Feels like the end of an era. Again. The Friday Facts where a nice spice for every Friday, I am sad that they stop but I get the reasoning, there is only so much you can talk about.
Although, there is much and more I would like to read about: The early design stages of Space Age, content you just ...
Search found 8 matches
- Fri Nov 22, 2024 12:59 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 108
- Views: 36375
- Tue Oct 22, 2024 2:14 pm
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 126
- Views: 100425
Re: Factorio: Space Age is here!
Thanks for sticking to it. Thanks kovarex, thanks Factorio Team!
Feels both like yesterday and a lifetime ago that you posted about working on a DLC, can't believe we are finally here.
Feels both like yesterday and a lifetime ago that you posted about working on a DLC, can't believe we are finally here.
- Sat Jun 29, 2024 9:26 am
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 35448
Re: Friday Facts #417 - Space Age development
I love these kind of posts on the development. It is one aspect why I like Wube more than any other developer. If you would write a book that is just the retelling of the Factorio development, with fun anecdotes from the day to day life in the studio and theretical thoughts on game design and ...
- Tue Apr 16, 2024 5:43 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 47348
Re: Friday Facts #406 - Space Age Music
I love Fulgora's music.
And I enjoy reading about the challenge of making this awesome music that always has to be designed to not be too distracting to the player. How about this: When the music is finished, you take everything that is left on the cutting floor and build a few actual songs per ...
And I enjoy reading about the challenge of making this awesome music that always has to be designed to not be too distracting to the player. How about this: When the music is finished, you take everything that is left on the cutting floor and build a few actual songs per ...
- Tue Jan 23, 2024 7:37 pm
- Forum: General discussion
- Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
- Replies: 21
- Views: 6854
Re: Is there a specific reason why wood is so useless?
You can also use wood in boilers to create steam for coal liquefaction or electricity to automate getting rid of it.
... I feel like a giant fool. My whole post is kinda invalid, YES, this is what I have overlooked. Wood isn't useless and you don't have play inefficiently on purpose or waste it ...
- Tue Jan 23, 2024 6:41 am
- Forum: General discussion
- Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
- Replies: 21
- Views: 6854
Re: Is there a specific reason why wood is so useless?
Wood is a fuel. Burn it as such. Put it into your furnaces, your boilers, or as a last resort your vehicles.
Yes, those are the options that I listed in my post.
While you don’t want it to clog your logistics system, you can make use of that system to efficiently remove any wood you may have ...
- Mon Jan 22, 2024 10:41 pm
- Forum: General discussion
- Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
- Replies: 21
- Views: 6854
Re: Is there a specific reason why wood is so useless?
I guess there isn't a real (automated) use for wood, because there isn't an automated way to acquire wood and wood isn't growing back.
This precisely. The game is about automation, so why would the devs include a required ingredient whose acquisition can't be automated?
You seem to miss my ...
- Mon Jan 22, 2024 1:58 pm
- Forum: General discussion
- Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
- Replies: 21
- Views: 6854
Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Edit: I didn't think of using wood to make steam for coal liquefaction. Wood has a use case and doesn't need to be destroyed on purpose, so my post can happily be ignored.
tl/dr:
What is the design thought behind the decision to not give players sensible and automated ways to use wood?
Wood is ...
tl/dr:
What is the design thought behind the decision to not give players sensible and automated ways to use wood?
Wood is ...