It seems like this logic would only have an effect if you did the deconstruction order before the construction order was assigned to a robot, otherwise the items would already be en route. Or did a super force build that issued the orders simultaneously.
I was initially thinking about cut and ...
Search found 3 matches
- Wed Apr 10, 2024 2:45 pm
- Forum: Ideas and Suggestions
- Topic: Let construction robots place items that were just deconstructed nearby
- Replies: 15
- Views: 3226
- Tue Apr 09, 2024 6:17 pm
- Forum: Ideas and Suggestions
- Topic: Let construction robots place items that were just deconstructed nearby
- Replies: 15
- Views: 3226
Let construction robots place items that were just deconstructed nearby
This probably got requested already but I couldn't find another existing post with a similar suggestion, and the FFF discussion bot improvements didn't mention anything like this, so I decided to make a post
TL;DR
Make moving buildings better by making it so that construction bots don't have to ...
TL;DR
Make moving buildings better by making it so that construction bots don't have to ...
- Tue Jan 16, 2024 4:23 pm
- Forum: Implemented Suggestions
- Topic: Scale recipe cost+output when crafting speed exceeds 1 craft per tick
- Replies: 2
- Views: 1274
Scale recipe cost+output when crafting speed exceeds 1 craft per tick
TL;DR
Make multiple crafts' worth of products in a single tick if the crafting speed exceeds 1 craft per tick
What ?
Right now, if you have a high crafting speed (beacons/modded entities/etc), the rate at which crafts complete is 1 time per tick. There are recipe compression mods that address ...
Make multiple crafts' worth of products in a single tick if the crafting speed exceeds 1 craft per tick
What ?
Right now, if you have a high crafting speed (beacons/modded entities/etc), the rate at which crafts complete is 1 time per tick. There are recipe compression mods that address ...