Search found 10 matches
- Sun Nov 24, 2024 9:44 pm
- Forum: Duplicates
- Topic: [2.0.20] Inserter cannot drop faster on splitters than on belts anymore
- Replies: 3
- Views: 1047
Re: [2.0.20] Inserter cannot drop faster on splitters than on belts anymore
I think it was a fun mechanic and would really appreciate it getting put back into the game, it makes train unloaders and the faster machines now so much more fun. I also think I faintly remember a comment like 6 or 7 years back where someone was talking about this behavior being made more consisten...
- Fri Nov 22, 2024 12:21 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 88
- Views: 9932
Re: Friday Facts #438 - Space Age wrap up
Thank you for the soundtrack update, it means a lot to me (and probably many others). This is yet another instance of Wube listening to the community and making things better, I don't know many other companies which have such high standards here. The many months/years leading up to space age have be...
- Sat Nov 02, 2024 11:20 pm
- Forum: News
- Topic: Friday Facts #435 - Space Age Soundtrack release
- Replies: 26
- Views: 5079
Re: Friday Facts #435 - Space Age Soundtrack release
As others have said, many great tracks are missing, I hope that will be addressed in the future :/
- Wed Oct 30, 2024 7:29 pm
- Forum: Releases
- Topic: Version 2.0.13
- Replies: 15
- Views: 8904
Re: Version 2.0.13
I really appreciate how all of you manage to release the most polished product of the industry and still don't get complacent and fix way more bugs than other studois / companies. I respect and appreciate all of you a lot!
- Sun Jul 21, 2024 3:30 pm
- Forum: Ideas and Suggestions
- Topic: Take blocked slots into account when reporting chest usage
- Replies: 13
- Views: 3208
Add chest limit info to hover tooltip of chest entities.
TL;DR Add chest limit info to the hover tooltip of chest entities so that one can quickly see if the limits are set correctly. What ? Currently, chests (even with limit) show something like this: "Storage: 3/48" If it had a limit of 10, it would be nice if it showed "Storage: 3/10 (/...
- Sat Feb 17, 2024 4:18 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 34481
Re: Friday Facts #398 - Fulgora
The icon from fff-372 also seems to be processing some sort of gold wire. Maybe gold is one if the things we get fom recycling scrap, just like with real electronic waste?
- Fri Feb 16, 2024 6:25 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 34481
Re: Friday Facts #398 - Fulgora
Knowing that one of them is the foundry fom Vulcanus, this will probably be related to the blue enegy thing from https://factorio.com/blog/post/fff-372
- Fri Feb 09, 2024 12:11 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 121
- Views: 27127
- Thu Jan 18, 2024 1:11 pm
- Forum: Ideas and Suggestions
- Topic: Check map exchange string when overwriting a save
- Replies: 7
- Views: 724
Check map exchange string when overwriting a save
TL;DR Add additional check(s) before overwriting a save file. A good candidate is the map exchange string. What ? Pretty much what the TL;DR says. Why ? It is currently too easy to overwrite a different game file when saving and it can cost a lot of time and be really frustrating. Especially when o...
- Sat Jan 13, 2024 3:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.101] Crash when quitting game during non-blocking-saving
- Replies: 2
- Views: 1319
[raiguard][1.1.101] Crash when quitting game during non-blocking-saving
I started a non-blocking save and before it was finished, I immediately quit to the main menu. The game correctly switches to the main menu and there is a progress bar where the normal main menu would usually be. But as soon as the progress bar is finished, the game crashes. (The save completed succ...