I think it was a fun mechanic and would really appreciate it getting put back into the game, it makes train unloaders and the faster machines now so much more fun.
I also think I faintly remember a comment like 6 or 7 years back where someone was talking about this behavior being made more ...
Search found 10 matches
- Sun Nov 24, 2024 9:44 pm
- Forum: Duplicates
- Topic: [2.0.20] Inserter cannot drop faster on splitters than on belts anymore
- Replies: 3
- Views: 2184
- Fri Nov 22, 2024 12:21 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 107
- Views: 31032
Re: Friday Facts #438 - Space Age wrap up
Thank you for the soundtrack update, it means a lot to me (and probably many others).
This is yet another instance of Wube listening to the community and making things better, I don't know many other companies which have such high standards here.
The many months/years leading up to space age have ...
This is yet another instance of Wube listening to the community and making things better, I don't know many other companies which have such high standards here.
The many months/years leading up to space age have ...
- Sat Nov 02, 2024 11:20 pm
- Forum: News
- Topic: Friday Facts #435 - Space Age Soundtrack release
- Replies: 26
- Views: 7430
Re: Friday Facts #435 - Space Age Soundtrack release
As others have said, many great tracks are missing, I hope that will be addressed in the future :/
- Wed Oct 30, 2024 7:29 pm
- Forum: Releases
- Topic: Version 2.0.13
- Replies: 15
- Views: 10979
Re: Version 2.0.13
I really appreciate how all of you manage to release the most polished product of the industry and still don't get complacent and fix way more bugs than other studois / companies. I respect and appreciate all of you a lot!
- Sun Jul 21, 2024 3:30 pm
- Forum: Ideas and Suggestions
- Topic: Take blocked slots into account when reporting chest usage
- Replies: 13
- Views: 3674
Add chest limit info to hover tooltip of chest entities.
TL;DR
Add chest limit info to the hover tooltip of chest entities so that one can quickly see if the limits are set correctly.
What ?
Currently, chests (even with limit) show something like this: "Storage: 3/48"
If it had a limit of 10, it would be nice if it showed "Storage: 3/10 (/48)" or ...
Add chest limit info to the hover tooltip of chest entities so that one can quickly see if the limits are set correctly.
What ?
Currently, chests (even with limit) show something like this: "Storage: 3/48"
If it had a limit of 10, it would be nice if it showed "Storage: 3/10 (/48)" or ...
- Sat Feb 17, 2024 4:18 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 41906
Re: Friday Facts #398 - Fulgora
The icon from fff-372 also seems to be processing some sort of gold wire. Maybe gold is one if the things we get fom recycling scrap, just like with real electronic waste?
- Fri Feb 16, 2024 6:25 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 41906
Re: Friday Facts #398 - Fulgora
Knowing that one of them is the foundry fom Vulcanus, this will probably be related to the blue enegy thing from https://factorio.com/blog/post/fff-372
- Fri Feb 09, 2024 12:11 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 122
- Views: 35488
Re: Friday Facts #397 - Factoriopedia
Creating a blueprint with Alt+B doesn't toggle it, so that shouldn't be an issue.MatHack wrote: Fri Feb 09, 2024 12:09 pm Considering Alt is bound to Alt-mode, wouldn't Alt + LMB toggle the alt mode every time you use it to open the new feature?
- Thu Jan 18, 2024 1:11 pm
- Forum: Ideas and Suggestions
- Topic: Check map exchange string when overwriting a save
- Replies: 7
- Views: 995
Check map exchange string when overwriting a save
TL;DR
Add additional check(s) before overwriting a save file. A good candidate is the map exchange string.
What ?
Pretty much what the TL;DR says.
Why ?
It is currently too easy to overwrite a different game file when saving and it can cost a lot of time and be really frustrating.
Especially ...
Add additional check(s) before overwriting a save file. A good candidate is the map exchange string.
What ?
Pretty much what the TL;DR says.
Why ?
It is currently too easy to overwrite a different game file when saving and it can cost a lot of time and be really frustrating.
Especially ...
- Sat Jan 13, 2024 3:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.101] Crash when quitting game during non-blocking-saving
- Replies: 2
- Views: 1571
[raiguard][1.1.101] Crash when quitting game during non-blocking-saving
I started a non-blocking save and before it was finished, I immediately quit to the main menu.
The game correctly switches to the main menu and there is a progress bar where the normal main menu would usually be.
But as soon as the progress bar is finished, the game crashes. (The save completed ...
The game correctly switches to the main menu and there is a progress bar where the normal main menu would usually be.
But as soon as the progress bar is finished, the game crashes. (The save completed ...