I opened factoriopedia and didcovered that pistol have ridiculous rocket capacity.
From factoriopedia:
Stack size: 5
Rocket capacity: 10000 (5k stacks)
Looks like either a cheat/easter egg or just a bug.
(No I'm not trying to ship pistols, I want to signal a spaceship presense by requesting a ...
Search found 10 matches
- Wed Jan 08, 2025 6:54 pm
- Forum: Not a bug
- Topic: [2.0.29] Space Age - Pistol have insane rocket capacity
- Replies: 1
- Views: 216
- Wed Nov 06, 2024 1:09 pm
- Forum: Gameplay Help
- Topic: Deploying specific spidertron
- Replies: 1
- Views: 484
Deploying specific spidertron
I sended a spidertron to Fulgora. It was colored and filled with equipment. I want bots to place this spidertron.
When the spidertron arrived I Q on a spidertron item in a chest then placed it on a planet. Placed ghost lose the color. Instantly after this spidertron gets placed on a surface the ...
When the spidertron arrived I Q on a spidertron item in a chest then placed it on a planet. Placed ghost lose the color. Instantly after this spidertron gets placed on a surface the ...
- Sun Oct 27, 2024 9:57 am
- Forum: Technical Help
- Topic: Can I mute Nauvis music?
- Replies: 2
- Views: 258
Re: Can I mute Nauvis music?
Thank you.
I looked at the docs and turns out there is a quick and dirty way.
I just replaced every file in Factorio/data/base/sound/ambient with world-ambience-1.ogg
Some of original music is still playing but it much better.
I looked at the docs and turns out there is a quick and dirty way.
I just replaced every file in Factorio/data/base/sound/ambient with world-ambience-1.ogg
Some of original music is still playing but it much better.
- Sat Oct 26, 2024 8:58 am
- Forum: Duplicates
- Topic: [2.0.11] E does not close UI when editing "Set a constant" textfield
- Replies: 1
- Views: 120
[2.0.11] E does not close UI when editing "Set a constant" textfield
Not really a bug but inconvenience.
New numeric text fields now allows expressions like 0xff + 10k + 0x10k + 2.5e3
It is cool! But I like the old behavior when key E applies changes and closes the UI.
I suggest to add a special rebindable hotkey to close numeric textfields. I would set it to E ...
New numeric text fields now allows expressions like 0xff + 10k + 0x10k + 2.5e3
It is cool! But I like the old behavior when key E applies changes and closes the UI.
I suggest to add a special rebindable hotkey to close numeric textfields. I would set it to E ...
- Sat Oct 26, 2024 8:24 am
- Forum: Technical Help
- Topic: Can I mute Nauvis music?
- Replies: 2
- Views: 258
Can I mute Nauvis music?
After thousands hours of... listening Factorio music I can't hear it any longer. But I want to hear new music. Fulgora's is really interesting.
Is there a way to disable/replace/mute/mod old Nauvis music but keep new music playing?
(other than starting on another planet and not visiting Nauvis at ...
Is there a way to disable/replace/mute/mod old Nauvis music but keep new music playing?
(other than starting on another planet and not visiting Nauvis at ...
- Wed Oct 23, 2024 11:06 pm
- Forum: Duplicates
- Topic: [2.0.8][space age] Got "Nuclear power" archievement without reactor
- Replies: 1
- Views: 645
[2.0.8][space age] Got "Nuclear power" archievement without reactor
Minor bug.
I got archievement "Nuclear Power" when I placed really hot steam into a Steam Turbine. I have some nuclear technologies researched. But I have used other technologies to get the steam... Pure chemical stuff...
But still I got the arhievement without using a reactor.
I got archievement "Nuclear Power" when I placed really hot steam into a Steam Turbine. I have some nuclear technologies researched. But I have used other technologies to get the steam... Pure chemical stuff...
But still I got the arhievement without using a reactor.
- Sat Oct 12, 2024 8:07 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 48160
Re: Friday Facts #432 - Aquilo
Just random funny thoughts about the railgun:
- ammo recipe should contain rails :)
- there is railgun wagon. Like an artillery wagon. It easily destroys a locomotive and rails if not used properly. Rail railgun :)
- the same technology unlocks Delivery Canon (as in Space Exploration). But here it ...
- ammo recipe should contain rails :)
- there is railgun wagon. Like an artillery wagon. It easily destroys a locomotive and rails if not used properly. Rail railgun :)
- the same technology unlocks Delivery Canon (as in Space Exploration). But here it ...
- Sun Mar 24, 2024 10:42 am
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 35983
Re: Friday Facts #403 - Train stops 2.0
When I played the Space Exploration mod I sometimes stuck on a small island without fuel (for jetpack, not for train).
This is what I used to get out:
Just build some roboports on a landfill. And make a logistic request for fuel.
Shot a capsule with a fuel using a delivery canon. Delivery ...
This is what I used to get out:
Just build some roboports on a landfill. And make a logistic request for fuel.
Shot a capsule with a fuel using a delivery canon. Delivery ...
- Sun Jan 14, 2024 3:29 pm
- Forum: Ideas and Suggestions
- Topic: Hints for inserters
- Replies: 1
- Views: 568
Re: Hints for inserters
Ok. I see there is a mod that already do a lot of this stuff https://mods.factorio.com/mod/FilterHelper
- Sun Jan 14, 2024 3:05 pm
- Forum: Ideas and Suggestions
- Topic: Hints for inserters
- Replies: 1
- Views: 568
Hints for inserters
TL;DR
Add hints/suggestions to inserter UI
What ?
Small window on the right let you an quickly pick up/pipette the ghost of item and put it to filters (or logistic network settings).
factorio-filter-hints-enrichment.png
The idea.
I want hints/suggestions in inserter/loader/splitter/belt UI ...
Add hints/suggestions to inserter UI
What ?
Small window on the right let you an quickly pick up/pipette the ghost of item and put it to filters (or logistic network settings).
factorio-filter-hints-enrichment.png
The idea.
I want hints/suggestions in inserter/loader/splitter/belt UI ...