Search found 28 matches

by Junorus
Sun Dec 15, 2024 5:06 pm
Forum: Gameplay Help
Topic: Bug: Incorrectly waiting for items (I'm sure it's me not a bug)
Replies: 5
Views: 178

Re: Bug: Incorrectly waiting for items (I'm sure it's me not a bug)

No quality benefit at all
https://wiki.factorio.com/Uranium_fuel_cell

It is quite annoying for me that the default is not "any quality" but common.
by Junorus
Sun Dec 15, 2024 9:15 am
Forum: Gameplay Help
Topic: Does "Quality" Make Fusion Reactors Worse?
Replies: 45
Views: 1666

Re: Does "Quality" Make Fusion Reactors Worse?

Nice demonstration. Could you run the legendary setup with 125 fuel cells with 2000 MW drain for a comparison?
by Junorus
Sun Dec 15, 2024 9:02 am
Forum: Gameplay Help
Topic: Bug: Incorrectly waiting for items (I'm sure it's me not a bug)
Replies: 5
Views: 178

Re: Bug: Incorrectly waiting for items (I'm sure it's me not a bug)

From what I remember, there in so benefit to quality nuclear fuel. Stick to common.
by Junorus
Thu Dec 12, 2024 11:51 am
Forum: Gameplay Help
Topic: How much fruit to harvest for a small Gleba factory?
Replies: 25
Views: 745

Re: How much fruit to harvest for a small Gleba factory?

Rather than burning fruits, process them (even in assemblers), to get back seeds, then burn mush /jelly. Otherwise you might run out or seeds (not too likely, but possible). But also have a way of burning seeds if there is too much of them. I made constant flow fruit bus, then some single product se...
by Junorus
Wed Dec 11, 2024 7:31 pm
Forum: Gameplay Help
Topic: Question about ship delivery
Replies: 2
Views: 195

Re: Question about ship delivery

Store some on belt on ship. Witch stack inserters you can have like 32 items/1 belt.
by Junorus
Tue Dec 10, 2024 6:35 pm
Forum: General discussion
Topic: Quality and Speed: How much waste does haste make?
Replies: 63
Views: 2913

Re: Quality and Speed: How much waste does haste make?

I could not watch this topic... so I did some calculations. For single machine it is quite easy to calculate how much transmission of speed module will be making more quality items per time unit. It does not matter if you are using t1 or t3 speed modules, the legendries have the same speed/quality p...
by Junorus
Fri Dec 06, 2024 1:56 pm
Forum: Gameplay Help
Topic: [2.024]Are spidertrons to loose equipment grid during rocket and platform transport?
Replies: 3
Views: 212

Re: [2.024]Are spidertrons to loose equipment grid during rocket and platform transport?

Oh, you are right. Funny. I was checking the landing pad and nearby storage chests, and it was not there, but somehow it was in logistic network. Thanks
by Junorus
Fri Dec 06, 2024 1:17 pm
Forum: Gameplay Help
Topic: [2.024]Are spidertrons to loose equipment grid during rocket and platform transport?
Replies: 3
Views: 212

[2.024]Are spidertrons to loose equipment grid during rocket and platform transport?

After equipping spidertron after arrival to gleba i discovered the spidertron I've sent there has empty equipment grid. Is that a bug or a feature?
Will provide saves and re-check some details if not a feature.
by Junorus
Sun Nov 24, 2024 7:50 am
Forum: Gameplay Help
Topic: Aquilo - Ammoniacal Solution bottleneck
Replies: 6
Views: 952

Re: Aquilo - Ammoniacal Solution bottleneck

You can put a stationary platform sending ice down on the planet. Plenty of ice in space.
by Junorus
Fri Nov 08, 2024 4:54 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 290
Views: 32561

Re: Gleba has killed the game for me.

I like gleba gameplay. But exporting science was problematic for me. My space platforms are not optimized yet.
by Junorus
Thu Nov 07, 2024 2:54 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1855
Views: 607448

Re: Simple Questions and Short Answers

Why coal synthesis is part of rocket turret?
11-07-2024, 14-53-51.png
11-07-2024, 14-53-51.png (2.14 MiB) Viewed 742 times
by Junorus
Thu Nov 07, 2024 10:53 am
Forum: Gameplay Help
Topic: Serious Question: Can Gleba not be idle?
Replies: 9
Views: 2697

Re: Serious Question: Can Gleba not be idle?

For idling eggs, you can just disable the biochamber making eggs during production. Ingredients already consumed for production seen not to spoil.
by Junorus
Mon Nov 04, 2024 6:05 pm
Forum: Ideas and Suggestions
Topic: Upgrade planner: add "Any module" filter
Replies: 4
Views: 304

Re: Upgrade planner: add "Any module" filter

This! Also we need option in upgrade planner to increase quality of item. Right now you need to set separate rule for every item and quality, so to upgrade blueprint that has assemblers, solars, accumulators, modules, inserters I need at least 5 rules every time I want to increase quality
by Junorus
Wed Oct 30, 2024 8:36 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 207829

Re: Friday Facts #375 - Quality

I made 2 tier base. Quality starts from mining and intermediate, but I filter all products for quality (except like copper ore, as it is only for plates). Quality items goes to storage (in future uncommon items will have their bus), normal quality rolls on to regular science production base. There i...
by Junorus
Fri Oct 25, 2024 9:20 pm
Forum: 1 / 0 magic
Topic: [2.0.10] items and icons disappear while zooming
Replies: 0
Views: 133

[2.0.10] items and icons disappear while zooming

I got strange effect related to zoom after updating the game to 2.0.10. I have no idea how to describe it... Images from the same time on different zooming might show it best: 10-25-2024, 22-16-05.png 10-25-2024, 22-16-43.png The items are still on belts, they just invisible.... edit: The issue seem...
by Junorus
Fri Oct 25, 2024 4:34 am
Forum: General discussion
Topic: Space Age.. feels a little flat
Replies: 37
Views: 71874

Re: Space Age.. feels a little flat

I agree with problem with quality, unsure about rest yet. It bothers me so much there is no "use any quality ingredients"option in assemblers. Direct insertion with quality modules is impossible. I was sure that sprinkling some quality into production lines, would result in some random qua...
by Junorus
Tue Oct 22, 2024 1:41 am
Forum: General discussion
Topic: $50 DLC and no sale is disappointing
Replies: 26
Views: 3733

Re: $50 DLC and no sale is disappointing

It annoyed me at start, but this is quite honest and good policy. I actually bought the game quicker due to it. Once I found info "no sale, ever", I've just bought the game, no waiting. I would say, Wube should decrease the price, once they stop actively improving the game, but for now it ...
by Junorus
Mon Oct 21, 2024 6:51 pm
Forum: Technical Help
Topic: SOLVED: Didn't get key for space age
Replies: 12
Views: 776

Re: SOLVED: Didn't get key for space age

Hi there, I have a similar issue, except I never received an email! Payment went through, though the process was a bit slow. I don't have a humble account so kind of stuck for what to do. Any help or pointers greatly appreciated! Please contact support@factorio.com with problems relating to purchas...
by Junorus
Mon Oct 21, 2024 12:32 pm
Forum: Technical Help
Topic: SOLVED: Didn't get key for space age
Replies: 12
Views: 776

Re: Didn't get key for space age

Klonan wrote: ↑Mon Oct 21, 2024 12:28 pm If you buy a key with an email address that already has a Humble account, sometimes they just auto-assign in to your Humble account, and you need to sign in to see the key.
That worked!
Thanks
I had no idea I had Humble account
by Junorus
Mon Oct 21, 2024 12:27 pm
Forum: Technical Help
Topic: SOLVED: Didn't get key for space age
Replies: 12
Views: 776

Re: Didn't get key for space age

Oh, I am not the only one, what a relief. I thought maybe it was something about me not having humble account. Looks we will need to wait for Wube to sort this out. I am planning to finish my 1.0 megabase before playing SA anyway ;) If you didn't get the email from humblebundle with your key I sugg...

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