10-30-2024, 14-12-00.png
...
|energy = {{Quality|144|187|230|274|360}} {{Translation|kW}} burner
...
Also the same happens when done this way:
...
|energy = {{Quality|144 {{Translation|kW}}|187 {{Translation|kW}}|230 {{Translation|kW}}|274 {{Translation|kW}}|360 {{Translation|kW}}}} burner ...
Search found 12 matches
- Wed Oct 30, 2024 1:15 pm
- Forum: Wiki Talk
- Topic: [bug] energy consumption field breaks with Template:Quality
- Replies: 1
- Views: 334
- Tue Oct 29, 2024 10:14 pm
- Forum: Wiki Talk
- Topic: Template:Infobox suggested addition: resource-drain
- Replies: 1
- Views: 588
Template:Infobox suggested addition: resource-drain
That way we could add the resource drain (which depends on quality) into the infobox for drills
- Mon Oct 28, 2024 8:57 am
- Forum: Releases
- Topic: Version 2.0.11
- Replies: 25
- Views: 15902
Re: Version 2.0.11
https://i.ibb.co/7SHYYbQ/2.jpg
https://i.ibb.co/1XCFBd1/1.jpg
Since the update, I have the logistics menu even though I haven't activated it yet and a new blue symbol on the right (see picture 1), when I click on it a new window comes up, which is not displayed correctly due to the UI size ...
- Mon Oct 21, 2024 10:28 pm
- Forum: Releases
- Topic: Version 2.0.8
- Replies: 13
- Views: 13627
Re: Version 2.0.8
Bugfixes
Fixed a crash when drawing a spider leg with length 0. (https://forums.factorio.com/116034)
Well... that's an interesting bug, and modders finding this, like, 6 hours after launch is insane!!
Actually Xorimuth found it last week, and it just now made it into the build ...
- Mon Oct 21, 2024 9:36 pm
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 123
- Views: 84722
Re: Factorio: Space Age is here!
Welp... now that filter inserters no longer exist the forum ranks will need to be updated
- Mon Oct 21, 2024 9:34 pm
- Forum: Releases
- Topic: Version 2.0.8
- Replies: 13
- Views: 13627
Re: Version 2.0.8
Well... that's an interesting bug, and modders finding this, like, 6 hours after launch is insane!!FactorioBot wrote: Mon Oct 21, 2024 5:21 pm Bugfixes
- Fixed a crash when drawing a spider leg with length 0. (116034)
- Fri May 03, 2024 12:21 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 49242
Re: Friday Facts #409 - Diminishing beacons
That was always a thing, even in the current version.Gergely wrote: Fri May 03, 2024 12:08 pm Why is alt mode showing the modules "inside" the beacons now?First image from FFF
There is a setting to make alt mode display modules in beacons that way.
- Tue Jan 23, 2024 2:20 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 83246
Re: Friday Facts #393 - Putting things on top of other things
But for many taller items like barrels, stacking makes less sense, and for things like nuclear reactors it makes no sense. (It make no sense to even be able to put those on belts in the first place, but whatever. Also they probably should have a stack size of 1).
Damn this post made my tummy ...
- Sat Jan 20, 2024 10:32 am
- Forum: Technical Help
- Topic: [1.1.103] Updating from 1.1.102 (build 62103) results in a 16-bit executable?
- Replies: 8
- Views: 2401
Re: [1.1.103] Updating from 1.1.102 (build 62103) results in a 16-bit executable?
Wonder if the game actually works with 16 bit wordsize. How did it even compile to that actually?
That's not what happened here. What happened is that an erroneous update package replaced the executable with a diff file, which the system doesn't recognize and cannot run. It only calls it a 16 ...
- Sat Jan 20, 2024 7:23 am
- Forum: Technical Help
- Topic: [1.1.103] Updating from 1.1.102 (build 62103) results in a 16-bit executable?
- Replies: 8
- Views: 2401
Re: [1.1.103] Updating from 1.1.102 (build 62103) results in a 16-bit executable?
Wonder if the game actually works with 16 bit wordsize. How did it even compile to that actually?
- Fri Jan 19, 2024 4:13 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 41134
Re: Friday Facts #394 - Assembler flipping and circuit control
So now we're only missing reactor circuit control to get the temperature directly, instead of doing some detection logic based on steam and output of used fuel cells. But I guess that's coming as well in due time.
Now that would allow for some very fuel efficient nuclear designs that do not ...
- Fri Jan 19, 2024 1:27 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 41134
Re: Friday Facts #394 - Assembler flipping and circuit control
Finally, we can put Chemical Plants for Oil Cracking next to each other without gaps between them while using less space with the pipes than... whatever mess we need to do right now.