Search found 29 matches
- Tue Jan 07, 2025 7:12 pm
- Forum: Gameplay Help
- Topic: Vulcanus: Kill the worms
- Replies: 32
- Views: 43438
Re: Vulcanus: Kill the worms
Railgun. 1 shot. Just so not stand between gun and worm, as I did...
- Sun Dec 15, 2024 5:06 pm
- Forum: Gameplay Help
- Topic: Bug: Incorrectly waiting for items (I'm sure it's me not a bug)
- Replies: 5
- Views: 417
Re: Bug: Incorrectly waiting for items (I'm sure it's me not a bug)
No quality benefit at all
https://wiki.factorio.com/Uranium_fuel_cell
It is quite annoying for me that the default is not "any quality" but common.
https://wiki.factorio.com/Uranium_fuel_cell
It is quite annoying for me that the default is not "any quality" but common.
- Sun Dec 15, 2024 9:15 am
- Forum: Gameplay Help
- Topic: Does "Quality" Make Fusion Reactors Worse?
- Replies: 52
- Views: 6767
Re: Does "Quality" Make Fusion Reactors Worse?
Nice demonstration. Could you run the legendary setup with 125 fuel cells with 2000 MW drain for a comparison?
- Sun Dec 15, 2024 9:02 am
- Forum: Gameplay Help
- Topic: Bug: Incorrectly waiting for items (I'm sure it's me not a bug)
- Replies: 5
- Views: 417
Re: Bug: Incorrectly waiting for items (I'm sure it's me not a bug)
From what I remember, there in so benefit to quality nuclear fuel. Stick to common.
- Thu Dec 12, 2024 11:51 am
- Forum: Gameplay Help
- Topic: How much fruit to harvest for a small Gleba factory?
- Replies: 27
- Views: 2721
Re: How much fruit to harvest for a small Gleba factory?
Rather than burning fruits, process them (even in assemblers), to get back seeds, then burn mush /jelly. Otherwise you might run out or seeds (not too likely, but possible). But also have a way of burning seeds if there is too much of them.
I made constant flow fruit bus, then some single product ...
I made constant flow fruit bus, then some single product ...
- Wed Dec 11, 2024 7:31 pm
- Forum: Gameplay Help
- Topic: Question about ship delivery
- Replies: 2
- Views: 782
Re: Question about ship delivery
Store some on belt on ship. Witch stack inserters you can have like 32 items/1 belt.
- Tue Dec 10, 2024 6:35 pm
- Forum: General discussion
- Topic: Quality and Speed: How much waste does haste make?
- Replies: 66
- Views: 7735
Re: Quality and Speed: How much waste does haste make?
I could not watch this topic... so I did some calculations.
For single machine it is quite easy to calculate how much transmission of speed module will be making more quality items per time unit. It does not matter if you are using t1 or t3 speed modules, the legendries have the same speed/quality ...
For single machine it is quite easy to calculate how much transmission of speed module will be making more quality items per time unit. It does not matter if you are using t1 or t3 speed modules, the legendries have the same speed/quality ...
- Fri Dec 06, 2024 1:56 pm
- Forum: Gameplay Help
- Topic: [2.024]Are spidertrons to loose equipment grid during rocket and platform transport?
- Replies: 3
- Views: 468
Re: [2.024]Are spidertrons to loose equipment grid during rocket and platform transport?
Oh, you are right. Funny. I was checking the landing pad and nearby storage chests, and it was not there, but somehow it was in logistic network. Thanks
- Fri Dec 06, 2024 1:17 pm
- Forum: Gameplay Help
- Topic: [2.024]Are spidertrons to loose equipment grid during rocket and platform transport?
- Replies: 3
- Views: 468
[2.024]Are spidertrons to loose equipment grid during rocket and platform transport?
After equipping spidertron after arrival to gleba i discovered the spidertron I've sent there has empty equipment grid. Is that a bug or a feature?
Will provide saves and re-check some details if not a feature.
Will provide saves and re-check some details if not a feature.
- Sun Nov 24, 2024 7:50 am
- Forum: Gameplay Help
- Topic: Aquilo - Ammoniacal Solution bottleneck
- Replies: 6
- Views: 3584
Re: Aquilo - Ammoniacal Solution bottleneck
You can put a stationary platform sending ice down on the planet. Plenty of ice in space.
- Fri Nov 08, 2024 4:54 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 373
- Views: 71716
Re: Gleba has killed the game for me.
I like gleba gameplay. But exporting science was problematic for me. My space platforms are not optimized yet.
- Thu Nov 07, 2024 2:54 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1961
- Views: 698239
Re: Simple Questions and Short Answers
Why coal synthesis is part of rocket turret?
- Thu Nov 07, 2024 10:53 am
- Forum: Gameplay Help
- Topic: Serious Question: Can Gleba not be idle?
- Replies: 15
- Views: 5728
Re: Serious Question: Can Gleba not be idle?
For idling eggs, you can just disable the biochamber making eggs during production. Ingredients already consumed for production seen not to spoil.
- Mon Nov 04, 2024 6:05 pm
- Forum: Ideas and Suggestions
- Topic: Upgrade planner: add "Any module" filter
- Replies: 4
- Views: 547
Re: Upgrade planner: add "Any module" filter
This! Also we need option in upgrade planner to increase quality of item. Right now you need to set separate rule for every item and quality, so to upgrade blueprint that has assemblers, solars, accumulators, modules, inserters I need at least 5 rules every time I want to increase quality
- Wed Oct 30, 2024 8:36 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 254222
Re: Friday Facts #375 - Quality
I made 2 tier base.
Quality starts from mining and intermediate, but I filter all products for quality (except like copper ore, as it is only for plates). Quality items goes to storage (in future uncommon items will have their bus), normal quality rolls on to regular science production base. There ...
Quality starts from mining and intermediate, but I filter all products for quality (except like copper ore, as it is only for plates). Quality items goes to storage (in future uncommon items will have their bus), normal quality rolls on to regular science production base. There ...
- Fri Oct 25, 2024 9:20 pm
- Forum: 1 / 0 magic
- Topic: [2.0.10] items and icons disappear while zooming
- Replies: 0
- Views: 196
[2.0.10] items and icons disappear while zooming
I got strange effect related to zoom after updating the game to 2.0.10. I have no idea how to describe it...
Images from the same time on different zooming might show it best:
10-25-2024, 22-16-05.png
10-25-2024, 22-16-43.png
The items are still on belts, they just invisible....
edit:
The ...
Images from the same time on different zooming might show it best:
10-25-2024, 22-16-05.png
10-25-2024, 22-16-43.png
The items are still on belts, they just invisible....
edit:
The ...
- Fri Oct 25, 2024 4:34 am
- Forum: General discussion
- Topic: Space Age.. feels a little flat
- Replies: 37
- Views: 95537
Re: Space Age.. feels a little flat
I agree with problem with quality, unsure about rest yet.
It bothers me so much there is no "use any quality ingredients"option in assemblers. Direct insertion with quality modules is impossible. I was sure that sprinkling some quality into production lines, would result in some random quality ...
It bothers me so much there is no "use any quality ingredients"option in assemblers. Direct insertion with quality modules is impossible. I was sure that sprinkling some quality into production lines, would result in some random quality ...
- Tue Oct 22, 2024 1:41 am
- Forum: General discussion
- Topic: $50 DLC and no sale is disappointing
- Replies: 55
- Views: 7312
Re: $50 DLC and no sale is disappointing
It annoyed me at start, but this is quite honest and good policy.
I actually bought the game quicker due to it. Once I found info "no sale, ever", I've just bought the game, no waiting. I would say, Wube should decrease the price, once they stop actively improving the game, but for now it makes ...
I actually bought the game quicker due to it. Once I found info "no sale, ever", I've just bought the game, no waiting. I would say, Wube should decrease the price, once they stop actively improving the game, but for now it makes ...
- Mon Oct 21, 2024 6:51 pm
- Forum: Technical Help
- Topic: SOLVED: Didn't get key for space age
- Replies: 12
- Views: 1104
Re: SOLVED: Didn't get key for space age
Hi there,
I have a similar issue, except I never received an email! Payment went through, though the process was a bit slow. I don't have a humble account so kind of stuck for what to do. Any help or pointers greatly appreciated!
Please contact support@factorio.com with problems relating ...
- Mon Oct 21, 2024 12:32 pm
- Forum: Technical Help
- Topic: SOLVED: Didn't get key for space age
- Replies: 12
- Views: 1104
Re: Didn't get key for space age
That worked!Klonan wrote: Mon Oct 21, 2024 12:28 pm If you buy a key with an email address that already has a Humble account, sometimes they just auto-assign in to your Humble account, and you need to sign in to see the key.
Thanks
I had no idea I had Humble account