No quality benefit at all
https://wiki.factorio.com/Uranium_fuel_cell
It is quite annoying for me that the default is not "any quality" but common.
Search found 28 matches
- Sun Dec 15, 2024 5:06 pm
- Forum: Gameplay Help
- Topic: Bug: Incorrectly waiting for items (I'm sure it's me not a bug)
- Replies: 5
- Views: 178
- Sun Dec 15, 2024 9:15 am
- Forum: Gameplay Help
- Topic: Does "Quality" Make Fusion Reactors Worse?
- Replies: 45
- Views: 1666
Re: Does "Quality" Make Fusion Reactors Worse?
Nice demonstration. Could you run the legendary setup with 125 fuel cells with 2000 MW drain for a comparison?
- Sun Dec 15, 2024 9:02 am
- Forum: Gameplay Help
- Topic: Bug: Incorrectly waiting for items (I'm sure it's me not a bug)
- Replies: 5
- Views: 178
Re: Bug: Incorrectly waiting for items (I'm sure it's me not a bug)
From what I remember, there in so benefit to quality nuclear fuel. Stick to common.
- Thu Dec 12, 2024 11:51 am
- Forum: Gameplay Help
- Topic: How much fruit to harvest for a small Gleba factory?
- Replies: 25
- Views: 745
Re: How much fruit to harvest for a small Gleba factory?
Rather than burning fruits, process them (even in assemblers), to get back seeds, then burn mush /jelly. Otherwise you might run out or seeds (not too likely, but possible). But also have a way of burning seeds if there is too much of them. I made constant flow fruit bus, then some single product se...
- Wed Dec 11, 2024 7:31 pm
- Forum: Gameplay Help
- Topic: Question about ship delivery
- Replies: 2
- Views: 195
Re: Question about ship delivery
Store some on belt on ship. Witch stack inserters you can have like 32 items/1 belt.
- Tue Dec 10, 2024 6:35 pm
- Forum: General discussion
- Topic: Quality and Speed: How much waste does haste make?
- Replies: 63
- Views: 2913
Re: Quality and Speed: How much waste does haste make?
I could not watch this topic... so I did some calculations. For single machine it is quite easy to calculate how much transmission of speed module will be making more quality items per time unit. It does not matter if you are using t1 or t3 speed modules, the legendries have the same speed/quality p...
- Fri Dec 06, 2024 1:56 pm
- Forum: Gameplay Help
- Topic: [2.024]Are spidertrons to loose equipment grid during rocket and platform transport?
- Replies: 3
- Views: 212
Re: [2.024]Are spidertrons to loose equipment grid during rocket and platform transport?
Oh, you are right. Funny. I was checking the landing pad and nearby storage chests, and it was not there, but somehow it was in logistic network. Thanks
- Fri Dec 06, 2024 1:17 pm
- Forum: Gameplay Help
- Topic: [2.024]Are spidertrons to loose equipment grid during rocket and platform transport?
- Replies: 3
- Views: 212
[2.024]Are spidertrons to loose equipment grid during rocket and platform transport?
After equipping spidertron after arrival to gleba i discovered the spidertron I've sent there has empty equipment grid. Is that a bug or a feature?
Will provide saves and re-check some details if not a feature.
Will provide saves and re-check some details if not a feature.
- Sun Nov 24, 2024 7:50 am
- Forum: Gameplay Help
- Topic: Aquilo - Ammoniacal Solution bottleneck
- Replies: 6
- Views: 952
Re: Aquilo - Ammoniacal Solution bottleneck
You can put a stationary platform sending ice down on the planet. Plenty of ice in space.
- Fri Nov 08, 2024 4:54 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 290
- Views: 32561
Re: Gleba has killed the game for me.
I like gleba gameplay. But exporting science was problematic for me. My space platforms are not optimized yet.
- Thu Nov 07, 2024 2:54 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1855
- Views: 607448
Re: Simple Questions and Short Answers
Why coal synthesis is part of rocket turret?
- Thu Nov 07, 2024 10:53 am
- Forum: Gameplay Help
- Topic: Serious Question: Can Gleba not be idle?
- Replies: 9
- Views: 2697
Re: Serious Question: Can Gleba not be idle?
For idling eggs, you can just disable the biochamber making eggs during production. Ingredients already consumed for production seen not to spoil.
- Mon Nov 04, 2024 6:05 pm
- Forum: Ideas and Suggestions
- Topic: Upgrade planner: add "Any module" filter
- Replies: 4
- Views: 304
Re: Upgrade planner: add "Any module" filter
This! Also we need option in upgrade planner to increase quality of item. Right now you need to set separate rule for every item and quality, so to upgrade blueprint that has assemblers, solars, accumulators, modules, inserters I need at least 5 rules every time I want to increase quality
- Wed Oct 30, 2024 8:36 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 207829
Re: Friday Facts #375 - Quality
I made 2 tier base. Quality starts from mining and intermediate, but I filter all products for quality (except like copper ore, as it is only for plates). Quality items goes to storage (in future uncommon items will have their bus), normal quality rolls on to regular science production base. There i...
- Fri Oct 25, 2024 9:20 pm
- Forum: 1 / 0 magic
- Topic: [2.0.10] items and icons disappear while zooming
- Replies: 0
- Views: 133
[2.0.10] items and icons disappear while zooming
I got strange effect related to zoom after updating the game to 2.0.10. I have no idea how to describe it... Images from the same time on different zooming might show it best: 10-25-2024, 22-16-05.png 10-25-2024, 22-16-43.png The items are still on belts, they just invisible.... edit: The issue seem...
- Fri Oct 25, 2024 4:34 am
- Forum: General discussion
- Topic: Space Age.. feels a little flat
- Replies: 37
- Views: 71874
Re: Space Age.. feels a little flat
I agree with problem with quality, unsure about rest yet. It bothers me so much there is no "use any quality ingredients"option in assemblers. Direct insertion with quality modules is impossible. I was sure that sprinkling some quality into production lines, would result in some random qua...
- Tue Oct 22, 2024 1:41 am
- Forum: General discussion
- Topic: $50 DLC and no sale is disappointing
- Replies: 26
- Views: 3733
Re: $50 DLC and no sale is disappointing
It annoyed me at start, but this is quite honest and good policy. I actually bought the game quicker due to it. Once I found info "no sale, ever", I've just bought the game, no waiting. I would say, Wube should decrease the price, once they stop actively improving the game, but for now it ...
- Mon Oct 21, 2024 6:51 pm
- Forum: Technical Help
- Topic: SOLVED: Didn't get key for space age
- Replies: 12
- Views: 776
Re: SOLVED: Didn't get key for space age
Hi there, I have a similar issue, except I never received an email! Payment went through, though the process was a bit slow. I don't have a humble account so kind of stuck for what to do. Any help or pointers greatly appreciated! Please contact support@factorio.com with problems relating to purchas...
- Mon Oct 21, 2024 12:32 pm
- Forum: Technical Help
- Topic: SOLVED: Didn't get key for space age
- Replies: 12
- Views: 776
- Mon Oct 21, 2024 12:27 pm
- Forum: Technical Help
- Topic: SOLVED: Didn't get key for space age
- Replies: 12
- Views: 776
Re: Didn't get key for space age
Oh, I am not the only one, what a relief. I thought maybe it was something about me not having humble account. Looks we will need to wait for Wube to sort this out. I am planning to finish my 1.0 megabase before playing SA anyway ;) If you didn't get the email from humblebundle with your key I sugg...