Search found 10 matches

by yarolig
Wed Jan 08, 2025 6:54 pm
Forum: Not a bug
Topic: [2.0.29] Space Age - Pistol have insane rocket capacity
Replies: 1
Views: 216

[2.0.29] Space Age - Pistol have insane rocket capacity

I opened factoriopedia and didcovered that pistol have ridiculous rocket capacity.

From factoriopedia:
Stack size: 5
Rocket capacity: 10000 (5k stacks)

Looks like either a cheat/easter egg or just a bug.

(No I'm not trying to ship pistols, I want to signal a spaceship presense by requesting a ...
by yarolig
Wed Nov 06, 2024 1:09 pm
Forum: Gameplay Help
Topic: Deploying specific spidertron
Replies: 1
Views: 484

Deploying specific spidertron

I sended a spidertron to Fulgora. It was colored and filled with equipment. I want bots to place this spidertron.

When the spidertron arrived I Q on a spidertron item in a chest then placed it on a planet. Placed ghost lose the color. Instantly after this spidertron gets placed on a surface the ...
by yarolig
Sun Oct 27, 2024 9:57 am
Forum: Technical Help
Topic: Can I mute Nauvis music?
Replies: 2
Views: 258

Re: Can I mute Nauvis music?

Thank you.

I looked at the docs and turns out there is a quick and dirty way.
I just replaced every file in Factorio/data/base/sound/ambient with world-ambience-1.ogg

Some of original music is still playing but it much better.
by yarolig
Sat Oct 26, 2024 8:58 am
Forum: Duplicates
Topic: [2.0.11] E does not close UI when editing "Set a constant" textfield
Replies: 1
Views: 120

[2.0.11] E does not close UI when editing "Set a constant" textfield

Not really a bug but inconvenience.

New numeric text fields now allows expressions like 0xff + 10k + 0x10k + 2.5e3

It is cool! But I like the old behavior when key E applies changes and closes the UI.

I suggest to add a special rebindable hotkey to close numeric textfields. I would set it to E ...
by yarolig
Sat Oct 26, 2024 8:24 am
Forum: Technical Help
Topic: Can I mute Nauvis music?
Replies: 2
Views: 258

Can I mute Nauvis music?

After thousands hours of... listening Factorio music I can't hear it any longer. But I want to hear new music. Fulgora's is really interesting.

Is there a way to disable/replace/mute/mod old Nauvis music but keep new music playing?

(other than starting on another planet and not visiting Nauvis at ...
by yarolig
Wed Oct 23, 2024 11:06 pm
Forum: Duplicates
Topic: [2.0.8][space age] Got "Nuclear power" archievement without reactor
Replies: 1
Views: 645

[2.0.8][space age] Got "Nuclear power" archievement without reactor

Minor bug.

I got archievement "Nuclear Power" when I placed really hot steam into a Steam Turbine. I have some nuclear technologies researched. But I have used other technologies to get the steam... Pure chemical stuff...

But still I got the arhievement without using a reactor.
by yarolig
Sat Oct 12, 2024 8:07 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 48160

Re: Friday Facts #432 - Aquilo

Just random funny thoughts about the railgun:
- ammo recipe should contain rails :)
- there is railgun wagon. Like an artillery wagon. It easily destroys a locomotive and rails if not used properly. Rail railgun :)
- the same technology unlocks Delivery Canon (as in Space Exploration). But here it ...
by yarolig
Sun Mar 24, 2024 10:42 am
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 35983

Re: Friday Facts #403 - Train stops 2.0

When I played the Space Exploration mod I sometimes stuck on a small island without fuel (for jetpack, not for train).

This is what I used to get out:

Just build some roboports on a landfill. And make a logistic request for fuel.

Shot a capsule with a fuel using a delivery canon. Delivery ...
by yarolig
Sun Jan 14, 2024 3:29 pm
Forum: Ideas and Suggestions
Topic: Hints for inserters
Replies: 1
Views: 568

Re: Hints for inserters

Ok. I see there is a mod that already do a lot of this stuff https://mods.factorio.com/mod/FilterHelper
by yarolig
Sun Jan 14, 2024 3:05 pm
Forum: Ideas and Suggestions
Topic: Hints for inserters
Replies: 1
Views: 568

Hints for inserters

TL;DR
Add hints/suggestions to inserter UI

What ?
Small window on the right let you an quickly pick up/pipette the ghost of item and put it to filters (or logistic network settings).
factorio-filter-hints-enrichment.png

The idea.
I want hints/suggestions in inserter/loader/splitter/belt UI ...

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