Turns out there is some hard cap at 600 build orders, and if those build orders happen to be elsewhere on ...