Search found 3 matches

by BLucky
Wed Apr 10, 2024 2:45 pm
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 15
Views: 885

Re: Let construction robots place items that were just deconstructed nearby

It seems like this logic would only have an effect if you did the deconstruction order before the construction order was assigned to a robot, otherwise the items would already be en route. Or did a super force build that issued the orders simultaneously. I was initially thinking about cut and paste...
by BLucky
Tue Apr 09, 2024 6:17 pm
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 15
Views: 885

Let construction robots place items that were just deconstructed nearby

This probably got requested already but I couldn't find another existing post with a similar suggestion, and the FFF discussion bot improvements didn't mention anything like this, so I decided to make a post TL;DR Make moving buildings better by making it so that construction bots don't have to trav...
by BLucky
Tue Jan 16, 2024 4:23 pm
Forum: Implemented in 2.0
Topic: Scale recipe cost+output when crafting speed exceeds 1 craft per tick
Replies: 2
Views: 469

Scale recipe cost+output when crafting speed exceeds 1 craft per tick

TL;DR Make multiple crafts' worth of products in a single tick if the crafting speed exceeds 1 craft per tick What ? Right now, if you have a high crafting speed (beacons/modded entities/etc), the rate at which crafts complete is 1 time per tick. There are recipe compression mods that address that,...

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