Search found 28 matches
- Thu May 23, 2024 4:19 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 359442
Electric mining drill recipe
Hello i'm back from a break, here to report stuff again. There seems to be no recipe for the basic circuit boards and needs to be changed, i guess the seed extractor then also needs it's recipe changed. I'm a little worried that nobody else has noticed this, if there might be something wrong that ...
- Sun Feb 11, 2024 6:21 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 359442
Mixer Recipe deadlock
To produce drilling fluids you need to have mixers but you can't make mixers because you need washers to make them but there is no recipe for it.
I have seen similar things for other stuff (not being deadlocked) but that you can't craft them, but in those cases there is a similar building from ...
I have seen similar things for other stuff (not being deadlocked) but that you can't craft them, but in those cases there is a similar building from ...
- Fri Feb 09, 2024 7:44 pm
- Forum: General discussion
- Topic: Tooltip overflow
- Replies: 2
- Views: 1141
Re: Tooltip overflow
Did you try changing the UI scale (settings -> interface -> UI scale -> custom) or dragging the recipes GUI to the top of the screen?
Also I'd say the mods an item comes from isn't really necessary unless you want to debug something and then you should rather use the prototype explorer (ctrl ...
- Wed Jan 31, 2024 8:18 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 359442
Sodium carbonate and Sodium hydroxide, inserter and splitter filter.
When fixing my sodium carbonate supply i noticed that the new sodium carbonate is like a carton and the one i had before was like a round object. I've had similar problems all over the place but it's been easily fixed just by clearing all belts and letting the new item start to flow and changing ...
- Wed Jan 31, 2024 6:11 pm
- Forum: General discussion
- Topic: Tooltip overflow
- Replies: 2
- Views: 1141
Tooltip overflow
I have alot of mods and hovering over some items make the tooltip window bigger than my screen, so the bottom part of it is outside the screen where important information is.
The only way to see it is to craft it and place it and click on it because then the "recipe", "made in" and "raw resources ...
The only way to see it is to craft it and place it and click on it because then the "recipe", "made in" and "raw resources ...
- Wed Jan 31, 2024 4:31 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 359442
Re: Powered rails
But i'm a little confused how this showing of mods is supposed to be "read"? The item says Bio industries -> combat mechanics overhaul but the recipe is Bio industries -> angel's refining -> pyanodons post processing -> Pyanodons post processing touched by an angel
That means that ...
- Tue Jan 30, 2024 6:09 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 359442
Powered rails
What mod adds the powered rails?
Okey it was apperently the bio industries mod but it showed up in Angel's vehicles tab when i looked it up in sandbox, so nvm then x)
But i'm a little confused how this showing of mods is supposed to be "read"? The item says Bio industries -> combat mechanics ...
- Tue Jan 30, 2024 1:22 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 359442
Crawler construction vehicle fuel and vehicle grid fuel
I think you forgot to add the "wood" tag as fuel for the crawler construction vehicle and the burner generator for vehicle grids, it looks like it's the same problem as the MK2 boiler had.
https://snipboard.io/h5YdvQ.jpg
https://snipboard.io/FWUcKz.jpg
And i was skimming through the recipe ...
https://snipboard.io/h5YdvQ.jpg
https://snipboard.io/FWUcKz.jpg
And i was skimming through the recipe ...
- Mon Jan 29, 2024 9:21 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 359442
- Sun Jan 28, 2024 1:40 am
- Forum: General discussion
- Topic: Have Some Questions Before I Buy.
- Replies: 121
- Views: 129608
Re: Have Some Questions Before I Buy.
First off, my friend told me that after you do a few runs in the game the process begins to get repetitive. I was just wondering how long into the game do you guys feel it gets a little boring? And are there good mods that could alter game play enough to enhance the replay value?
I bought the ...
- Sat Jan 27, 2024 7:15 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 359442
Ores and aluminium.
When loading new terrain i sometimes get errors in log about failing to find ores, and it was basic ores like nickel and tin i think. I guess it's from bobores and that it conflicts with pyrawores or something but it worked before and i think it said back then that they should work (maybe this have ...
- Sat Jan 27, 2024 6:16 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 359442
Re: OP Coal briquettes
Pyanodons Coal Processing did, in fact change the ratio of boilers to engines, but they hardcoded it only for the MK1 steam engines, as not hardcoding it would be basically impossible. I have not gotten around to changing the boilers/engines in Bob's power yet, which is why the ratio is off.
I ...
- Fri Jan 26, 2024 9:58 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 359442
Re: OP Coal briquettes
PyCoalTBaA actually does fix Bob's stuff. Thanks for letting me know about how good it is, will make the recipes more expensive.
[/quote]
Ah okey, but i think those recipes are from bio industries, and that it mixes together charcoal and charcoal briquettes or something. Well it's all a mess it ...
- Fri Jan 26, 2024 8:17 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 359442
OP Coal briquettes
There's a difference between naphtha and naphthalene oil. However, you are right that Angel's naphtha and Py's naphtha were not merged. This has been fixed in dev.
Nice, I also found a wierd thing regarding coal briquettes, i don't know if it should work this way, it seems a little too OP. Now ...
- Thu Jan 25, 2024 12:17 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 359442
3 different types of naphta
Are there supposed to be three different types of naphta?
- Tue Jan 23, 2024 10:27 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 359442
Solder mixture requiring tin but wrong tin
Is this something on my end that is wrong? Shouldn't tin be "homogenized" so it's the same across all mods?
Tin plate in my inventory says Bob's Metals, Chemicals and Intermediates mod > Pyanodons Raw Ores > Angel's Smelting, and the tin plate in input slot in factory just says Angel's Smelting ...
Tin plate in my inventory says Bob's Metals, Chemicals and Intermediates mod > Pyanodons Raw Ores > Angel's Smelting, and the tin plate in input slot in factory just says Angel's Smelting ...
- Tue Jan 23, 2024 6:26 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 74029
Re: Friday Facts #393 - Putting things on top of other things
But for many taller items like barrels, stacking makes less sense, and for things like nuclear reactors it makes no sense. (It make no sense to even be able to put those on belts in the first place, but whatever. Also they probably should have a stack size of 1).
Damn this post made my ...
- Sun Jan 21, 2024 9:37 pm
- Forum: Ideas and Suggestions
- Topic: Concrete is a silly feature... and I want more!
- Replies: 11
- Views: 2780
Re: Concrete is a silly feature... and I want more!
There is already a mod for this :D Albeit that it's required for everything.
Here -> https://mods.factorio.com/mod/placeonconcrete
Hmm, yeah, I'm not sure I'd want it required for everything. And on reflection, maybe even the required bit should be removed and made more optional in the sense ...
- Sun Jan 21, 2024 8:57 pm
- Forum: Ideas and Suggestions
- Topic: An option to display input and output per 60 seconds
- Replies: 6
- Views: 1200
Re: An option to display input and output per 60 seconds
Ah, if what SoShootMe said is accurate to the OP's request, this is something I don't much care about and would agree that this adds clutter unless it was an optional setting, or something that was just relegated to mods (a mod might be able to inject this calculated info for you into the tooltip ...
- Sun Jan 21, 2024 8:02 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 359442
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
However i get more errors now, it looks like it's the same mod throwing errors as when i tried this mod compilation before (like a year ago).
I tried to sketch up and colour code so it's easier to get a bigger picture on everything, i will stare at it for an hour or two and think a bit and come ...