Search found 9 matches
- Sun Jan 26, 2025 6:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.32] Crash "Optional.hpp:63: *this was not true"
- Replies: 2
- Views: 345
- Sun Jan 26, 2025 1:19 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.32] Crash "Optional.hpp:63: *this was not true"
- Replies: 2
- Views: 345
[Rseding91] [2.0.32] Crash "Optional.hpp:63: *this was not true"
I'm playing with the mod warp drive machine and I'm getting what seems to be a hard crash from a c++ error. It appears to be trying to give me a message popup but the game crashes with an SDL error:
Stack trace logging done
17.331 Error Optional.hpp:63: *this was not true
17.331 Error ...
Stack trace logging done
17.331 Error Optional.hpp:63: *this was not true
17.331 Error ...
- Thu Nov 07, 2024 6:09 am
- Forum: Duplicates
- Topic: Trash unrequested with quality doesn't work properly with infinite
- Replies: 1
- Views: 251
Trash unrequested with quality doesn't work properly with infinite
I want to use "trash unrequested" but keep certain quality items I may already have in my inventory. I set up a seperate logistic request for "> normal quality" to prevent them from being trashed. It currently forces it to trash when it's set to infinity (attempting to put it from trash back into ...
- Thu Oct 24, 2024 12:01 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.9] Crash setting roboport robot request (AutoTrasher::execute)
- Replies: 5
- Views: 1233
Re: [2.0.9] Crash setting roboport robot request (AutoTrasher::execute)
Same issue, also posting my save and log
- Thu May 23, 2024 5:16 am
- Forum: Ideas and Suggestions
- Topic: Add train conditions for filtered slots
- Replies: 3
- Views: 1031
- Mon May 20, 2024 6:21 pm
- Forum: Ideas and Suggestions
- Topic: Add train conditions for filtered slots
- Replies: 3
- Views: 1031
Re: Add train conditions for filtered slots
Formula will help but you still have to manually count and type in "slots * stack size * wagons", and it wont update if you change the slots obvs. If you set filters in your train wagons I think that shows intent to mix items in it.
- Sat May 18, 2024 1:05 am
- Forum: Ideas and Suggestions
- Topic: Add train conditions for filtered slots
- Replies: 3
- Views: 1031
Add train conditions for filtered slots
TL;DR
Add a filter for train conditions that checks for "filtered item slot of x type is full"
What ?
I really enjoy direct train-to-building insert builds in factorio, its a really unique way of building factories where trains navigate to all the materials they need and bring everything to a ...
Add a filter for train conditions that checks for "filtered item slot of x type is full"
What ?
I really enjoy direct train-to-building insert builds in factorio, its a really unique way of building factories where trains navigate to all the materials they need and bring everything to a ...
- Thu Feb 01, 2024 9:08 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.103][Linux] Music plays while launching when its supposed to be off
- Replies: 3
- Views: 2543
Re: [1.1.103][Linux] Music plays while launching when its supposed to be off
Thanks twinsen!
It was a minor issue, I've got thousands of hours in the game and I usually have my own music or a video playing on the second screen which is why I have the music off, but I had to hear the intro jingle especially during periods of many restarts (ie changing mods or startup ...
It was a minor issue, I've got thousands of hours in the game and I usually have my own music or a video playing on the second screen which is why I have the music off, but I had to hear the intro jingle especially during periods of many restarts (ie changing mods or startup ...
- Sat Jan 20, 2024 6:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.103][Linux] Music plays while launching when its supposed to be off
- Replies: 3
- Views: 2543
[1.1.103][Linux] Music plays while launching when its supposed to be off
Minor issue - I have Linux, probably impacts other operating systems.
My music is is completely off (0%) but when launching the game it plays the "Factorio intro jingle" music. Through a bit of trial and error I figured out that this is controlled by "GUI effects" now. It appears to be a recent ...
My music is is completely off (0%) but when launching the game it plays the "Factorio intro jingle" music. Through a bit of trial and error I figured out that this is controlled by "GUI effects" now. It appears to be a recent ...