Search found 9 matches

by therhodanist
Fri Feb 04, 2022 4:03 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 196
Views: 58822

Re: Friday Facts #367 - Expansion news

I doubt there to be some kind of discount. In line with their stance on sales and how that would be unfair towards players who bought it before the sale, having people pay less because they didnt have the game before seems unjust towards the people who stuck with factorio since so long.
by therhodanist
Fri Feb 04, 2022 2:08 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 196
Views: 58822

Re: Friday Facts #367 - Expansion news

Very nice to hear. Little question, does the Expansion add to the Base game, meaning a playtrought of it contains all Base-Game features, or does it function as an alternate way of playing, that disables or surplants certain base features in favor of its own way or out of balancing considerations? ...
by therhodanist
Fri Feb 04, 2022 1:47 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 196
Views: 58822

Re: Friday Facts #367 - Expansion news

Very nice to hear.
Little question, does the Expansion add to the Base game, meaning a playtrought of it contains all Base-Game features, or does it function as an alternate way of playing, that disables or surplants certain base features in favor of its own way or out of balancing considerations?
by therhodanist
Wed Jul 29, 2020 5:09 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex][0.18.37] Desync problems with nested blueprints
Replies: 3
Views: 1129

Re: Desync problems with nested blueprints

To Clarify if placed via the book, this happens 2020-07-29_19-02-20_factorio.jpg after reconnecting, this is the bp the server placed 2020-07-29_19-03-26_factorio.jpg but if taken directly from the library 2020-07-29_19-05-26_factorio.jpg the right ghosts are placed without desync desync report(i th...
by therhodanist
Wed Jul 29, 2020 4:58 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex][0.18.37] Desync problems with nested blueprints
Replies: 3
Views: 1129

[kovarex][0.18.37] Desync problems with nested blueprints

After shuffling a few Blueprints into nested Books i stumbled upon a problem placing them. If the blueprints are placed via non-direct bp-item(bsp. rails->straight) then the game desyncs and the server places ghost of a completely different blueprint at that position, if the bp is placed after navig...
by therhodanist
Thu Dec 21, 2017 2:03 pm
Forum: Ideas and Requests For Mods
Topic: Space / Space Plattform
Replies: 1
Views: 550

Space / Space Plattform

Since the idea of Space-Plattforms was thrown around quite alot and even for a time a planned addition to the game i always wondered how hard it is to adapt the idea into a mod. I, myself have no real modding experience so i was hoping to get a few questions answered. Factorissimo showed that is pos...
by therhodanist
Thu May 04, 2017 6:23 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.15.6] Map Filter Icon bugged
Replies: 3
Views: 1599

[kovarex] [0.15.6] Map Filter Icon bugged

It seems, that when you press and hold the mouse on the filter buttons, then move the mouse out of the button-borders, and then release the button, it toogles the corresponding filter, but the icon itself on the filter-bar does not toggle between the dark active state and the normal one. So it resul...
by therhodanist
Sat Apr 29, 2017 8:42 pm
Forum: General discussion
Topic: Science Packs, Inserters, and Labs
Replies: 8
Views: 4018

Re: Science Packs, Inserters, and Labs

Thats too easy :P how about some really unnecessary twists and turns :)
screenshot.png
screenshot.png (3.75 MiB) Viewed 3012 times
by therhodanist
Tue Jun 28, 2016 10:08 am
Forum: Resolved Problems and Bugs
Topic: [0.13][Twinsen] signal go to green due to wrong reason
Replies: 5
Views: 2264

Re: [0.13][Twinsen] signal go to green due to wrong reason

This seems to happen everytime the corresponding Block switches from occupied to unoccupied First block free and signal is red override with the combinator Factorio_2016-06-28_12-00-03.png Next train is placed inside, either from Inventory or drivin in from another block Factorio_2016-06-28_12-00-26...

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