Search found 3 matches
- Fri Mar 15, 2024 2:18 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 170
- Views: 35494
Re: Friday Facts #402 - Lightspeed circuits
Now make the foundry animation go faaaasssttt too ;) I hadn't thought about it, but I suppose for many buildings (especially the foundry with its pouring of liquids), the animation shouldn't be sped up past a certain point. Otherwise, it'd look ridiculous. Foundry animation running at 26x speed wou...
- Fri Mar 15, 2024 2:15 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 170
- Views: 35494
Re: Friday Facts #402 - Lightspeed circuits
The engineer digging might be related to hostile fauna activity. Maybe digging moats or trenches to make perimeter defense more effective? Engineer will be making initial landfall on new planets with EXTREMELY limited supplies. Roboport networks may not be possible until some infrastructure is built...
- Tue Jan 16, 2024 4:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.87] Freeze at specific time
- Replies: 12
- Views: 46726
Re: [1.1.87] Freeze at specific time
I just realized that I'm going to hit this limit pretty soon... Rather than try to build a 10k SPM base that runs at 60 UPS, I've built up a 1.35k SPM base (half a lane of a blue belt of each science pack) that runs at the highest UPS I can manage. I've gotten it stable at roughly 600 UPS. I leave i...