Search found 9 matches

by therhodanist
Fri Feb 04, 2022 4:03 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 150008

Re: Friday Facts #367 - Expansion news

I doubt there to be some kind of discount. In line with their stance on sales and how that would be unfair towards players who bought it before the sale, having people pay less because they didnt have the game before seems unjust towards the people who stuck with factorio since so long.
by therhodanist
Fri Feb 04, 2022 2:08 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 150008

Re: Friday Facts #367 - Expansion news



Very nice to hear.
Little question, does the Expansion add to the Base game, meaning a playtrought of it contains all Base-Game features, or does it function as an alternate way of playing, that disables or surplants certain base features in favor of its own way or out of balancing ...
by therhodanist
Fri Feb 04, 2022 1:47 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 150008

Re: Friday Facts #367 - Expansion news

Very nice to hear.
Little question, does the Expansion add to the Base game, meaning a playtrought of it contains all Base-Game features, or does it function as an alternate way of playing, that disables or surplants certain base features in favor of its own way or out of balancing considerations?
by therhodanist
Wed Jul 29, 2020 5:09 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex][0.18.37] Desync problems with nested blueprints
Replies: 3
Views: 2541

Re: Desync problems with nested blueprints

To Clarify

if placed via the book, this happens
2020-07-29_19-02-20_factorio.jpg

after reconnecting, this is the bp the server placed

2020-07-29_19-03-26_factorio.jpg

but if taken directly from the library
2020-07-29_19-05-26_factorio.jpg

the right ghosts are placed without desync ...
by therhodanist
Wed Jul 29, 2020 4:58 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex][0.18.37] Desync problems with nested blueprints
Replies: 3
Views: 2541

[kovarex][0.18.37] Desync problems with nested blueprints

After shuffling a few Blueprints into nested Books i stumbled upon a problem placing them. If the blueprints are placed via non-direct bp-item(bsp. rails->straight) then the game desyncs and the server places ghost of a completely different blueprint at that position, if the bp is placed after ...
by therhodanist
Thu Dec 21, 2017 2:03 pm
Forum: Ideas and Requests For Mods
Topic: Space / Space Plattform
Replies: 1
Views: 1173

Space / Space Plattform

Since the idea of Space-Plattforms was thrown around quite alot and even for a time a planned addition to the game i always wondered how hard it is to adapt the idea into a mod. I, myself have no real modding experience so i was hoping to get a few questions answered.


Factorissimo showed that is ...
by therhodanist
Thu May 04, 2017 6:23 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.15.6] Map Filter Icon bugged
Replies: 3
Views: 2590

[kovarex] [0.15.6] Map Filter Icon bugged

It seems, that when you press and hold the mouse on the filter buttons, then move the mouse out of the button-borders, and then release the button, it toogles the corresponding filter, but the icon itself on the filter-bar does not toggle between the dark active state and the normal one. So it ...
by therhodanist
Sat Apr 29, 2017 8:42 pm
Forum: General discussion
Topic: Science Packs, Inserters, and Labs
Replies: 8
Views: 5954

Re: Science Packs, Inserters, and Labs

Thats too easy :P how about some really unnecessary twists and turns :)
screenshot.png
screenshot.png (3.75 MiB) Viewed 4948 times
by therhodanist
Tue Jun 28, 2016 10:08 am
Forum: Resolved Problems and Bugs
Topic: [0.13][Twinsen] signal go to green due to wrong reason
Replies: 5
Views: 3749

Re: [0.13][Twinsen] signal go to green due to wrong reason

This seems to happen everytime the corresponding Block switches from occupied to unoccupied

First block free and signal is red override with the combinator
Factorio_2016-06-28_12-00-03.png
Next train is placed inside, either from Inventory or drivin in from another block
Factorio_2016-06-28_12 ...

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