Search found 16 matches
- Sat Apr 27, 2024 1:15 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 28697
Re: Friday Facts #408 - Statistics improvements, Linux adventures
desperately need option for mods to disable statistics graphs for specific electrical networks, since the performance cost of maintaining the graph for unused or hidden networks greatly limits the interesting things that can be done with them
- Tue Mar 05, 2024 5:03 am
- Forum: Ideas and Suggestions
- Topic: FFF Request: Please don't spoil any new enemies
- Replies: 8
- Views: 1117
Re: FFF Request: Please don't spoil any new enemies
let's have our spoilers and hide them too
- Mon Feb 19, 2024 12:25 am
- Forum: Ideas and Requests For Mods
- Topic: Reduce water volume to 1/10th
- Replies: 9
- Views: 1922
Re: Reduce water volume to 1/10th
oh hey there's a mod for steam trains https://mods.factorio.com/mod/steamtrainreupload
- Tue Feb 13, 2024 11:19 am
- Forum: Ideas and Suggestions
- Topic: Stacked Belts should be their own item.
- Replies: 15
- Views: 2468
Re: Stacked Belts should be their own item.
we need less types of items, not more
- Mon Feb 12, 2024 5:43 am
- Forum: Ideas and Suggestions
- Topic: add new signal RGB (Friday Facts #388)
- Replies: 24
- Views: 3072
Re: add new signal RGB (Friday Facts #388)
using rgb/hsv instead of hcl is like living in a world where proportional fonts never were popularized by system designers, and our web browsers, phones, etc displayed text in monospace, with proportional fonts relegated to the output of tools like photoshop and publishing tools did you know that ac...
- Sun Feb 11, 2024 11:53 am
- Forum: Ideas and Suggestions
- Topic: Push button for a circuit network
- Replies: 3
- Views: 1050
Re: Push button for a circuit network
i use https://mods.factorio.com/mod/pushbutton for this, a combinator that emits its signals for 1 tick when pushed
- Sun Feb 11, 2024 1:40 am
- Forum: Ideas and Suggestions
- Topic: add new signal RGB (Friday Facts #388)
- Replies: 24
- Views: 3072
Re: add new signal RGB (Friday Facts #388)
coppercoil knows where it's at. looks like oklab is also super simple https://github.com/Evercoder/culori/blob/main/src/oklab/convertOklabToLrgb.js ; thx u, i will use this in my projects vote HCLᵒᵏˡᵃᵇ! vote! qon say truth also, that we shouldn't forbid rgb; it's an existing standard like 32 bit int...
- Sat Feb 10, 2024 12:23 pm
- Forum: Ideas and Suggestions
- Topic: add new signal RGB (Friday Facts #388)
- Replies: 24
- Views: 3072
Re: add new signal RGB (Friday Facts #388)
for the love of love, use hcl rather than hsv: it looks good. the conversion formula to rgb is pretty simple, although i wouldn't want to implement it as combinators: https://en.wikipedia.org/wiki/HCL_color_space
will send short, clean code for this via pm if asked, specifically the popular CIELChuv
will send short, clean code for this via pm if asked, specifically the popular CIELChuv
- Sat Feb 10, 2024 12:11 pm
- Forum: Implemented Suggestions
- Topic: Rollback Netcode?
- Replies: 7
- Views: 1484
Re: Rollback Netcode?
i've got a feeling that the devs aren't up for combining this plane of computation with their existing work like, factorio is real limited by UPS many things that are processed every tick, could be abstracted such that they don't need to be observed every tick and can be computed all at once based o...
- Mon Feb 05, 2024 1:16 am
- Forum: Ideas and Requests For Mods
- Topic: Reduce water volume to 1/10th
- Replies: 9
- Views: 1922
Re: Reduce water volume to 1/10th
While you are correct about trains, as mentioned the others do (and Factorio trains are just straight burner engines, anyway). And while this game's technology aesthetics are "cobbled together", it's also futuristic. I personally find it hard to believe it would have 100% loss, but it's n...
- Sun Feb 04, 2024 1:48 am
- Forum: Ideas and Requests For Mods
- Topic: Reduce water volume to 1/10th
- Replies: 9
- Views: 1922
Re: Reduce water volume to 1/10th
thinking it over, i'm thinking that it would be more fun to increase steam volume to 10x. steam tank batteries r OP One exception I would say in relation to this game is steam power generation. Irl, the steam is cooled back down to water with only some loss, not consuming/losing 100% of it. :D But o...
- Sat Feb 03, 2024 2:20 pm
- Forum: Ideas and Requests For Mods
- Topic: Reduce water volume to 1/10th
- Replies: 9
- Views: 1922
Re: Reduce water volume to 1/10th
- do you know how much water real-world industrial processes use to make various things, e.g electronics? it's a lot. like, a lot more than your computing device could contain. like... a lot more. even if a laptop had as much water percentage as a watermelon it would still be such a fraction - SE wa...
- Sat Jan 13, 2024 2:03 pm
- Forum: Ideas and Suggestions
- Topic: Missing support for keybind conflict detection / Add Duplicate Keybind Warning/ Show double keybinds
- Replies: 23
- Views: 5684
search controls settings w/o the sux
TL;DR searching controls settings is real pain What ? you want to search for keys if it's `control + z` that's pretty easy, type `control+f c o n t r o l z` `control + i` will give you more problem if it's `e` then your luck is in another castle search box can smarter. do you like to type `key:` an...
- Sat Jan 13, 2024 12:06 pm
- Forum: Not a bug
- Topic: [1.1.101] can't manually craft
- Replies: 6
- Views: 1609
Re: [1.1.101] can't manually craft
maybe.
but it's annoying to type.
not to mention that `control+i` will match all your `control shift` and `control click` also.
and just try searching for functions assigned the key `e`
so i request feature
but it's annoying to type.
not to mention that `control+i` will match all your `control shift` and `control click` also.
and just try searching for functions assigned the key `e`
so i request feature
- Fri Jan 12, 2024 1:08 am
- Forum: Not a bug
- Topic: [1.1.101] can't manually craft
- Replies: 6
- Views: 1609
Re: [1.1.101] can't manually craft
thaat would do it thx i had a distant feeling that it was something i did that i could not remember the controls settings window is aversive feature requests: - search by key (there are already many boxes which, when clicked, let you enter a key. there needs to be a search box (could be to the left ...
- Thu Jan 11, 2024 4:56 am
- Forum: Not a bug
- Topic: [1.1.101] can't manually craft
- Replies: 6
- Views: 1609
[1.1.101] can't manually craft
i can't manually craft. i disabled all mods and started a new game, and i still can't manually craft specifically, i believe that i can craft by clicking on items in the crafting window which are bright and not dark to indicate that i have ingredients for them (for example, iron gear when i have iro...