Search found 9 matches
- Fri Feb 04, 2022 4:03 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 150008
Re: Friday Facts #367 - Expansion news
I doubt there to be some kind of discount. In line with their stance on sales and how that would be unfair towards players who bought it before the sale, having people pay less because they didnt have the game before seems unjust towards the people who stuck with factorio since so long.
- Fri Feb 04, 2022 2:08 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 150008
Re: Friday Facts #367 - Expansion news
Very nice to hear.
Little question, does the Expansion add to the Base game, meaning a playtrought of it contains all Base-Game features, or does it function as an alternate way of playing, that disables or surplants certain base features in favor of its own way or out of balancing ...
- Fri Feb 04, 2022 1:47 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 150008
Re: Friday Facts #367 - Expansion news
Very nice to hear.
Little question, does the Expansion add to the Base game, meaning a playtrought of it contains all Base-Game features, or does it function as an alternate way of playing, that disables or surplants certain base features in favor of its own way or out of balancing considerations?
Little question, does the Expansion add to the Base game, meaning a playtrought of it contains all Base-Game features, or does it function as an alternate way of playing, that disables or surplants certain base features in favor of its own way or out of balancing considerations?
- Wed Jul 29, 2020 5:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][0.18.37] Desync problems with nested blueprints
- Replies: 3
- Views: 2541
Re: Desync problems with nested blueprints
To Clarify
if placed via the book, this happens
2020-07-29_19-02-20_factorio.jpg
after reconnecting, this is the bp the server placed
2020-07-29_19-03-26_factorio.jpg
but if taken directly from the library
2020-07-29_19-05-26_factorio.jpg
the right ghosts are placed without desync ...
if placed via the book, this happens
2020-07-29_19-02-20_factorio.jpg
after reconnecting, this is the bp the server placed
2020-07-29_19-03-26_factorio.jpg
but if taken directly from the library
2020-07-29_19-05-26_factorio.jpg
the right ghosts are placed without desync ...
- Wed Jul 29, 2020 4:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][0.18.37] Desync problems with nested blueprints
- Replies: 3
- Views: 2541
[kovarex][0.18.37] Desync problems with nested blueprints
After shuffling a few Blueprints into nested Books i stumbled upon a problem placing them. If the blueprints are placed via non-direct bp-item(bsp. rails->straight) then the game desyncs and the server places ghost of a completely different blueprint at that position, if the bp is placed after ...
- Thu Dec 21, 2017 2:03 pm
- Forum: Ideas and Requests For Mods
- Topic: Space / Space Plattform
- Replies: 1
- Views: 1173
Space / Space Plattform
Since the idea of Space-Plattforms was thrown around quite alot and even for a time a planned addition to the game i always wondered how hard it is to adapt the idea into a mod. I, myself have no real modding experience so i was hoping to get a few questions answered.
Factorissimo showed that is ...
Factorissimo showed that is ...
- Thu May 04, 2017 6:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.15.6] Map Filter Icon bugged
- Replies: 3
- Views: 2590
[kovarex] [0.15.6] Map Filter Icon bugged
It seems, that when you press and hold the mouse on the filter buttons, then move the mouse out of the button-borders, and then release the button, it toogles the corresponding filter, but the icon itself on the filter-bar does not toggle between the dark active state and the normal one. So it ...
- Sat Apr 29, 2017 8:42 pm
- Forum: General discussion
- Topic: Science Packs, Inserters, and Labs
- Replies: 8
- Views: 5954
Re: Science Packs, Inserters, and Labs
Thats too easy
how about some really unnecessary twists and turns
![Razz :P](./images/smilies/icon_razz.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Tue Jun 28, 2016 10:08 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13][Twinsen] signal go to green due to wrong reason
- Replies: 5
- Views: 3749
Re: [0.13][Twinsen] signal go to green due to wrong reason
This seems to happen everytime the corresponding Block switches from occupied to unoccupied
First block free and signal is red override with the combinator
Factorio_2016-06-28_12-00-03.png
Next train is placed inside, either from Inventory or drivin in from another block
Factorio_2016-06-28_12 ...
First block free and signal is red override with the combinator
Factorio_2016-06-28_12-00-03.png
Next train is placed inside, either from Inventory or drivin in from another block
Factorio_2016-06-28_12 ...