Search found 13 matches
- Thu Oct 22, 2020 8:48 pm
- Forum: Mods
- Topic: [MOD 0.12.29] Worm Attack 0.1.2 (update 3rd April)
- Replies: 22
- Views: 16241
Re: [MOD 0.12.29] Worm Attack 0.1.2 (update 3rd April)
That's fine wodzu93 I'm happy for you to keep the version on the mod portal in your name.
- Sun Mar 15, 2020 1:01 pm
- Forum: Mods
- Topic: [MOD 0.12.29] Worm Attack 0.1.2 (update 3rd April)
- Replies: 22
- Views: 16241
Re: [MOD 0.12.29] Worm Attack 0.1.2 (update 3rd April)
@iamseph - I uploaded updated version to the mod portal, with given credit and linking back to this post.
It's a great mod, and I hope you don't mind me updating it. If yes, give me a PM and I will delete it.
Sorry for disappearing on this life has been in a bit of turmoil. But thanks so much ...
- Sun Apr 03, 2016 9:25 pm
- Forum: Mods
- Topic: [MOD 0.12.29] Worm Attack 0.1.2 (update 3rd April)
- Replies: 22
- Views: 16241
Re: [MOD 0.12.29] Worm Attack 0.1.2 (update 3rd April)
v0.1.2
Big worms can now also burrow to your base and attack (big worm attacks start at evolution 0.8)
Worms will sometimes surface on open ground rather than always coming up under a building
The rate of worm growth and worm attacks has been reduced overall, various other balance tweaks
Concrete ...
Big worms can now also burrow to your base and attack (big worm attacks start at evolution 0.8)
Worms will sometimes surface on open ground rather than always coming up under a building
The rate of worm growth and worm attacks has been reduced overall, various other balance tweaks
Concrete ...
- Sun Apr 03, 2016 5:30 am
- Forum: Mods
- Topic: [MOD 0.12.29] Worm Attack 0.1.2 (update 3rd April)
- Replies: 22
- Views: 16241
Re: [MOD 0.12.29] Worm Attack 0.1.1 (updated)
I've taken the emissions-detection discussion over to the modding discussion forum
- Sat Apr 02, 2016 4:02 pm
- Forum: Modding help
- Topic: Checking emissions of an entity (for Worm Attack mod)
- Replies: 4
- Views: 2410
Re: Checking emissions of an entity (for Worm Attack mod)
That works, but that's just for trees. Furnaces etc don't use it.
- Sat Apr 02, 2016 3:08 pm
- Forum: Modding help
- Topic: Checking emissions of an entity (for Worm Attack mod)
- Replies: 4
- Views: 2410
Checking emissions of an entity (for Worm Attack mod)
Hi I'm working on my Worm Attack mod and I want to make it so worms will prioritise structures which produce emissions. I haven't been able to work out how to do this without an error so am hoping someone could help.
This was my last attempt:
if targets.energy_source ~= nil then
if targets.energy ...
This was my last attempt:
if targets.energy_source ~= nil then
if targets.energy ...
- Fri Apr 01, 2016 8:08 pm
- Forum: Mods
- Topic: [MOD 0.12.29] Worm Attack 0.1.2 (update 3rd April)
- Replies: 22
- Views: 16241
Re: [MOD 0.12.29] Worm Attack 0.1.1 (updated)
You can look at LuaSurface methods - there is a get_pollution there to read pollution value for given location.
Yeah I'm already doing that (the worms navigate to the most polluted chunk)
I need to work out how to target a specific building based on the emissions it produces, they have ...
Yeah I'm already doing that (the worms navigate to the most polluted chunk)
I need to work out how to target a specific building based on the emissions it produces, they have ...
- Fri Apr 01, 2016 7:37 pm
- Forum: Mods
- Topic: [MOD 0.12.29] Worm Attack 0.1.2 (update 3rd April)
- Replies: 22
- Views: 16241
Re: [MOD 0.12.29] Worm Attack 0.1.1 (updated)
I've updated the mod a little, new file in the OP. The quake code was really broken and I've fixed it up now. The worms are also much tougher now.
it should work fine just to turn off the old version and turn the new one on.
Factorio2016:
There's now a video (in the OP) for the worm sizes
Darloth ...
it should work fine just to turn off the old version and turn the new one on.
Factorio2016:
There's now a video (in the OP) for the worm sizes
Darloth ...
- Fri Apr 01, 2016 3:23 pm
- Forum: Ideas and Requests For Mods
- Topic: Alien terrain
- Replies: 0
- Views: 844
Alien terrain
One thing that always seemed weird about Factorio is the totally terran terrain. We've got brown earth, blue water, green foliage...
I'd really like to see a replacement tileset on some strange alien landscape. Say with reddish ground, teal foliage upon purple tree trunks, alien tree shapes, purple ...
I'd really like to see a replacement tileset on some strange alien landscape. Say with reddish ground, teal foliage upon purple tree trunks, alien tree shapes, purple ...
- Thu Mar 31, 2016 10:17 pm
- Forum: Mods
- Topic: [MOD 0.12.29] Worm Attack 0.1.2 (update 3rd April)
- Replies: 22
- Views: 16241
Re: [MOD 0.12.29] Worm Attack 0.1.0
need new building to the game that will distract his attention.
To save the buildings.
For Example, Flare Stack (making a very loud noise, attracts attention, consumes resources)
https://forums.factorio.com/viewtopic.php?f=93&t=21586&hilit=Flare+Stack
The video shows only Colossal worms!
Where's ...
To save the buildings.
For Example, Flare Stack (making a very loud noise, attracts attention, consumes resources)
https://forums.factorio.com/viewtopic.php?f=93&t=21586&hilit=Flare+Stack
The video shows only Colossal worms!
Where's ...
- Thu Mar 31, 2016 10:15 pm
- Forum: Mods
- Topic: [MOD 0.12.29] Worm Attack 0.1.2 (update 3rd April)
- Replies: 22
- Views: 16241
Re: [MOD 0.12.29] Worm Attack 0.1.0
Eh, json is error.
Prototypes refer to non-existant things:
type = "decorative",
name = "colossal-worm-burrowing",
icon = "__base__/graphics/KS_power/icons/blank.png",
You must have really interesting factorio folder you work with.
I used to do modding this way too, but then factorio refused ...
Prototypes refer to non-existant things:
type = "decorative",
name = "colossal-worm-burrowing",
icon = "__base__/graphics/KS_power/icons/blank.png",
You must have really interesting factorio folder you work with.
I used to do modding this way too, but then factorio refused ...
- Thu Mar 31, 2016 1:20 pm
- Forum: Mods
- Topic: [MOD 0.12.29] Worm Attack 0.1.2 (update 3rd April)
- Replies: 22
- Views: 16241
Re: [MOD 0.12.29] Worm Attack 0.1.0
Here's the video link: https://youtu.be/AAVUZG96QHk
- Thu Mar 31, 2016 1:16 pm
- Forum: Mods
- Topic: [MOD 0.12.29] Worm Attack 0.1.2 (update 3rd April)
- Replies: 22
- Views: 16241
[MOD 0.12.29] Worm Attack 0.1.2 (update 3rd April)
WormAttack01.png
Mod-name: Worm Attack
Description: Adds Behemoth and Colossal worms, which can burrow and attack your base from below
Version: 0.1.2
Release: 31/03/2016
License: Creative commons
Factorio-Version: 0.12.29 (further updates available see below)
Tags: worms, late-game
Download:
Many ...
Mod-name: Worm Attack
Description: Adds Behemoth and Colossal worms, which can burrow and attack your base from below
Version: 0.1.2
Release: 31/03/2016
License: Creative commons
Factorio-Version: 0.12.29 (further updates available see below)
Tags: worms, late-game
Download:
Many ...